TES Skyrim
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- *sensei*
- Posts: 391
- Joined: 03 Oct 2012, 06:12
- Location: Ottawa, Canada
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Offline
- *sensei*
- Posts: 420
- Joined: 10 Jun 2012, 12:31
- Location: Sweden
Re: TES Skyrim
One more from Saltr ENB
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Added sepia tone to my own config again...
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Added sepia tone to my own config again...
_________________
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
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Offline
- *blah-blah-blah maniac*
- Posts: 983
- Joined: 09 Dec 2012, 00:29
Re: TES Skyrim
CruNcher -- Nice lighting on your screens. Now i'm fighting with Cot
SSS effect depends, mostly, on the textures set.
[SUBSURFACESCATTERING]
Quality=0
Radius=2.0
Amount=0.2
EpidermalAmount=3.0
SubdermalAmount=15.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=-0.6
EpidermalMix=0.2
SubdermalMix=0.35
SubdermalTranslucency=0.3
SubdermalPhase=0.72
insomnia_jt -- As always, great stuff
SSS effect depends, mostly, on the textures set.
[SUBSURFACESCATTERING]
Quality=0
Radius=2.0
Amount=0.2
EpidermalAmount=3.0
SubdermalAmount=15.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=-0.6
EpidermalMix=0.2
SubdermalMix=0.35
SubdermalTranslucency=0.3
SubdermalPhase=0.72
insomnia_jt -- As always, great stuff
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Offline
- *blah-blah-blah maniac*
- Posts: 1034
- Joined: 15 Mar 2013, 10:24
- Location: Earth
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Offline
- *sensei*
- Posts: 420
- Joined: 10 Jun 2012, 12:31
- Location: Sweden
Re: TES Skyrim
_________________
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
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Offline
- *master*
- Posts: 128
- Joined: 01 Apr 2012, 09:44
Re: TES Skyrim
Is there a DOF shader that creates a static, linear increasing blur from a set distance with 0% up to a 100% clip distance?
I want no blur within the first 50 or so units from the camera, and after that gradual increase up to full blur at 150 units.
All the newer DOF shaders have AutoFocus or blur everything below the FocalPlaneDepth.
I want no blur within the first 50 or so units from the camera, and after that gradual increase up to full blur at 150 units.
All the newer DOF shaders have AutoFocus or blur everything below the FocalPlaneDepth.
_________________
"Jon Battle-Born: You know whats wrong with Skyrim these days? Everyone is obsessed with breasts"
"Jon Battle-Born: You know whats wrong with Skyrim these days? Everyone is obsessed with breasts"
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Offline
- *blah-blah-blah maniac*
- Posts: 983
- Joined: 09 Dec 2012, 00:29
Re: TES Skyrim
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Offline
- *blah-blah-blah maniac*
- Posts: 506
- Joined: 02 Aug 2013, 23:06
- Location: New Hampshire, US
Re: TES Skyrim
@Insomina - Those shots of yours are just getting better and better - really like the latest collection.
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Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
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Offline
- Posts: 48
- Joined: 01 Feb 2013, 13:58
Re: TES Skyrim
@ZeroKing
Awesome. What ruin/dungeon/cave textures are you using?
Awesome. What ruin/dungeon/cave textures are you using?
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Offline
- *blah-blah-blah maniac*
- Posts: 504
- Joined: 31 Dec 2011, 19:42
Re: TES Skyrim
gp65cj04 made a prepass file that had something like this.Samurai_Smartie wrote:Is there a DOF shader that creates a static, linear increasing blur from a set distance with 0% up to a 100% clip distance?
I want no blur within the first 50 or so units from the camera, and after that gradual increase up to full blur at 150 units.
All the newer DOF shaders have AutoFocus or blur everything below the FocalPlaneDepth.
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.