The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries / patch ENBoost 0.228
Added caustics and one more parameter for frennel factor, because saw that Pure Waters do changes which don't allow frennel multiplier to work (guess zero values). Also found that sky lighting look wrong on water when ambient occlusion not enabled, fixed. Aurora borealis distortion in reflections from camera scrolling not fixed yet (i don't want to, lazy).
Did a lot of experiments with caustics, not an easy to generate good looking and fast from textures of water. Apply sun direction factor of their projection was wrong idea, because it's buggy without some data not available in shaders, so effect just projected from top to bottom.
TES Skyrim 0.228
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- *blah-blah-blah maniac*
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TES Skyrim 0.228
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Re: TES Skyrim 0.228
Wow, new caustics water looks stunning! Using with Pure Waters - no problems to report - fits perfectly into Skyrim IMO
Been like a big kid splashing about in the water for hours!
Been like a big kid splashing about in the water for hours!
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.228
Effect looks really good, especially on edges of rocks and things in the water.
All water effects off
On
Using vanilla water. Real Water doesn't work too good, maybe due to the resolution of the water texture.
All water effects off
On
Using vanilla water. Real Water doesn't work too good, maybe due to the resolution of the water texture.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
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- *sensei*
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Re: TES Skyrim 0.228
Tested with vanilla water as well, looks nice so far.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.228
I have always used the Wrapper version, but for some reason it doesn't work this time. Why would that be? Maybe my game version is too old?
Last edited by evok99 on 12 Oct 2013, 03:14, edited 1 time in total.
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Re: TES Skyrim 0.228
Wow looks really good, tested with RWT2. Good job
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Re: TES Skyrim 0.228
evok99
I have no idea. Which version worked before? 0.227? What exactly not work and how? Etc, etc, etc.
Okay folks, finished porting parallax code from debug shader to main, time to bother water modders for updating alpha channel by height (inversed at this moment, need to decide keep as it is or what). Example of my test water parallax is here http://youtu.be/KrMHUSMnIQI
I have no idea. Which version worked before? 0.227? What exactly not work and how? Etc, etc, etc.
Okay folks, finished porting parallax code from debug shader to main, time to bother water modders for updating alpha channel by height (inversed at this moment, need to decide keep as it is or what). Example of my test water parallax is here http://youtu.be/KrMHUSMnIQI
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim 0.228
Wow the new water updates are pretty awesome.
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Re: TES Skyrim 0.228
Boris
You'll be hearing this word a lot for a while: WOW! Standing on edge of the ocean, and fixated at the caustic effect!
Thanks for this great update!
[WATER]
Dispersion: enabled
Caustics: enabled
ReflectionAmount: 1.0
FrennelMult: 2.0
FreMin: 0.4
FreMax:1.0
DispersAmt: 1.0
CausticAmt: 2.0
You'll be hearing this word a lot for a while: WOW! Standing on edge of the ocean, and fixated at the caustic effect!
Thanks for this great update!
[WATER]
Dispersion: enabled
Caustics: enabled
ReflectionAmount: 1.0
FrennelMult: 2.0
FreMin: 0.4
FreMax:1.0
DispersAmt: 1.0
CausticAmt: 2.0
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AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
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Re: TES Skyrim 0.228
Boris
Thumbs up !
Looks perfect with W.A.T.E.R mod on my side.
Dumb question : can we hope about a water effects sunrise / day / sunset / night / interior D/N separation ? Maybe for amounts only...
Depending on circumstances, this could be fantastic
Now updating my setups on Nexus....
Thumbs up !
Looks perfect with W.A.T.E.R mod on my side.
Dumb question : can we hope about a water effects sunrise / day / sunset / night / interior D/N separation ? Maybe for amounts only...
Depending on circumstances, this could be fantastic
Now updating my setups on Nexus....
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop