Please use english language
It is currently 26 Feb 2020, 10:31

All times are UTC


Forum rules


new topics are not allowed in this subsection, only replies.




Post new topic Reply to topic  [ 276 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17, 18, 19 ... 28  Next
Author Message
 Post subject: Re: TES Skyrim 0.229
PostPosted: 19 Oct 2013, 05:22 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
Timer still not working here for enblens.... :?

_________________
Obsidian 900D, AX1500i, i7 6850K@4.4 Ghz, MSI X99 Raider, SLI 2x1080Ti 11G VRAM @2126 / 11720, 32G RAM@3361, 950 Pro M2, 11 Tb HDDs, W10 Pro 64, Full Watercooling
Image
Image
K ENB Pure Light


Top
 Profile  
 
Tomoko
 Post subject: Re: TES Skyrim 0.229
PostPosted: 19 Oct 2013, 12:25 
Offline
*master*
User avatar

Joined: 01 May 2013, 23:17
Posts: 106
Finally that interior lightning issue found me too. After enbhelpler adapted into latest enb binaries i'm having lightning issue. With TOTD enable i loose my all light sources. I made 3 times clean installation, with mods or vanilla etc.. And nothing changed.

WITHOUT TOTD
Image

WITH TOTD
Image

_________________
Somber Enb
Somber Enb Lut Sepia


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.229
PostPosted: 19 Oct 2013, 13:07 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Oyama
And you right, i just copy-pasted code without assigning another shader to it, sorry it's my Achilles' heel. Updated silently now, download again.

Tansarville
I have no idea what do you mean or anyone else, it's still unknown and undetected for me.

_________________
i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.229
PostPosted: 19 Oct 2013, 13:19 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
Boris
Everybody has an Achille's heel ! ;)
Personally, I have several :D
Thanx !

EDIT : I love "silent updates" ! All works perfectly !
Several hours of work to implement dynamics now :D My "copy-paste" turn... :lol:
Hey, what would be reflections and lens dirt effects without dynamic variations ? ;)

2nd EDIT : hell, that's too good. I have now same possibilities than for sunsprite shader, I can vary everything, including RGB additional components of dirt texture, intensities and so on...
That thing starts to LIVE ! ;)
Now on to scales ;)
(I could even dynamically vary blur offsets of texture, wich could give a nice dynamic blur illusion. i'll do.)

All in all, your shaders are a LOT underestimated, I tell you ! ;)

_________________
Obsidian 900D, AX1500i, i7 6850K@4.4 Ghz, MSI X99 Raider, SLI 2x1080Ti 11G VRAM @2126 / 11720, 32G RAM@3361, 950 Pro M2, 11 Tb HDDs, W10 Pro 64, Full Watercooling
Image
Image
K ENB Pure Light


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.229
PostPosted: 20 Oct 2013, 01:42 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Version updated, download again.
I tried to make various things with shadows, but everything absolutely non important or have negative side "effects". This is multilayer shadow for deepness, it have visible discretisation, because not blurred and randomized, did it just because it at certain conditions looks like fake reflection of contrast sides of objects. Performance is low with it, so not recommended.

_________________
i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.229
PostPosted: 20 Oct 2013, 05:00 
Offline
*master*
User avatar

Joined: 15 Apr 2013, 12:02
Posts: 109
Location: USA
Wow...water shadows are awesome. I did not have much loss in performance, maybe 1 fps. Pics:
Off
Image
ON
Image

Now that just adds that much more realism. Thanks, Boris. I hope you decide to add some tweaks to water shadows (quality, blur etc) if that is possible.

_________________
FX 8350 (4.2GHz) @ 5.015GHz// DDR3 Oc'd@1949mhz//EVGA 660GTX 2GB in SLI


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.229
PostPosted: 20 Oct 2013, 05:27 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
Boris
Same here, the performance hit is not THAT big.
It's here, yes, but very manageable.
And the effect looks quite neat.
All depends on machines I guess, and settings combination.
People can disable performance-hungry effects time for you to optimize it, anyway.

All in all, there are not very noticeable artifacts or something.

_________________
Obsidian 900D, AX1500i, i7 6850K@4.4 Ghz, MSI X99 Raider, SLI 2x1080Ti 11G VRAM @2126 / 11720, 32G RAM@3361, 950 Pro M2, 11 Tb HDDs, W10 Pro 64, Full Watercooling
Image
Image
K ENB Pure Light


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.229
PostPosted: 20 Oct 2013, 07:45 
Offline

Joined: 15 Oct 2013, 19:36
Posts: 24
Борис, подскажите пожалуйста как убрать светящуюся по ночам водную пену? Очень неправильно это смотрится. Спасибо.


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.229
PostPosted: 20 Oct 2013, 08:05 
Offline

Joined: 17 Jan 2013, 09:21
Posts: 35
Thanks Boris:

Before Shadow:
Image

After Shadow:
Image

Before Shadow 2:
Image

After Shadow 2:
Image

_________________
i5 2500K @4.0ghz, 8GB RAM, GTX 780


Top
 Profile  
 
 Post subject: Re: TES Skyrim 0.229
PostPosted: 20 Oct 2013, 09:04 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
You gotta be f*ing kidding me :shock:

The last comparison of Diegog5 displayed that new effect very well, downloading immediately to try out :D


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 276 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17, 18, 19 ... 28  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Group