Enhanced Lighting for ENB, updated 25 November-14

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Which part of ELE will you be using? To see which I should spend more time on.

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Joined: 18 Oct 2013, 20:36

Re: Enhanced Lightning for ENB, updated 10/14

Wow, those screen shots look great. ;) Looking forward to updates.

MM

Edit: What's RS Light Color ?

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*blah-blah-blah maniac*
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Re: Enhanced Lightning for ENB, updated 10/14

Thanks :)
I'm taking my time in doing every interior this time around, so the Dawnguard light bulb module might be ready for release next weekend if everything goes as plan.


That is a new plugin I created a while back but never released.
It will alter the color of the Parent light bulbs which is located in the object window
inside the Creation Kit and is dragged into an interior cell. Cell placed light bulbs are child light bulbs.

By doing this I will add natural colored light bulbs to Relighting Skyrim without it causing any conflicts with Relighting Skyrim .esp files.
It is meant as an optional module until I have released my light bulbs in case users are tired of the vanilla colored lights but likes the fixes
and light corrections RS introduces and don't want to wait around for me to finish my light bulb modules to be able to play with colored
light bulbs that emits proper colors from all lights.



EDIT;

A comparison of the Falmer Temple;

Vanilla
Image

ELE Dawnguard - Interior Lighting + Vanilla Light bulbs
Image

ELE Dawnguard - Interior Lighting + ELE - Light Bulb module
Image

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Re: Enhanced Lightning for ENB, updated 10/14

Holy monkeys, that looks gorgeous! I am, and have been for a long time, excited for more ELE! Absolutely superb!
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Re: Enhanced Lightning for ENB, updated 10/14

Thanks Jafin16 :)

And to answer your previous question about latest modules, it's better to wait until I've released the
newest modules instead of searching through this thread for some test modules I've released.

The ones I myself deem fully playable is located on the first page. And tomorrow there will be a couple of uploaded modules that will be put on the first page as well.

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Joined: 18 Oct 2013, 20:36

Re: Enhanced Lightning for ENB, updated 10/14

I agree with Jafin, and they look tremendous. :shock: No comparison.

I thought that was what you ment about the RS Light Color, looking forward to that. And I will keep an eye out for any updates. :)

Cheers
MM

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*sensei*
Posts: 373
Joined: 07 Mar 2013, 10:14

Re: Enhanced Lightning for ENB, updated 10/14

You are on fire JawZ!

Perhaps a bit too much in those scenes... you have a room with frozen stuff, and you make it look kinda warm and cozy! :)

Would perhaps try to make it more blue and cold.

But intensities etc. are all really good!

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Re: Enhanced Lightning for ENB, updated 10/14

Marlboro Man;

I'm glad you like them so much :)
It will be available today for anyone to try out and see if I succeded in my claim.


Aiyen;

Yes I know and I think the same thing actually, in previous versions I had it more in-between the vanilla blue and my current look in those pictures.
Which will be implemented again it's just some fine tuning and it's done ;)

Thank you, that is something I have really tried to capture in these shoots and environments, a good natural and smooth light intensity that behaves similar to how real lights do, bounced lights and all that. But it is not my aim to make it realistic just good looking.


EDIT;

This is the "coldest" I want to go in terms of color. Similar values as my Dungeon ice values.
Image

One have to remember that the eyes can be "tricked" when looking at multiple well distinguished colors, in total absense of a light bulb where the ambient color only "cast" light it's a "cooler" color.

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*sensei*
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Re: Enhanced Lightning for ENB, updated 10/14

It did help a bit.

Ofc. it also depends on the level layout. I can see there is a fireplace or something similar on the right, which can help upset the balance of the image.
In general I would think that area could use some improvements. Like some vol fog going down from the artifact to help. But that is not your problem hehe!

Great looking work so far. Hope you one day get it all done so I can stop using this weird ELFX + Relighting Skyrim mix I have made ;)

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Re: Enhanced Lightning for ENB, updated 10/14

It's chandelier's that emits that warmer light. 3 types of light is in that interior, Sun, candle and glowing crystals.

I will work on FX effects as well in another module for compatibility and performance reasons, and not all might like
the changes I introduce in that module so they can just deactivate that and use vanilla style FX effects if the so choose.

There is already volumetric fog placed around the artifact and a dust beam going down from the sun hole, I just haven't let
the animation run that long as I snapped both of the shoots immediately when the save game was loaded.

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Re: Enhanced Lightning for ENB, updated 10/14

Aetherium Forge vanilla
Image

Aehterium Forge ELE
Image


I will probably make changes to this interior further. See if I can find some good lava reference shoots (As there are no active volcano's in Sweden, thank god) for the light bulb color (I use my default fire color in the above pics) and then there is the per location tweaking that needs to be added as well.
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