TES Skyrim

post screenshots of enbseries
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Posts: 86
Joined: 24 Jan 2012, 05:49

Re: TES Skyrim

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*master*
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Joined: 03 Jan 2012, 17:19

Re: TES Skyrim

Just a few using my newest version... nothing major, just a few small tweaks here and there...

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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 13:18

Re: TES Skyrim

Superl3: Your config truly looks great! Are you using sexy cities? And where can I find that Assassins creed armor?
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Re: TES Skyrim

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Unreal Cinema ENB

ENB Binary Archive

Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz

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Joined: 27 Jan 2012, 21:46

Re: TES Skyrim

Some of my favorites from other peoples configs :) Here are 2 from ENBPM (PMind's beautiful piece of work).

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And here is Fedorrrz's original config (not based on techuser's). The nights in this config are so unbelievably sexy.

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And finally... the return of the Fabulous dragon! He's FAAAABULOOOOUS. Also, check out Bleak Falls Barrow chilling out in the background. I love this screenshot.

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Le sigh. Back to work on my own shit now... :(

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Re: TES Skyrim

Unreal Warfare, like the style with your Whiterun shot. It has a lovely artistic feel to it, reminds me of a painting.

I updated the the dark dungeons tweak to new and probably last version, available here.

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Re: TES Skyrim

Thanks Mindflux.

Some night shots. No special effects, just plain old ENB.

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Just need to work on my clouds at night, I think.
Last edited by Unreal Warfare on 10 Mar 2012, 20:42, edited 2 times in total.
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Unreal Cinema ENB

ENB Binary Archive

Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz

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Re: TES Skyrim

hose last two screens look amazing. You said this was just a tweaked version of Superl3's ENB, but it's starting to look significantly different. Any plans on releasing this?
Why not. Have to see with superl3 since it's mainly " his " files.

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Re: TES Skyrim

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Unreal Cinema ENB

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Re: TES Skyrim

jim2point0 wrote:
Herbie211 wrote:your gradient intensities (both total and top/middle/horizon) are under-powered. could you post a screen so I can comment further?

the params you list above are for day/night transition mechanics. i dont know how they work, lol.
Really? The Sky causes that?

Just strikes me as odd that the weather condition with more light is actually darker.
Fog, V Fog and Clouds impact the light balance differently depending on whether your gradient curve numbers are less than, equal to, or greater than your light intensities. Depending on what you've set your gradient curve numbers to, changing your total gradient number can make blue sky, white sky, black sky, sky with haze in the bottom third, etc.

I like crisp blue sky versus soft white sky, so I usually set my curve number to something less than the smallest light balance intensity (direct, point, fog, etc.).

If all your light intensities are around 1, set your top/middle/horizon curves to 1, your top/middle/horizon intensities to add up to 1, and your total gradient intensity to 16. Then try it with 2 and 8. Radically different sky.
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