Modified CLENB 11.3. It started out as just a fix for the pink smoke and the subsurface scattering lines but after seeing what everyone else did with their configs, it just gradually moved away from that. Fedorrrz and several others using CLENB seem to be going for the same thing (close to vanilla aesthetic, colourful, looks good everywhere instead of great under some lighting conditions and terrible in others).dorianGREY326 wrote:@pokiehat - I love some of those screen you have there, very well captured. My I ask what config you are using? or is it a personal build. I rather love the shot in the bedroom with the god rays, lovely!
HD6 extra functions give you a bunch of controls that you don't get anywhere else. So you can change the hue and saturation of bloom lighting, independent of day/night. Hes got an extra HSL pass which makes it alot easier to directly control saturation, contrast and brightness. He inserts bloom in a bunch of weird places that even he doesn't know if it works, or if its a good idea. Actually his enbeffect.fx is hilarious in a mad scientist sort of way. You could be scrolling through functions and then come across a HD6 addition, so you try to figure out why its there, what its for and what it changes. Then you see his note which reads "Dont ask, I have no idea why I need this lol".
You mean enbeffect.fx from 11.4?midhras wrote:TV, when you read this: you (and every other ENB producer) should integrate the hot-toggles for saturation and night-time/cave brightness that HD6 has integrated in his new config. Sooooo handy for the screenshooter.
Cinematic Lighting is definitely one of the most important configs because he makes alot of useful changes to enbeffect.fx which let you do things you couldn't do before. He says he has no shader writing experience but he clearly understands how they work, even if his own extensions sometimes don't or they do work but in unexpected ways with unanticipated results. enbeffect.fx isn't something that average joes like me have the knowledge to mess around with. Thankfully HD6 annotated his enbeffect.fx so now I am mucking around with it and beginning to understand it. After 170+ gameplay hours my fun with Skyrim has broadly shifted from playing the game to figuring out how image processing works in games. Which is fun if you don't think of it like work. Its a modern day puzzle game!