Sorry for the DoF on my last pic. Here's an updated pic using Pure Waters w/ parallax in all its glory (Pictures don't do justice though. You have to see it in action to really appreciate the graphical immersion it adds).
TES Skyrim 0.229
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Re: TES Skyrim 0.229
Maybe I'm blind, but i still don't see any parallax effect on water in every static shot from nexus water mods pages and they claiming this effect, i hope that they don't confuse caustic effect with parallax effect, becouse even in some .gif images the only thing that I see is the caustic rather than the parallax;
Ok that isn't the same visual effect of the mge or the obge 3d water shader but hell, still visually flat imho with the beta maps of the water mods.
Ok that isn't the same visual effect of the mge or the obge 3d water shader but hell, still visually flat imho with the beta maps of the water mods.
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Re: TES Skyrim 0.229
Darkgondul
You don't see it as everyone else don't, because water in skyrim is not affected by lighting, it absolutely flat and only reflection make it visible as something wavy. I'm trying several days to make lighting with translucency, it works, but with proper values absolutely invisible, but with too high amount starts to show up how ugly water textures blending between each other to simulate waves. Just wasting time probably, water require completely different math, with lighting, so it will be far not the same as current even by brightness, so not smooth transition between far lods and near water will occur (i can't do anything to lods, they are too much simple).
You don't see it as everyone else don't, because water in skyrim is not affected by lighting, it absolutely flat and only reflection make it visible as something wavy. I'm trying several days to make lighting with translucency, it works, but with proper values absolutely invisible, but with too high amount starts to show up how ugly water textures blending between each other to simulate waves. Just wasting time probably, water require completely different math, with lighting, so it will be far not the same as current even by brightness, so not smooth transition between far lods and near water will occur (i can't do anything to lods, they are too much simple).
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Re: TES Skyrim 0.229
Boris
I know you've been busy as hell with the new water shader. I think it looks really good!
But did you make any tests with TAA with the new plugin? I remember someone brought that up a while ago cuz he had some ghosting.
I know you've been busy as hell with the new water shader. I think it looks really good!
But did you make any tests with TAA with the new plugin? I remember someone brought that up a while ago cuz he had some ghosting.
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Re: TES Skyrim 0.229
I'm sorry man, while the effect is cool and all, in your shot it's terribly unrealistic.Kaiser Kraus wrote:Sorry for the DoF on my last pic. Here's an updated pic using Pure Waters w/ parallax in all its glory (Pictures don't do justice though. You have to see it in action to really appreciate the graphical immersion it adds).
http://img.techpowerup.org/131014/2013-10-15_00002.jpg
It looks like a thousand micro-storms are distorting the water.
While I love the new additions to water, and please Boris don't let me disencourage you, I'd rather see heavy parallax on the ocean but not on every little pond.
This is a mod problem though seeing how Realistic Water Two already uses different normal maps for different water bodies, so I guess that maybe works better than Pure Waters.
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Re: TES Skyrim 0.229
Is this supposed to happen with waterfalls?
AMD 5750
[WATER]
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
ReflectionAmount=0.9
FrennelMultiplier=0.88
FrennelMin=0.0
FrennelMax=0.9
DispersionAmount=0.3
CausticsAmount=2.0
AMD 5750
[WATER]
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
ReflectionAmount=0.9
FrennelMultiplier=0.88
FrennelMin=0.0
FrennelMax=0.9
DispersionAmount=0.3
CausticsAmount=2.0
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Re: TES Skyrim 0.229
There you have it!Dazaster wrote:Is this supposed to happen with waterfalls?
http://i.imgur.com/OM62xrZ.jpg
Dazaster wrote: AMD 5750
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Re: TES Skyrim 0.229
Hey there, I'm jumping in a little late I guess (was out of town all weekend and only just in the past hour or so have I had a chance to take a look at all of the water things that happened). First off, they look great. The caustics effect is amazing, dispersion looks good. I've tweaked the settings here and there a bit just to see what does what and how they work together... this is more than I dreamed possible for the terrible water in Skyrim.
