Skyrim particle patch for ENB
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
Fortunately it's not water surface.
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Re: Skyrim particle patch for ENB
Yep, thought so as well.
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Re: Skyrim particle patch for ENB
Just wanted to say that your patch fixed my glare issues with bloom in interiors. I can actually see the walls now! Am using radeon HD7950.
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Re: Skyrim particle patch for ENB
Hi guys,
Very quick question:
I'm using 'True Vision ENB' and downloaded this to fix the transparency issue I was having with the door to the Blue Palace in Solitude (very pleased to report it's nice and solid now ).
Is it compatible with all the official DLC and all the unofficial patches? Is there anything that this patch breaks?
Just wanted to check .
Thanks a lot for your work.
Very quick question:
I'm using 'True Vision ENB' and downloaded this to fix the transparency issue I was having with the door to the Blue Palace in Solitude (very pleased to report it's nice and solid now ).
Is it compatible with all the official DLC and all the unofficial patches? Is there anything that this patch breaks?
Just wanted to check .
Thanks a lot for your work.
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
tbird56
Thanks, glad you found my stuff useful.
RGS
It's compatible with all the official DLC, but no idea about the unofficial patches, never used those. But it's more than likely that there are some overlapping files, in which case you simply have to choose one or the other. If you're unsure why I have edited a certain file, you can always ask and I will try to help. The patch shouldn't literally break anything, but I cannot guarantee compatibility with mods that edit the imagespaces or weathers in particular since drastic changes my cause unpredictable rendering results and break certain things in the engine. Again, feel free to ask, I'm always glad to help if I'm around.
As a general note, sorry to everyone that I've been neglecting further work on the patch, just too much other stuff to worry about at the moment.
Thanks, glad you found my stuff useful.
RGS
It's compatible with all the official DLC, but no idea about the unofficial patches, never used those. But it's more than likely that there are some overlapping files, in which case you simply have to choose one or the other. If you're unsure why I have edited a certain file, you can always ask and I will try to help. The patch shouldn't literally break anything, but I cannot guarantee compatibility with mods that edit the imagespaces or weathers in particular since drastic changes my cause unpredictable rendering results and break certain things in the engine. Again, feel free to ask, I'm always glad to help if I'm around.
As a general note, sorry to everyone that I've been neglecting further work on the patch, just too much other stuff to worry about at the moment.
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- *sensei*
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Re: Skyrim particle patch for ENB
Just load these meshes after the unofficial patches and you should be golden.
The fixes that the unofficial patches do does not include what mindflux has done, and his meshes are superior for use with ENB.
Also no worries mindflux, not that many meshes left that require serious tweaking!
The fixes that the unofficial patches do does not include what mindflux has done, and his meshes are superior for use with ENB.
Also no worries mindflux, not that many meshes left that require serious tweaking!
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Re: Skyrim particle patch for ENB
Hi!
I saw that many meshes conflict with meshes from SMIM and Enhanced Light&Fx mods...could you create compatible meshes?
Thx!
I saw that many meshes conflict with meshes from SMIM and Enhanced Light&Fx mods...could you create compatible meshes?
Thx!
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Re: Skyrim particle patch for ENB
Boris,
Ran into a problem today that I think is similar to what Aiyen reported the other week. I upgraded ENB to .229 and RealVision ENB to the newest version. I also installed the Particle Patch All-In-One. Everything looked fine, but when in Bloated Man's Grotto, I noticed all of the fire light sources in there with a ton of particles around them. I'm running on default settings for [Particles], and you can see that with them at default (1.00) the extra light is there. Turn it down to 0, and it disappears. Any thoughts? I tried removing the meshes and textures from the Particle Patch that dealt with fire, but no effect. I'm still trying to see if I can narrow it down.
Ran into a problem today that I think is similar to what Aiyen reported the other week. I upgraded ENB to .229 and RealVision ENB to the newest version. I also installed the Particle Patch All-In-One. Everything looked fine, but when in Bloated Man's Grotto, I noticed all of the fire light sources in there with a ton of particles around them. I'm running on default settings for [Particles], and you can see that with them at default (1.00) the extra light is there. Turn it down to 0, and it disappears. Any thoughts? I tried removing the meshes and textures from the Particle Patch that dealt with fire, but no effect. I'm still trying to see if I can narrow it down.
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- *sensei*
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Re: Skyrim particle patch for ENB
If the intensity actually varies depending on which values you use, then it is not the same. Since what I had was no change whatsoever. It was fixed for all locations that I had noticed it.
Do you use any lighting overhauls or just overhauls of that particular area, since sometimes they have changed the default lighting/particle values so they go boom with intensity... or the opposite.
Guess I can try out that cave to see if I have the same on my end.
Do you use any lighting overhauls or just overhauls of that particular area, since sometimes they have changed the default lighting/particle values so they go boom with intensity... or the opposite.
Guess I can try out that cave to see if I have the same on my end.
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Re: Skyrim particle patch for ENB
Demaroth
Sorry, i don't know locations of Skyrim, i need save at least.
Sorry, i don't know locations of Skyrim, i need save at least.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7