TES Skyrim

post screenshots of enbseries
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*sensei*
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Joined: 03 Oct 2012, 06:12
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Re: TES Skyrim

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*sensei*
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Re: TES Skyrim

One more from Saltr ENB :)
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Added sepia tone to my own config again...

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*blah-blah-blah maniac*
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Re: TES Skyrim

CruNcher -- Nice lighting on your screens. Now i'm fighting with Cot :)
SSS effect depends, mostly, on the textures set.


[SUBSURFACESCATTERING]
Quality=0
Radius=2.0
Amount=0.2
EpidermalAmount=3.0
SubdermalAmount=15.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=-0.6
EpidermalMix=0.2
SubdermalMix=0.35
SubdermalTranslucency=0.3
SubdermalPhase=0.72

insomnia_jt -- As always, great stuff :)

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Re: TES Skyrim

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*sensei*
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Re: TES Skyrim

Guzio
Thanks, mate! :)

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*master*
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Re: TES Skyrim

Is there a DOF shader that creates a static, linear increasing blur from a set distance with 0% up to a 100% clip distance?

I want no blur within the first 50 or so units from the camera, and after that gradual increase up to full blur at 150 units.

All the newer DOF shaders have AutoFocus or blur everything below the FocalPlaneDepth.
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Re: TES Skyrim

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Re: TES Skyrim

@Insomina - Those shots of yours are just getting better and better - really like the latest collection.
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Re: TES Skyrim

@ZeroKing

Awesome. What ruin/dungeon/cave textures are you using?

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Re: TES Skyrim

Samurai_Smartie wrote:Is there a DOF shader that creates a static, linear increasing blur from a set distance with 0% up to a 100% clip distance?

I want no blur within the first 50 or so units from the camera, and after that gradual increase up to full blur at 150 units.

All the newer DOF shaders have AutoFocus or blur everything below the FocalPlaneDepth.
gp65cj04 made a prepass file that had something like this.
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