Unreal Warfare wrote:So why is it working for me, and nobody else, then? I'm having no issues running it at all in regard to crashing.
Well I'm using an older HD 6000 series card and using the latest 13.11 drivers I got for the BF4 beta...
Maybe it's because of the beta drivers? Has anyone else who has problems been using the same drivers as mine?
I'm using 13.10 beta 2 and as far as I am aware there's no difference between that and 13.11 other than added support for the new line of GPU's.
Edit: Apparently, according to Andrew D, 13.11 has improvements for Skyrim for 7000 series GPU's (so shouldn't affect 6000 series anyway). I will install them in a bit and test them.
If you're using an older series then try using 13.4 drivers. They're pretty stable. Also try editing "DisableDriverMemoryManager=true".
@Cruncher: Disable Depth of Field in Skyrimprefs.ini
Last edited by Unreal Warfare on 12 Oct 2013, 18:20, edited 5 times in total.
test A = original 0.288 + E ENB preset = game starts, no crash, water shader work
test B = original 0.288 + different enb preset = game does not even start
test C = test 2 file from attach + any preset = game starts, no crash, water shader disabled by Boris
My guess = presets using proxy dll files do not work.
7870 GHz ed, 13.11beta driver.
i am waiting for your next file Boris.
_________________ CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
Unreal Warfare wrote:
I'm using 13.10 beta 2 and as far as I am aware there's no difference between that and 13.11 other than added support for the new line of GPU's.
Edit: Apparently 13.11 has improvements for Skyrim for 7000 series GPU's (so shouldn't affect 6000 series anyway). I will install them in a bit and test them.
If you're using an older series then try using 13.4 drivers. They're pretty stable. Also try editing "DisableDriverMemoryManager=true".
@Cruncher: Disable Depth of Field in Skyrimprefs.ini
The game has been been pretty stable with the newest drivers upto the last version. 35 fps outdoors, and Skyrim runs smooth as butter.
Only having trouble with 0.228 unfortunately.
And since it's just not me having those issues I guess it's not the driver's fault after all.
Last edited by cruelflames on 12 Oct 2013, 18:26, edited 1 time in total.
Perhaps it would be best to get the enblocal.ini and enbseries.ini settings from each user who is having issues with 0.228 on an AMD GPU. Maybe there is something there that may help find an answer to the issue as it's an issue that affecting a few but certainly not all.
@Unreal Warfare
Thx i will try that out and see how that maybe influences the Depth appearing effect of objects and the whole under water feeling
Boris nope i meant the screenshot function in ENB i experience something odd under water im triggering a animation cycle with the forward key and @ the same time i push the print screen button and the Rendering freezes.
Happened 2 times now
the first time i took the screenshot it worked but i wasn't sure if the screenshot created message would appear so i triggered the animation again but with TM enabled and it froze after print screen
It doesn't look bad
i partly liked the effect of objects slowly becoming visible but i guess DOF and Blur wont work nicely together here
also for under water the rendering looks very empty caustics would be really cool
Last edited by CruNcher on 12 Oct 2013, 18:57, edited 4 times in total.
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