No, I think we're seeing different issues. At least, what I'm talking about is not only in cities, and it has nothing to do with that particular wall cornerstone decal. It occurs whenever there is (dynamic?) snow on a surface which is behind the ashpile or burning log. In my example pic I turned the ParticleLightIntensity way up to make it stand out, but even at normal levels it is very noticeable in movement as you walk past a brazier or firepit.Aiyen wrote:taleden: I have had that for god knows how many versions now.
It only seems to be in cities however, and only the "towers" of the city walls and similar structures, seem to cause it.
In effect you can see how far down the mesh goes into the ground.
Always forget to ask about it between versions! Always figured it was just a mesh issue.
For example, 'coc highhrothgarexterior01', turn around and find the firepit next to the tower, and then turn your particle lights up and run around it looking down. You will see the snow particles on the mountain texture way underground, below that firepit. Not in a city, and no wall decals involved.