TES Skyrim 0.227

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Joined: 26 Sep 2013, 15:01

Re: TES Skyrim 0.227

Aiyen wrote:taleden: I have had that for god knows how many versions now.
It only seems to be in cities however, and only the "towers" of the city walls and similar structures, seem to cause it.
In effect you can see how far down the mesh goes into the ground.

Always forget to ask about it between versions! Always figured it was just a mesh issue.
No, I think we're seeing different issues. At least, what I'm talking about is not only in cities, and it has nothing to do with that particular wall cornerstone decal. It occurs whenever there is (dynamic?) snow on a surface which is behind the ashpile or burning log. In my example pic I turned the ParticleLightIntensity way up to make it stand out, but even at normal levels it is very noticeable in movement as you walk past a brazier or firepit.

For example, 'coc highhrothgarexterior01', turn around and find the firepit next to the tower, and then turn your particle lights up and run around it looking down. You will see the snow particles on the mountain texture way underground, below that firepit. Not in a city, and no wall decals involved.

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Re: TES Skyrim 0.227

I tried to use the ENB default enblens.fx with a color picture with rainbow effect lens flare,
but the colored flare picture from the enblensmask.png is displayed just white color like
a scratch on the lens. Here's the rainbow lens flare example from the Tomb Raider game, so am I using the wrong shader?
Oh BTW, what happened to Kyo's ENB mods from the Nexus site? All his mods are hidden.
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Re: TES Skyrim 0.227

skysan4298 wrote:I tried to use the ENB default enblens.fx with a color picture with rainbow effect lens flare,
but the colored flare picture from the enblensmask.png is displayed just white color like
a scratch on the lens. Here's the rainbow lens flare example from the Tomb Raider game, so am I using the wrong shader?
Oh BTW, what happened to Kyo's ENB mods from the Nexus site? All his mods are hidden.
The enblens shader doesn't feature any Alpha sampling for the postpass, and is not meant to be used for sunsprites, though its main basics are similar.
Its texture-dedicated pass is dirty-lens intended.

I'm currently finishing coding the enblens shader to add more choices.
Currently done :
Anamorphic Lens Flare with Timer variables for tint components, length, intensity
Tinting functions for the texture and tint multiplier for the lens (added upon the basic color reflection factors)
Timer related color factors (allows for different moods ingame according to the lens colors)
Parameters to control opacity / intensity of texture (upon enbseries.ini vars)
Different texture blur shapes
etc...
All DNI separated.

I've been hiding my mods on Nexus since I'm pissed off with people attitude.
I needed some time to code properly without caring for demands.
Also, I noticed that a lot of people are using my code modifications, but none have been taking them further, and it's a real pity since I'm no code monkey. I consider we're stronger when several minds think rather than one.
I'm sure Boris knows that feeling. He offered us great opportunities, and we're just scratching the surface.
Everyone bothers about inis parameters, etc... and a few care about the shaders themselves, where the real possibilities are lying.
You try to do something, and you're alone trying... :(
Well, Matso just contacted me about codes, so maybe we'll go further together ;)
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Re: TES Skyrim 0.227

Oyama wrote:
I've been hiding my mods on Nexus since I'm pissed off with people attitude.
I needed some time to code properly without caring for demands.
Also, I noticed that a lot of people are using my code modifications, but none have been taking them further, and it's a real pity since I'm no code monkey. I consider we're stronger when several minds think rather than one.
I'm sure Boris knows that feeling. He offered us great opportunities, and we're just scratching the surface.
Everyone bothers about inis parameters, etc... and a few care about the shaders themselves, where the real possibilities are lying.
You try to do something, and you're alone trying... :(
Well, Matso just contacted me about codes, so maybe we'll go further together ;)
Wow that's just so wrong. :( Seeing that one of the absolute best custom shader creator needs to hid his mods due to peoples attitude really saddens me. Those people shouldn't have rights to have a connection lol.
Please don't listen to them, mate! You, JawZ, Unreal Cinema, Matso, Mindflux and a lot others have contributed so much to the ENB community. But I'm also aware that I too sometimes ask for too much. I need to tone down a bit but I get sooo frustrated with myself that I'm unable to do simple codes.

I'm sorry to all who've become annoyed with my endless questions.

Sorry for spinning further on the off-topic
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Re: TES Skyrim 0.227

Off-Topic

insomnia_jt
You're absolutely not concerned with my "rant".
All people here on enbdev are fantastic and you're amongst the most respectfull ones.
Do keep PMing me your questions ! I've been myself bothering Boris SO much with questions.... :lol:


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Re: TES Skyrim 0.227

Oyama wrote: The enblens shader doesn't feature any Alpha sampling for the postpass, and is not meant to be used for sunsprites, though its main basics are similar.
Its texture-dedicated pass is dirty-lens intended.
Ah, the enbsunsprites.fx shader is one to use for adding an effect like a rainbow lens flare. Kyo you the one who got me hooked on ENB with your "Vibrant ENB" preset, so I knew you knew the answer. :mrgreen:
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Re: TES Skyrim 0.227

Really like the new water settings - Thank you

They work very nicely with the Pure Waters mod - looking forward to further updates :D
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Re: TES Skyrim 0.227

skysan4298 wrote:I tried to use the ENB default enblens.fx with a color picture with rainbow effect lens flare,
but the colored flare picture from the enblensmask.png is displayed just white color like
a scratch on the lens. Here's the rainbow lens flare example from the Tomb Raider game, so am I using the wrong shader?
http://skyrim.nexusmods.com/mods/6590/?
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Re: TES Skyrim 0.227

For "rainbow" lens i think enblens.fx fit well. Get bloom texture which blurred very much and for huge intensities apply color gradient (from texture, if you lazy) based on brightness fade on screen uv. Of course bloom shader must use good quality blurring to make non distorted look with such technique. For sun only enbsunsprite can work well, create texture which have gradient (f.e. depth of hemisphere) and another is rainbow line, apply mapping second on to first depending from screen position of sun.
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Re: TES Skyrim 0.227

skysan4298 wrote:I tried to use the ENB default enblens.fx with a color picture with rainbow effect lens flare,
but the colored flare picture from the enblensmask.png is displayed just white color like
a scratch on the lens. Here's the rainbow lens flare example from the Tomb Raider game, so am I using the wrong shader?
Oh BTW, what happened to Kyo's ENB mods from the Nexus site? All his mods are hidden.
Image
I'm looking forward to seeing the results of this. I loved the lens flares and such in Tomb Raider so to get a similar look in Skyrim would be amazing!

If only we could get that hair too... =P
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