TES Skyrim 0.226

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.226

@boris
can confirm it same like above no statistics no weather id lock with opethfeldt his enb preset
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.226

This can't be, if game binary is correct, then it must work.

EDIT: 1.9.32.0 Steam version.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 35
Joined: 20 Mar 2013, 14:24
Location: Berlin

Re: TES Skyrim 0.226

Hmm i have no idea, after a second start nothing exterior works for me :(
_________________
Image

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.226

@Boris
Im on 1.8 i think it doesn't work because of that then, don't wanna move to the crippled 1.9 need to tighten the 1.8 results first ;)
Especialy i need the Engine Realtime Phonemes for Character(NPC) Interaction Design it's much easier with them (if you go outside of the Normal Character look) and the morph based one for 1.9 aren't exactly the same as the Engine moves them :(

You pretty much force me now to 1.9 if you explained you won't support 1.8 anymore like the SKSE guys don't support it anymore though i guess you are actually forced by the dragon script author and the enbhelper.dll, so i have to get faster in setting up 2 skyrim versions now i guess ;)
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.226

I added parameter to statistics which show if plugin started successfully, will do update soon.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.226

@Boris
Do you think this clear difference could be Body Face Normalmap related or can a slight color difference really have this kind of impact under various light conditions ?

Interesting pretty much all weathers cause this to the body texture except full light and the hand stays constant and over brightens under full light, i guess this could help now to get a better skin result in shadows if understanding whats happening :)

Image

i really love this weather to test these render issues :)

If i change the skin tone only the hands are visibly changing it the body and face stay black unless it gets lighten up
also body and hand have the same emissive color setup

so i pretty much don't understand this difference the color tone of the hand texture and body is pretty identical i tried now to kill all of the _msn _sk no difference the body doesn't light up like the hands do :(
so it can be only a mesh difference else i have no idea what is happening here that causes this difference

Image

Jesus Christ it is the Bikini Mesh JawZ you where right and what i experienced in full light slightly becomes a major problem under low light or in general can cause Neck seams out of knowhere

Image

Image
Last edited by CruNcher on 06 Oct 2013, 23:26, edited 6 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
Posts: 10
Joined: 24 Aug 2013, 14:19

Re: TES Skyrim 0.226

I'm using Opethfeldt preset (as you are, if I'm not mistaken). Never had something like that happen to me.
Are you using 1x1 pixel textures for _sk files perhaps ?

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.226

aleanne it is something very different a very big problem depending on the asset i just hope this was a old way todo body meshs
--JawZ-- wrote:I think I have found the reason for why some colors shifts the render output when the Character/NPC has clothes on it;

Barkeeper 1stpersontorso_1.nif
Image

The mesh has a "body" mesh in it that needs to be setup in the same way as the real body mesh.

I haven't tested to see if this is the cause for it though as I just know that a template body is used to rig the clothes/armor meshes to a body in place so it fits as it should, and for some other reason I can't remember right now.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.226

Many vars affect lighting, i can't say anything specific.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply