Fallout: New Vegas

post screenshots of enbseries
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Posts: 79
Joined: 25 Apr 2013, 23:45

Re: Fallout: New Vegas

@mutaniac

It looks fucking phenomenal for an enhanced shaders spin off. Are you using your own custom weathers?


Also, would you mind posting your pallet.bmp, I would lo0ve to tweak around with it.


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Joined: 08 Oct 2013, 05:14

Re: Fallout: New Vegas

@Nawtilis2
Yes, like i said, the trick is in weather. I don't like how looks default weather and available lighting mods with enb, so i decided to do something in GECK. Besides, i don't have a skills to create my own enb.
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Re: Fallout: New Vegas

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ARK
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Joined: 17 Oct 2013, 19:55

Re: Fallout: New Vegas

@mutaniac

So you created those weathers? Did you add in those custom clouds too? If so, could you explain how you did so? I've been working on a weather mod of my own for some time but I've been stuck on adding in custom clouds.

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*master*
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Joined: 04 Jan 2012, 18:05

Re: Fallout: New Vegas

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Re: Fallout: New Vegas

@ARK
Yes, i'm using different clouds, but i'm not created them. I can't make proper alpha chanels. The textures from pr mk2, urwl, nevada skies and cot. Here you can add clouds http://imageshack.us/photo/my-images/96/oxa6.jpg/, layer 1 and 2 for horizon, layer 0 and 3 for upper sky. I'm not a good person for explaining geck features, on beth forums should be a lot of people, who knows geck much better then me. Try to ask help there, if you have any questions.

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*sensei*
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Joined: 02 Feb 2013, 22:02
Location: Austria

Re: Fallout: New Vegas

It's been some time since I played Fallout, but as I'm getting a bit bored of Skyrim I thought I might return - for the first time ever with ENB.

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I'm trying to keep it playable though. My Skyrim setup is far too demanding to keep it even in the 10s of fps.
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*sensei*
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Location: Austria

Re: Fallout: New Vegas

A few more can't hurt:

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Re: Fallout: New Vegas

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Last edited by Nawtilis2 on 26 Oct 2013, 21:29, edited 1 time in total.

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Joined: 26 Aug 2013, 08:45

Re: Fallout: New Vegas

e-enb 0.2xx

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