Aiyen;I'm really glad you are taking the time to give me this sort of feedback as that is something I have been lacking for a long time.
There have been perhaps 3-5 persons (maybe more it's been going on for while this project) who have given me something to work with.
I have to work with the light bulb limit and as it is now I have reached it or rather I've reached my limit always leave it so at least 1 light bulb can be added into cell, for instance a torch.
1 more light bulb can be activated there and that is for player torches otherwise one mesh will be black/have no emitted light, but it is a "detail" mesh so it won't be that noticeable when a player and a companion or whatever have several torches out.
Then there is the Directional lighting which adds to that effect, but increasing that will have it affecting everything in the interior cell, however I can create a special lighting template for that specific effect and add a roommarker/roombound ir assign it to an existing roommarker/roombound that encircle that "lava pit" location.
This is what I have come to call per location edit.
Per cell = The whole interior type, more or less how my interior lighting is currently done, only applies for ELE - Interior Lighting though.
Per location = A small or big portion of that particular interior cell that has a difference in it's strongest light source, i.e sun light, ambient lighting or in this case lava.
I will see if I can introduce more "metal glow" to the scene without disturbing it for future ENB tweaks and so it is more or less restricted to that spot or close to it.
I'll upload some test shoots and we'll see if I have "hit the spot" then.
And again thanks for this feedback you are giving me, I really appreciate it
Marlboro Man;Huh I thought I updated the load order list before, guess i didn't and will do so now.
It should be placed after the Relighting Skyrim files actually for full effect for all of the different RS files.
But it should be ok to load it before as well, but load it after to be certain it takes full effect,
it has the same effect as the FX Effects more or less. It just make changes to things that are not hand placed in an interior.