Aiyen;Yeah precisely, with vanilla the focus in that room is drawned to the steam and the directional lighting on the ceiling and surrounding objects.
It's not the easiest environment to get right on the first try I admit, with all the limitations of the engine but I think I'm getting closer and closer to it though.
An overview comparison of the interior location;
Vanilla
ELE
I admit the steam is looking better in the vanilla picture but as there is no specific control for that I can't really do much about that.
Also the light bulb emitting the light over the lava pool is hard to get a good definition with, as I can only use one non-shadow light bulb there.
At least the radius of the glow should not only be focused on the center of the bars.
And here a distance comparison
Vanilla
ELE
Also here I noticed why there was such a glow at the metal bars. There is a light bulb placed right above the metal bars closely and with a high intensity which creates that glow on the top side.
Which is not actually how it should, in terms of realism, look like. In that case my current setup comes closer to achieving realism between the two.
Also here is how badly implemented directional color there is in vanilla
Directional at 0.0 with enb without any CK modifcation
And with 1.0, now pure vanilla state minus AA and shadow fix implementation
The only interior cell I have noticed that benefits from such a high intensity of the Directional color is Ice caves, without it there is very little reflections in the ice which makes it very dull and flat.
I have not tried ELFX since version 2 or something like that, I've only taken a look in the detail list to see what new edits he's done since the last version to know which of my modules might conflict with ELFX. It might be the cause I don't know really.
LordDorian402;I'm glad to hear you like my improvments

My ELE - Interior Lighting does not change depending on the time of day, so it's probably a light bulb with an assigned emittance which adds a dynamic color change to the light bulb that changes based on the time of day.
And I checked that interior both in the CK and in game and did not see any such change you where referring to. I did however see some pale blue light bulbs with emittance attributes which might be the reason. it was around the entrance windows.
But perhaps I overlooked a setting somewhere, could you be more specific as to were in the interior this noticeable blue color appeared?
I haven't touched that in over a month or so it will probably be updated next weekend or so with some new weathers added and adjustments to my current covered weathers.
Yeah it's a bit of a bummer when that happens.