Please use english language
It is currently 26 Feb 2020, 09:18

All times are UTC





Post new topic Reply to topic  [ 22192 posts ]  Go to page Previous  1 ... 1369, 1370, 1371, 1372, 1373, 1374, 1375 ... 2220  Next
Author Message
 Post subject: Re: TES Skyrim
PostPosted: 17 Oct 2013, 11:14 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 15 Mar 2013, 10:24
Posts: 1020
Location: Earth
Image

Image

Image

_________________
cpu i5 4670 gpu GTX980Ti ram 16GB os Win7 64

YouTube Channel
Flickr Gallery


Top
 Profile  
 
Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 17 Oct 2013, 17:34 
Offline
*sensei*
User avatar

Joined: 10 Jun 2012, 12:31
Posts: 420
Location: Sweden
Guzio
Thanks, mate! :)

Image

Image

Image

Image

Image

Image

_________________
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud



Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 17 Oct 2013, 20:45 
Offline
*master*
User avatar

Joined: 01 Apr 2012, 09:44
Posts: 128
Is there a DOF shader that creates a static, linear increasing blur from a set distance with 0% up to a 100% clip distance?

I want no blur within the first 50 or so units from the camera, and after that gradual increase up to full blur at 150 units.

All the newer DOF shaders have AutoFocus or blur everything below the FocalPlaneDepth.

_________________
"Jon Battle-Born: You know whats wrong with Skyrim these days? Everyone is obsessed with breasts"


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 17 Oct 2013, 22:11 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 09 Dec 2012, 00:29
Posts: 854
Image

Image

Image

Image

Image

Image

_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

Intel Core i7 4790K, Nvidia Geforce GTX 780 Ti, 32GB ram, NEC SpectraView 242, Windows 7 x64


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 17 Oct 2013, 22:15 
Offline
*sensei*
User avatar

Joined: 02 Aug 2013, 23:06
Posts: 477
Location: New Hampshire, US
@Insomina - Those shots of yours are just getting better and better - really like the latest collection.

_________________
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 17 Oct 2013, 22:30 
Offline

Joined: 01 Feb 2013, 13:58
Posts: 48
@ZeroKing

Awesome. What ruin/dungeon/cave textures are you using?


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 17 Oct 2013, 23:23 
Offline
*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
Samurai_Smartie wrote:
Is there a DOF shader that creates a static, linear increasing blur from a set distance with 0% up to a 100% clip distance?

I want no blur within the first 50 or so units from the camera, and after that gradual increase up to full blur at 150 units.

All the newer DOF shaders have AutoFocus or blur everything below the FocalPlaneDepth.


gp65cj04 made a prepass file that had something like this.

_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 18 Oct 2013, 00:09 
Offline
*sensei*
User avatar

Joined: 03 Oct 2012, 06:12
Posts: 385
Location: Ottawa, Canada
@ wrien
Full set from TPC (Texture Pack Combiner), so no real clue. My hunch, given the structure and texture sharpness, it's Skyrim Realistic Overhaul by Starac.

@ insomnia_jt
Very nice colours, mate.

@ Guzio
Always enjoyed your tonemapping, for sure. Really liked the first pic the most.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Image

Image

Image

Image

Image

Image

_________________
Intel Core i7 8700K @4.7GHz | GIGABYTE Z370 AORUS Ultra Gaming | NVIDIA - EVGA RTX 2080 XC Ultra | 32GB DDR4 Corsair Vengeance RGB PRO | XPG SX6000 Lite 1TB

Flickr
Twitter
Tumblr


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 18 Oct 2013, 01:13 
Offline
*master*
User avatar

Joined: 12 May 2013, 09:51
Posts: 116
Hey all been gone awhile due to work. They fix or code past the 3-4gig limit yet? Or is it impossible?
Great job everyone, going to put GTAV down for a bit and jump back into Skyrim!

_________________
Intel Core i7-6700K | EVGA GeForce GTX 1080 Ti HYBRID | CORSAIR Vengeance LPX 32GB | Windows 10 64-bit
Tumblr
Flickr


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 18 Oct 2013, 05:40 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
Canlocu;

Then you have been gone a long time Boris implemented a memory patch into his ENBSeries which allows users to go above the 3.1 GB limit. I myself have been reaching 4.0 to 4.5 without any issues what so ever.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22192 posts ]  Go to page Previous  1 ... 1369, 1370, 1371, 1372, 1373, 1374, 1375 ... 2220  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Group