TES Skyrim 0.229

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Re: TES Skyrim 0.229

ENBSeries wrote:Unreal Warfare
Water parameters tweaked because they are modified for all water types automatically, but caustic, parallax, dispersion are effects of modified shaders, they not work if shaders not detected, so you did changes to game ini or something like that, my game shaders are not same as yours. If you find other users with same problem, let me know what is the common in your setups or configs, then i can try something.
Boris. The effects do work but the Caustic and Dispersion enablers do not toggle the effects on or off. Only the Water enabler toggles the effects on and off.

It can't be the game ini's because I already tried generating fresh ones and editing only the required parameters for ENB. I have also tried using the base file only rather than my own preset. So the issue isn't likely with ini files, or shader files. It's something else it seems.

I will see if I can help find a link between the users with an issue and get back to you.
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Re: TES Skyrim 0.229

I also have the same problem. Using NVidia with latest beta drivers. Using a custom bloomfx, but have tried using all ENB files.

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Re: TES Skyrim 0.229

Unreal Warfare
I don't understand what you talking about or you don't understand what i wrote yesterday.
These parameters require pressing save and then apply buttons, the same as many other parameters. And if they after applying still set to default (like was EnableCaustics=false, you set it to true, but after apply it's back to false), it's not the mod problem at all. If you don't see any difference after applying any of these, then game shaders for water and not same as mine and i can't do anything until you get users who have same problem, then i'll dump shaders to compare them.

Code: Select all

EnableDispersion=false
EnableCaustics=false
EnableParallax=true
These absolutely independent variables, they work for any water, if it's water:

Code: Select all

ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=1.0
gkar
What you talking about? Bloomfx? Problems? :?


I want to remove one type of specular on water which is very annoying and it math is wrong in general for 3d lighting and for water compared to real one. You may see comparison on attached screenshot or on any water, it filled with regular white "noise" on entire surface, but proper specular must be only reflected from sun. I tried to find this "effect" on real photos, can't find, any forms of waves don't make it visible.
Image
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Re: TES Skyrim 0.229

Boris
Left pic looked best IMO.

Hope these will be what you're looking for:

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Re: TES Skyrim 0.229

ENBSeries wrote:Unreal Warfare
I don't understand what you talking about or you don't understand what i wrote yesterday.
These parameters require pressing save and then apply buttons, the same as many other parameters. And if they after applying still set to default (like was EnableCaustics=false, you set it to true, but after apply it's back to false), it's not the mod problem at all. If you don't see any difference after applying any of these, then game shaders for water and not same as mine and i can't do anything until you get users who have same problem, then i'll dump shaders to compare them.
I understand what you are talking about, I just don't think you understand what I am writing. This has been tried with vanilla water, RWT, and WATER, with vanilla and modified game ini's, with different drivers, and with the basic enbseries ENB profile and my own ENB profile. Save and apply doesn't have an effect.

We also have another user (an Nvidia GPU owner) who has also stated the exact same issue in this thread. Clicking Save and Apply makes no difference. Please see the below quoted post.
wolfgrimdark wrote:I will chime in since I have seen the same thing that Unreal did I believe:

[WATER]
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
ReflectionAmount=1.0
FrennelMultiplier=1.5
FrennelMin=0.38
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=2.0

So in game if I change values for the amounts I see an instant change visually right then and there. If, however, I set all the flags to false in-game nothing happens. I have also tried save config and then apply. I use RW2. I thought it was odd myself. If I disable the water effect flag under effects then I see an instant difference. But the flag toggles under the water section haven't been doing anything.

EDIT: I could show screens but I just now went and confirmed that changing those flags does nothing in-game. Only the main water effect flag and the values themselves show a change. Even with all 3 water flags on false (unchecked) changing the numbers still causes visual changes.

On a side note 229 has been working very well for me. Been playing with it most of today while I updated some ENB's and so far haven't had any issues and spent some time playing with water values. I tried Real Water 2, W.A.T.E.R, and also vanilla and all three looked good.
It's worth noting Wolfgrimdark specs, Intel Core i7-3930K CPU @ 3.20GHz, 3201 Mhz, 6 Core(s) // GeForce GTX TITAN 6GB // Win7 64 and 16GB Ram. So it definitely isn't specifically an AMD issue.

I will try and clarify...

Code: Select all

[EFFECT]
EnableWater=True

Code: Select all

[WATER]
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=1.0
I can see all water effects (expected).
-------------------

Code: Select all

[EFFECT]
EnableWater=False

Code: Select all

[WATER]
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=1.0
I cannot see any water effects (expected).
-----------------------

Code: Select all

[EFFECT]
EnableWater=True

Code: Select all

[WATER]
EnableDispersion=false
EnableCaustics=false
EnableParallax=false
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=1.0
I can still see water effects (unexpected).
------------------------

Code: Select all

[EFFECT]
EnableWater=True

Code: Select all

[WATER]
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=0.0
I cannot see water caustics effect (expected).
--------------------------------------------

Very simply, the enablers

Code: Select all

EnableDispersion=true
EnableCaustics=true
EnableParallax=true
in the [WATER] section have no effect when toggled but the other parameters work fine and the effects show regardless.

The effects work. The enablers in the [WATER] section do not.

I'm going to try deleting the entire [WATER] section and allow ENB to regenerate it, see if that may fix the issue somehow. In the meantime can you suggest some things to try to troubleshoot please?
Last edited by Unreal Warfare on 14 Oct 2013, 12:28, edited 1 time in total.
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Re: TES Skyrim 0.229

If caustic visible, then shaders are same. If they are same, then they are recompiled after apply button pressing, if they recompiling, then changes applied. There is nothing to search for, water shaders have same code as other shaders like ssao f.e., i don't see any logic in this. Try to set old ssao type or some other of those vars which require reapply and see if they will change or not.
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Re: TES Skyrim 0.229

ENBSeries wrote:Try to set old ssao type or some other of those vars which require reapply and see if they will change or not.
I will try and report back later after work.

Thanks.
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Re: TES Skyrim 0.229

Я бы тоже выложила парочку скриншотов со своей HD7950, но форум ругается и не даёт =(

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Re: TES Skyrim 0.229

Shiala
Используйте imgur.com для картинок, тогда антиспам пропустит
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Re: TES Skyrim 0.229

Dispersion, caustics and parallax all look fantastic. I get slight juddering during first jump/move in water where parallax begins working. Otherwise really fantastic addition to ENB. Thanks!
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