The parallax effect is an interesting one. I'm using Realistic Water Two which, as of yet, does not have height maps, but I tried out both the ones from Pure Waters and W.A.T.E.R. and the latter works a lot better with RWT. The two mods share a lot of commonalities and so the height map is more compatible. That said, I'm not entirely sure that I like it. It gives a sort of illusion of depth that isn't present otherwise, but it looks rather artificial, especially in rivers (haven't looked at the oceans yet... I probably should). I know you're probably pulling your hair out over this Boris, but I thought I'd just point out my observation. I'd post a screenshot but I honestly can't see the effect in any of the screens but I can see it in game easily and I'm guessing that's because it's only noticeable when the water is in motion.
I'm going to try just playing for awhile, trying not to look at all the little details and see how it all meshes together.
Btw, I'm wondering the same thing insomnia_jt asked if you've had a chance to look at it. I was the original one who asked so I'm still curious. Ignore this if you're busy with the water stuff now and we can wait until you're a little less bogged down in this.
Thanks for all the work you do Boris! I know for a fact I wouldn't be playing this game if it weren't for what you've accomplished. Pure art!
The parallax effect is an interesting one. I'm using Realistic Water Two which, as of yet, does not have height maps, but I tried out both the ones from Pure Waters and W.A.T.E.R. and the latter works a lot better with RWT. The two mods share a lot of commonalities and so the height map is more compatible. That said, I'm not entirely sure that I like it. It gives a sort of illusion of depth that isn't present otherwise, but it looks rather artificial, especially in rivers (haven't looked at the oceans yet... I probably should). I know you're probably pulling your hair out over this Boris, but I thought I'd just point out my observation. I'd post a screenshot but I honestly can't see the effect in any of the screens but I can see it in game easily and I'm guessing that's because it's only noticeable when the water is in motion.
I'm going to try just playing for awhile, trying not to look at all the little details and see how it all meshes together.
Btw, I'm wondering the same thing insomnia_jt asked if you've had a chance to look at it. I was the original one who asked so I'm still curious. Ignore this if you're busy with the water stuff now and we can wait until you're a little less bogged down in this.
Thanks for all the work you do Boris! I know for a fact I wouldn't be playing this game if it weren't for what you've accomplished. Pure art!
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Re: TES Skyrim 0.229
Boris: Water is so fucking cool.
Users of ENB: Water additions work. Get PureWaters or WATER (see thread on nexus for zip file with preview). I watched light reflect off of a wave when I entered whiterun pools.
Users of ENB: Water additions work. Get PureWaters or WATER (see thread on nexus for zip file with preview). I watched light reflect off of a wave when I entered whiterun pools.
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Re: TES Skyrim 0.229
insomnia_jt
Sorry, i can't think about TAA now, there are many effects and features waiting for me. If i'll wake up once with clear mind to be able to work on temporal antialiasing, will do it, but now it's from bed to the desk and back to the bed.
Dazaster
Don't see anything like this, perhaps your textures are heavily compressed.
Guess time to stop working on water, experimented with various things for water (shadows on it, translucency, self reflection, deepness from parallax), but everything look not bring enough visual impact on me, for some water much better, for some looks wrong. Without better parallax (extremely slow) can't see waves, so any lighting applied is wrong, but no sense to use high quality parallax also because of decals on water surface, they will look flying then. Better to edit water from time to time instead of attacking it till i die.
Sorry, i can't think about TAA now, there are many effects and features waiting for me. If i'll wake up once with clear mind to be able to work on temporal antialiasing, will do it, but now it's from bed to the desk and back to the bed.
Dazaster
Don't see anything like this, perhaps your textures are heavily compressed.
Guess time to stop working on water, experimented with various things for water (shadows on it, translucency, self reflection, deepness from parallax), but everything look not bring enough visual impact on me, for some water much better, for some looks wrong. Without better parallax (extremely slow) can't see waves, so any lighting applied is wrong, but no sense to use high quality parallax also because of decals on water surface, they will look flying then. Better to edit water from time to time instead of attacking it till i die.
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