haha, you making me smile...
possible a lot of people don't know it works with a file..
is there a var or value i can tweak in the file Boris ?
i saw that z is for dirtintensity, i'll look at it some more, i know enough by now to figure it out myself.
EDIT: i assume that the tempnor value holds the intensity of the values x,y and z is it not ?
in this line;
float tempnor=(maxlens/(1.0+maxlens));
i guess i have to be a little bit earlier to change only the z value.
i probably have to alter the templens.z value..
Fallout 3 / New Vegas 0.225
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *sensei*
- Posts: 397
- Joined: 16 Mar 2013, 16:28
Re: Fallout 3 / New Vegas 0.225
_________________
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 3 / New Vegas 0.225
I don't remember, that code was made for desu ex human revolution and tweaked to that game only, it also ldr initially, but darker. Not a big deal to edit, it's just distorted texture reading. May be sometime i'll do better, but it's boring work, so hard for me.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 397
- Joined: 16 Mar 2013, 16:28
Re: Fallout 3 / New Vegas 0.225
LOL, sometimes i'm so stupid, there are lensdirt and light intensity parameters in the shift-enter menu.
Sorry to bother you with stupid questions.
i guess the only thing i can say in my defense is that i look at code all day andf my head sometimes hurt from thinking too much..
and then it's time to rest...
By the way, the new ENB is Fan-Fucking-TastiC !!
Thanks again, i love the new extra's, finally it can compare to Skyrim ENB a bit.
Sorry to bother you with stupid questions.
i guess the only thing i can say in my defense is that i look at code all day andf my head sometimes hurt from thinking too much..
and then it's time to rest...
By the way, the new ENB is Fan-Fucking-TastiC !!
Thanks again, i love the new extra's, finally it can compare to Skyrim ENB a bit.
_________________
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.
-
Offline
- *sensei*
- Posts: 397
- Joined: 16 Mar 2013, 16:28
Re: Fallout 3 / New Vegas 0.225
one thing though, sunglare doesn't seem to be working.
nothing happens when i enable/disable it.
nothing happens when i enable/disable it.
_________________
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.
-
Offline
- Posts: 51
- Joined: 24 Jul 2013, 16:03
Re: Fallout 3 / New Vegas 0.225
I'm getting a significant stutter when panning around compared to v.216. I assume it has to do with Enable Compression, should that be true or false?
Also is it possible to get refractive rain like in Skyrim and stop the sun from drawing on top of everything else like clouds?
Also is it possible to get refractive rain like in Skyrim and stop the sun from drawing on top of everything else like clouds?
_________________
Intel i5 4590 / Sapphire R9 290 Tri-X / 8GB RAM / 2 TB HDD / Windows 7 x64
Intel i5 4590 / Sapphire R9 290 Tri-X / 8GB RAM / 2 TB HDD / Windows 7 x64
-
Offline
- *sensei*
- Posts: 324
- Joined: 26 Sep 2012, 12:00
- Location: Darkest corners of G.E.C.K.
Re: Fallout 3 / New Vegas 0.225
@ENBSeries
Твикеров совсем горстка. И пока эти "трое калек" не выпустят обновленные пресеты под версию 0.225 - скачивания для этой версии будут низкими. Это на случай если ты думаешь что всё куда хуже чем на самом деле. Если ты решишь что 0.225 это финал - значит финал. Мы и так признательны за то что ты уже сделал.
@Marcurios
What's the situation with patch for transparent objects you've been working? If you need any help with it - let me know.
Твикеров совсем горстка. И пока эти "трое калек" не выпустят обновленные пресеты под версию 0.225 - скачивания для этой версии будут низкими. Это на случай если ты думаешь что всё куда хуже чем на самом деле. Если ты решишь что 0.225 это финал - значит финал. Мы и так признательны за то что ты уже сделал.
@Marcurios
What's the situation with patch for transparent objects you've been working? If you need any help with it - let me know.
_________________
I used to be an ENB tweaker like you, but then I overheat my GPU.
I used to be an ENB tweaker like you, but then I overheat my GPU.
-
Offline
- *blah-blah-blah maniac*
- Posts: 596
- Joined: 25 Feb 2012, 01:30
- Location: Somewhere between the Wastelands and Notepad++
Re: Fallout 3 / New Vegas 0.225
I noticed when I tried it out yesterday, and I just assumed that the missing files should be extracted from the Skyrim ENB. Of course that's rather silly. I'm at a bit of a hold in my ENB config building as I had a little trouble with junction points and managed to lose my whole Data directory from my Fallout 3 install. I'm now rebuilding my game (using Mod Organizer, which is FANTASTIC) and as soon as I'm back where I started, I'll try to release a new config.
