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 Post subject: Re: TES Skyrim
PostPosted: 14 Oct 2013, 11:34 
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*sensei*
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Joined: 10 Jun 2012, 12:31
Posts: 420
Location: Sweden
saltr
Damn.... That lighting is incredible. Whats your DirectLightingIntensity and AmbientLightingIntensity?

Ohkay
Lovely colors, mate!

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 14 Oct 2013, 12:04 
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*blah-blah-blah maniac*

Joined: 17 Dec 2012, 08:57
Posts: 591
Location: Bosnia & Herzegovina
insomnia_jt, nothing special,

DirectLightingIntensityDay=1.45
DirectLightingIntensityNight=1.2
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0

AmbientLightingIntensityDay=0.8
AmbientLightingIntensityNight=0.2
AmbientLightingCurveDay=0.8
AmbientLightingCurveNight=0.8

what is new is a enbeffect file. I put different PP as a function (and some other effect) so I can call them easily and then i create free different color values (different contrast, brightness, ....) and combine them to one color (like layers in photoshop).

If you want to see or try, i uploaded a file at nexus and call it "for insomnia_jt"

http://skyrim.nexusmods.com/mods/33322/?


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 Post subject: Re: TES Skyrim
PostPosted: 14 Oct 2013, 13:51 
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*blah-blah-blah maniac*
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Joined: 25 Feb 2012, 01:30
Posts: 596
Location: Somewhere between the Wastelands and Notepad++
@Asgaard: Gionight's?

Saltr: to me it looks a bit heavy on the contrast in some shots, but it has some really amazing aspects. That rendered quality, which is so very absent from my own shots (by design) is omnipresent in yours. That one with the podlike things is amazing.

As promised: different people and continued adventures in IBL.

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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


Last edited by midhras on 14 Oct 2013, 16:22, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 14 Oct 2013, 15:57 
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*sensei*
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Joined: 03 Oct 2012, 06:12
Posts: 385
Location: Ottawa, Canada
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 Post subject: Re: TES Skyrim
PostPosted: 14 Oct 2013, 17:55 
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Joined: 05 Oct 2013, 09:35
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 Post subject: Re: TES Skyrim
PostPosted: 14 Oct 2013, 18:37 
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*sensei*
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Joined: 07 Aug 2013, 15:45
Posts: 437
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@midhras

No!! ;) Kinematic ENB by Kyokushinoyama!! :D

Your pics looks EPIC!!! ;)


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 Post subject: Re: TES Skyrim
PostPosted: 14 Oct 2013, 18:54 
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*sensei*

Joined: 02 Feb 2013, 22:02
Posts: 328
Location: Austria
midhras wrote:
Saltr: to me it looks a bit heavy on the contrast in some shots, but it has some really amazing aspects. That rendered quality, which is so very absent from my own shots (by design) is omnipresent in yours. That one with the podlike things is amazing.


Saltr seems to be changing his code on a daily basis anyway, but I always love what he does.
This somehow bleached-out look (and this isn't a bad thing, quite the contrary) combined with the contrasts leaves me in awe every single time.

By the way Midhras, you mentioned your bald guy's name a few pages ago, still I'm always thinking 'Max Payne'.

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 Post subject: Re: TES Skyrim
PostPosted: 14 Oct 2013, 21:11 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 22:39
Posts: 725
Some new ones...

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 Post subject: Re: TES Skyrim
PostPosted: 14 Oct 2013, 21:43 
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*blah-blah-blah maniac*
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Joined: 25 Feb 2012, 01:30
Posts: 596
Location: Somewhere between the Wastelands and Notepad++
kaffeekranz wrote:
By the way Midhras, you mentioned your bald guy's name a few pages ago, still I'm always thinking 'Max Payne'.


Yeah, I get that a lot. And would you believe I never played Max Payne 2 or 3? Viglad sort of just popped into being, and when someone pointed it out later, I saw the resemblance.

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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


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 Post subject: Re: TES Skyrim
PostPosted: 14 Oct 2013, 22:39 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
Great pics everyone.

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