This worked for Caustics. Dispersion did nothing noticeable.DigitalPrinceX wrote:@Unreal War
If i understand correctly you need to click save and click apply to see changes.
TES Skyrim 0.229
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 734
- Joined: 26 Jan 2012, 17:56
Re: TES Skyrim 0.229
_________________
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
-
Offline
- *blah-blah-blah maniac*
- Posts: 618
- Joined: 18 Jul 2013, 13:08
- Location: UK
Re: TES Skyrim 0.229
Tried new parallax water effect with updated Pure Waters textures - works very nicely
Thanks Boris
Thanks Boris
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim 0.229
@Boris
i thought so that removing the blur in skyrimprefs as suggeested is no real solution as it would disable the whole weather blur fog , and the water especially in 1st person would look strange without it being fully transparent in the end, so only the sound would signal you are under water it's indeed a problem hehe i wonder if it might be possible to get some particles spawning under water that could simulate air bubbles going up ?
Im testing changes also now this way
i thought so that removing the blur in skyrimprefs as suggeested is no real solution as it would disable the whole weather blur fog , and the water especially in 1st person would look strange without it being fully transparent in the end, so only the sound would signal you are under water it's indeed a problem hehe i wonder if it might be possible to get some particles spawning under water that could simulate air bubbles going up ?
Im testing changes also now this way
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *master*
- Posts: 128
- Joined: 01 Apr 2012, 09:44
Re: TES Skyrim 0.229
Realistic Water Two with the preview heightmap from WATER
Realistic Water Two with the heightmap from Pure Waters.
I see a difference, but i cant really put it into words...still nice to have i guess.
PM for the modified textures.
Last edited by Samurai_Smartie on 13 Oct 2013, 13:23, edited 1 time in total.
_________________
"Jon Battle-Born: You know whats wrong with Skyrim these days? Everyone is obsessed with breasts"
"Jon Battle-Born: You know whats wrong with Skyrim these days? Everyone is obsessed with breasts"
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.229
Maeldun
I tried that, can't find any issue with time of the day, it work in any interior properly for me, those which have sky and those which haven't. Try explain again and compare in many places, say where is wrong and how it behave.
Unreal Warfare
Not being able to edit the majority of parameters of the GUI with the helper plugin installed.
It do not have any affect on the mod, describe better.
CruNcher
Bubbles in the water? From farting?
I tried that, can't find any issue with time of the day, it work in any interior properly for me, those which have sky and those which haven't. Try explain again and compare in many places, say where is wrong and how it behave.
Unreal Warfare
It's not the problem of the mod, vsync is the same in all games and it always make fps lower. I don't know what you guys talking about with microstutters, this word sounds funny for me, is it specific of non crt displays?Enabling V-Sync in enblocal.ini causes microstutter and decreases average framerate. Disabling V-Sync and running V-Sync through Catalyst Control Center with Triple Buffering results in a smoother experience and a higher framerate.
Not being able to edit the majority of parameters of the GUI with the helper plugin installed.
It do not have any affect on the mod, describe better.
Also nothing in common.Not being able to toggle Dispersion or Caustics via the GUI enablers without the helper plugin installed.
CruNcher
Bubbles in the water? From farting?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.229
I'll do changes to waves soon to make them visible as water, not just reflection, then parallax will be much more noticable (did this in debug versions already).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 734
- Joined: 26 Jan 2012, 17:56
Re: TES Skyrim 0.229
I'm using an Acer GD245HQ Monitor.ENBSeries wrote:Unreal Warfare
It's not the problem of the mod, vsync is the same in all games and it always make fps lower. I don't know what you guys talking about with microstutters, this word sounds funny for me, is it specific of non crt displays?
I am aware that V-Sync limits FPS, obviously, but what I am noting is that your V-Sync decreases FPS more than AMD's Driver based V-Sync and also introduces some microstutter while turning (juddering, Google microstutter). FPS averages around 45 FPS.
If I use AMD Driver V-Sync the microstutter is gone, resulting in smoother turning motion and FPS is higher. FPS averages around 50FPS.
I don't know how to describe it better. If I have the helper plugin installed in the enbseries folder I cannot alter most parameters in the ENB GUI unless I uninstall it.Not being able to edit the majority of parameters of the GUI with the helper plugin installed.
It do not have any affect on the mod, describe better.
The only parameters I have been able to edit with the helper plugin installed are the main enablers at the top of the GUI and some of the Water parameters. Parameters like Bloom, Volumetric Fog, etc simply show no change when I edit them, even if I save and then apply.
Toggling Dispersion or Caustics has no effect whether the plugin is installed or not, meaning it isn't related to the plugin because the problem persists without it.Also nothing in common.
_________________
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
-
Offline
- Posts: 11
- Joined: 19 May 2012, 00:38
Re: TES Skyrim 0.229
Been using Pure Waters with parallax on (recently uploaded by the author Laast) and all I can say is that Boris you continue to impress me. I am using an HD7970 btw and everything works flawlessly.
-
Offline
- *sensei*
- Posts: 312
- Joined: 18 Jul 2012, 09:46
- Location: Bangladesh
Re: TES Skyrim 0.229
@Kaiser
DoF f***. Cannot see any details of water :?
DoF f***. Cannot see any details of water :?
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.229
Unreal Warfare
There is no mine or not mine vsync, as i said it's all the same. You have tripple buffering enabled and it's absolutely different thing.
Test for amd users who can't run mod. Just check if it work, but water will not be handled.
EDIT: file deleted
There is no mine or not mine vsync, as i said it's all the same. You have tripple buffering enabled and it's absolutely different thing.
You have weather enabled, but don't know how to work with it, this is the only thing come to mind.Parameters like Bloom, Volumetric Fog, etc simply show no change when I edit them, even if I save and then apply.
Shaders of water not modified, you did changes to game ini.Toggling Dispersion or Caustics has no effect whether the plugin is installed or not, meaning it isn't related to the plugin because the problem persists without it.
Test for amd users who can't run mod. Just check if it work, but water will not be handled.
EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7