Fallout 3 is still very popular with gamers, but few of them are into ENB modding. The main problem there lies in the fact that not many of us ENB tweakers have released a config, and the one that is most popular is my own, and frankly it's not very good. I bet you if Confidence Man or Dirty Peasant released something, it would lead to a noticeable rise of downloads. Or a new release from Wanny. You know, the guys who's setups people fawn over.
Then again, I'd totally understand why you didn't want to put much effort into this Boris. You don't like the games, you don't like to mod for them, and they don't get you much traffic. Do know, that whatever you've done has had a HUGE impact on my enjoyment of the game, and you've managed to take a chunk out of my life, but in a good way. So thanks.
Now I know I shouldn't be doing this... but is it AT ALL feasible that some of the work you've done on subsurface scattering for body and face textures could find its way into Fallout? I know lighting must work totally different, but the textures used are basically the same. I'd love a more realistic look to my characters in Fallout.
Fallout 3 is still very popular with gamers, but few of them are into ENB modding. The main problem there lies in the fact that not many of us ENB tweakers have released a config, and the one that is most popular is my own, and frankly it's not very good. I bet you if Confidence Man or Dirty Peasant released something, it would lead to a noticeable rise of downloads. Or a new release from Wanny. You know, the guys who's setups people fawn over.
Then again, I'd totally understand why you didn't want to put much effort into this Boris. You don't like the games, you don't like to mod for them, and they don't get you much traffic. Do know, that whatever you've done has had a HUGE impact on my enjoyment of the game, and you've managed to take a chunk out of my life, but in a good way. So thanks.
Now I know I shouldn't be doing this... but is it AT ALL feasible that some of the work you've done on subsurface scattering for body and face textures could find its way into Fallout? I know lighting must work totally different, but the textures used are basically the same. I'd love a more realistic look to my characters in Fallout.
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 3 / New Vegas 0.225
I don't want to develop anything for fallout any more, better to switch to gta or the games which i liked in the past. In general sss possible.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 324
- Joined: 26 Sep 2012, 12:00
- Location: Darkest corners of G.E.C.K.
Re: Fallout 3 / New Vegas 0.225
if sss is possible..
And stop developing mod for fallout games. And i will never ask again for something. Please.
And stop developing mod for fallout games. And i will never ask again for something. Please.
_________________
I used to be an ENB tweaker like you, but then I overheat my GPU.
I used to be an ENB tweaker like you, but then I overheat my GPU.
-
Offline
- *sensei*
- Posts: 397
- Joined: 16 Mar 2013, 16:28
Re: Fallout 3 / New Vegas 0.225
@Xilandro
aaaah that cat, damn that pic makes me weak..
but, i second that, if Boris does that update, i will never ask for anything anymore..haha..
I have been very busy with making weather and terrain textures for Project Brazil for FNV.
But i already have meshes fixed for the hair and some smoke and dust meshes for FO3, they also work on FNV cause they're the same files in the same directory's.
PM me you email adress and i'll send you a share to all my mods on my Skydrive, then you can checkout what you like.
There is also extremely high res grass and ENB friendly trees and stuff in there, so there is a lot to make ENB look good, even if you have no AA at all the game looks good with those assets.
if you can't PM me through this site then do it on MODDB, my URWL weather mods are easy to find so then you can PM me from there.
The only help i can use is if you tell me which objects are having problems, the meshes are easily fixed.
@Boris,
sunglare working OK with you ?
i can't seem to get it to work.
aaaah that cat, damn that pic makes me weak..
but, i second that, if Boris does that update, i will never ask for anything anymore..haha..
I have been very busy with making weather and terrain textures for Project Brazil for FNV.
But i already have meshes fixed for the hair and some smoke and dust meshes for FO3, they also work on FNV cause they're the same files in the same directory's.
PM me you email adress and i'll send you a share to all my mods on my Skydrive, then you can checkout what you like.
There is also extremely high res grass and ENB friendly trees and stuff in there, so there is a lot to make ENB look good, even if you have no AA at all the game looks good with those assets.
if you can't PM me through this site then do it on MODDB, my URWL weather mods are easy to find so then you can PM me from there.
The only help i can use is if you tell me which objects are having problems, the meshes are easily fixed.
@Boris,
sunglare working OK with you ?
i can't seem to get it to work.
_________________
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.