Hard to tell how self-reflection would look in motion. I say give it a try at least, or just put up a test version.
Tough to find a picture that would illustrate the effect in RL, but here's a very small one:
TES Skyrim 0.229
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 504
- Joined: 31 Dec 2011, 19:42
Re: TES Skyrim 0.229
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim 0.229
i would say leave them in unless as Confidence-Man said they would become a problem somewhere else
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *blah-blah-blah maniac*
- Posts: 504
- Joined: 31 Dec 2011, 19:42
Re: TES Skyrim 0.229
Ah you found a bigger one.
Looks like Skyrim water, too.
Looks like Skyrim water, too.
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.229
SerggX
Отражения на воде это большая проблема. Вода расположена на разных высотах по вертикали, поэтому нельзя просто отразить сцену относительно плоскости воды, а рисовать отраженные объекты для каждой воды совершенно невозможно из соображений производительности, только имея исходники игры можно такое вытворять. Отражения в пространстве экрана подобно тем, что сделал как эффект - можно, но они тоже весьма требовательны, да к тому же неправильно выглядят на краях экрана, поэтому надежда только на helper plugin, попытаться экранное пространство расширить и тогда уже отражения пускать, тоже не самый дешевый вариант. Придумываю пока что более простые решения, но все подходят лишь для одной плоскости воды.
Phinix
Guess it's parallax looks like that, wrong map or in this place water have very high amplitude and such simple displacement as prehistoric parallax fail to work. How to "coc" in that location?
Self reflection is not what Confidence-Man or CruNcher think of, it invisible when waves are low. Let me explain on image:
Отражения на воде это большая проблема. Вода расположена на разных высотах по вертикали, поэтому нельзя просто отразить сцену относительно плоскости воды, а рисовать отраженные объекты для каждой воды совершенно невозможно из соображений производительности, только имея исходники игры можно такое вытворять. Отражения в пространстве экрана подобно тем, что сделал как эффект - можно, но они тоже весьма требовательны, да к тому же неправильно выглядят на краях экрана, поэтому надежда только на helper plugin, попытаться экранное пространство расширить и тогда уже отражения пускать, тоже не самый дешевый вариант. Придумываю пока что более простые решения, но все подходят лишь для одной плоскости воды.
Phinix
Guess it's parallax looks like that, wrong map or in this place water have very high amplitude and such simple displacement as prehistoric parallax fail to work. How to "coc" in that location?
Self reflection is not what Confidence-Man or CruNcher think of, it invisible when waves are low. Let me explain on image:
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 286
- Joined: 20 Sep 2012, 00:20
- Location: the perfect system
Re: TES Skyrim 0.229
The interior in the screenshots is the final boss chamber in Bleak Falls Barrow. You can get there I believe using coc BleakFallsBarrow02, though you might have to run through some stuff to get to the final chamber.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.229
Hey folks, found that water in this washtub almost don't have any distortion from refraction, because i reduce it on shore (deepness dependent). What to do in such cases, keep current code or increase factor of distortion (let say 10 times)? Now fade distance is about 10 cm, for this water distortion completely restored only when i set it to 0.1 cm, perhaps wrong water object setup, but users will punish me for that. What should i do?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 312
- Joined: 18 Jul 2012, 09:46
- Location: Bangladesh
Re: TES Skyrim 0.229
Let modders take care of those trough waters. Not worth it to break all to fix one.
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.229
Phinix
Moved in to there, but can't find such place.
Moved in to there, but can't find such place.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim 0.229
@Boris
looks correct
looks correct
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *blah-blah-blah maniac*
- Posts: 572
- Joined: 23 Aug 2013, 21:59
- Location: United States
Re: TES Skyrim 0.229
Trough water is a notorious problem. Just leave it alone and let other modders deal with it. It's not worth the effort.ENBSeries wrote:Hey folks, found that water in this washtub almost don't have any distortion from refraction, because i reduce it on shore (deepness dependent). What to do in such cases, keep current code or increase factor of distortion (let say 10 times)? Now fade distance is about 10 cm, for this water distortion completely restored only when i set it to 0.1 cm, perhaps wrong water object setup, but users will punish me for that. What should i do?
Phinix
I ran into a similar issue in Cromvangr Cavern. There's one spot in that cave that has water and water effects turned on and off a couple times. It was weird and thought it was maybe isolated. However, I started using the parallax map from W.A.T.E.R with RWT and I haven't noticed it since. I'll post if I see it again.