TES Skyrim

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*sensei*
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Re: TES Skyrim

insomnia_jt: Since I was just amazed by your marsh shots I decided to try to see how mine was looking in that area.

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I think I got the whole scaling of the image sorted out... helps to be using the correct algorithm and save at highest quality.

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*blah-blah-blah maniac*
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Re: TES Skyrim

Not a big fan of Lense effects for VR but ;)

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Re: TES Skyrim

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*sensei*
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Re: TES Skyrim

Aiyen wrote:insomnia_jt: Since I was just amazed by your marsh shots I decided to try to see how mine was looking in that area.
And its obvious your quality is superior to mine. Nice work!
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Re: TES Skyrim

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Re: TES Skyrim

midhras wrote:Unreal. God dammit. That shit is... unreal. So good. I think the third and fourth picture nearly made me cry. Beautiful!
I hope they were manly tears of joy! :D
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Re: TES Skyrim

Great shots everyone

More experiments, and one in a cage :)

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Re: TES Skyrim

Aiyen;
You have achieved a nice composition there, well blending of the fog, fog sprites and the sky which can be rather hard to do without sacrificing on some other end.


CruNcher;
Well it's looking good from here ;)


saltr;
Love the winter cottage shoots you posted there, really makes it feel like it is a sunny winters day and reminds me of such days when I was out skiing last winter
Good job with these images :)

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Re: TES Skyrim

Thx --JawZ--

No downsampling no temporal aa yet and i didn't tried to tweak the sharpness layer just try to get everything color consistent (so it blends in efficiently in Realtime Gameplay 1st/3rd Person) which is still not 100% reached :)

As you see there are still some objects (textures) behaving strange in their Gama response and brake the unified feel in Gameplay sometimes though it's nice having zillion of different green shades can look amazingly lively on screen :)

Also i didn't tried yet to workaround the Depth Rendering issues in 1st Person so you will still see the translucency problems in the Gameplay results.

Partly also texture Quality itself is still to low on some objects, especially in 1st person combat :)

Though it really feels great on the Rift even @ the low downscaled Resolution tester said that, have no Rift anymore waiting for the HD consumer version i was a VFX1 user back then but i want straight the HD WOW and dont want to see the low resolution ever again ;)

According to the tester there are some Banding issues on the Display visible (the Realtek Hardware Scaler seems not todo a perfect job) but i told him i wont change that anymore if the display can't do it (and the Hardware scaler fails) i wont sacrifice this reached goal, hopefully the HD consumer version gets a better HD Display in that regards :)

For me Banding is one of the most heaviest immersion brakers these days and in VR even more, no PBL,PBS directed Game should suffer from this anymore these days same for a HMD.

Im not sure when but i hope very soon to be able todo some crazy outside Skyrim setting stuff ;)
Last edited by CruNcher on 13 Oct 2013, 13:43, edited 6 times in total.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

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Re: TES Skyrim

saltr wrote:Great shots everyone
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DAT Dragon!
SSS makes his wings and maw look very real.
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