People...
Boris
I'm a plague, right ?!?
THANK YOU !
ZeroKing
Don't bother splitting the .txt, I'm on it !!
TES Skyrim 0.229
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.229
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Re: TES Skyrim 0.229
Diegog5 wrote:Deleted everything that has to do with ENB and the decal problem happens in my game, I don't think it's ENB.
NO ENB:
Hi Diegog5- Your right it's NOT the enb I did the same thing and still got the weird bug. Thanks!
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Re: TES Skyrim 0.229
ENBSeries wrote:ZeroKing
Effect.txt support timer, day/night separation, interior/exterior factor, but it's only for skyrim, not declared as standart for other mods (f.e. enbeffect.fx can't be standart).
jonwd7
Tragedy4you
If you both have zero knowledge in 3d graphics and rendering pipeline, this does not mean i'll keep argue with you forever.
Tragedy4you
Test attached version
Boris thanks for the attachment but It didn't fix anything... its the game, I just tested with out your enb and still getting the bug. No no need to argue because you were just as wrong about your advice earlier. You had NO idea the bug had nothing to do with your ENB, otherwise you wouldn't have insulted me and have me waste my time going through hoops. So far 3 people have this problem all with Vanilla Skyrim and your going to tell me that you didn't have that issue?
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Re: TES Skyrim 0.229
you were an obvious big help!Oyama wrote:This means we can add these factors safely ???....ENBSeries wrote: Effect.txt support timer, day/night separation, interior/exterior factor, but it's only for skyrim, not declared as standart for other mods (f.e. enbeffect.fx can't be standart).
Ohhh.....
Yeah, you're right, I know nothing about ENB.Tragedy4you wrote: It would seem that you know less about the ENB configure and why its causing a LEGITIMATE bug
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Re: TES Skyrim 0.229
viewtopic.php?f=2&t=2457&start=210
Second post clearly show what i knew and what not.
Second post clearly show what i knew and what not.
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Re: TES Skyrim 0.229
Boris,
v229 works great for me apart from the fact that when I have time of day enabled and enable water reflections, there is a major shift in water colors (like rainbow) I'll provide screenshots later when I'm back home....
Oyama,
Can I ask a small favour please? In your ENB presets screenshots on Nexus you have various screenshots for every ENB.
Could you possibly make 1 or 2 exactly the same screenshots for all ENB presets for comparison purposes? Preferably one that shows spell / fire effects etc....and one that shows sun / sky etc.
I'm trying to get your ENB presets working as intended for weeks now....and I'm at loss in terms of color space for the skybox - it ALWAYS seem to bright with green "neon" glow (bloom issue?) around the edges of the mountains - sun is so bright it's practically indistinguishable, also clouds are too bright 95% of the times (in most weathers). I even bought NEW 30 inch wide gamut monitor with hardware calibration tool (NEC PA301-W) and still I'm not getting anywhere to where you are in the screenshots.......at least I'm not bothered with performance now (3 Titans arrived two weeks Ago )) )
Would be grateful if you could make those screenshots for comparison if it's at all possible.
Kind regards
Paul
Boris, - let haters hate....and keep up the good work )
v229 works great for me apart from the fact that when I have time of day enabled and enable water reflections, there is a major shift in water colors (like rainbow) I'll provide screenshots later when I'm back home....
Oyama,
Can I ask a small favour please? In your ENB presets screenshots on Nexus you have various screenshots for every ENB.
Could you possibly make 1 or 2 exactly the same screenshots for all ENB presets for comparison purposes? Preferably one that shows spell / fire effects etc....and one that shows sun / sky etc.
I'm trying to get your ENB presets working as intended for weeks now....and I'm at loss in terms of color space for the skybox - it ALWAYS seem to bright with green "neon" glow (bloom issue?) around the edges of the mountains - sun is so bright it's practically indistinguishable, also clouds are too bright 95% of the times (in most weathers). I even bought NEW 30 inch wide gamut monitor with hardware calibration tool (NEC PA301-W) and still I'm not getting anywhere to where you are in the screenshots.......at least I'm not bothered with performance now (3 Titans arrived two weeks Ago )) )
Would be grateful if you could make those screenshots for comparison if it's at all possible.
Kind regards
Paul
Boris, - let haters hate....and keep up the good work )
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Re: TES Skyrim 0.229
That's the one decal that actually does it without ENB. The issue at hand is every other single decal in that cell. For example Phinix's video.Diegog5 wrote:Deleted everything that has to do with ENB and the decal problem happens in my game, I don't think it's ENB.
@Tragedy4you: If you're not using TRAA, you won't see the other decals flicker (See: Phinix's video). That specific panel does that in Vanilla as well. I fixed it a long time ago in USKP, if you want to use USKP anyway.
You can keep arguing with me all you want I guess, but it's clear you haven't read anything I said. Continually asserting I know nothing about graphics only further shows the extent of your delusions of grandeur, since I've repeatedly explicitly stated that not only am I very knowledgeable about advanced graphics, I create my own games. Implementing TRAA isn't exactly complicated compared to Sample Distribution Shadow Mapping (uses compute shaders to go over the scene and get much better fits for shadow cascades) or light scattering using epipolar sampling. I also quite enjoyed implementing box-projected/parallax corrected cube mapping, and with it the cube map probes and reflection impostors. Not to mention my physically based shaders.ENBSeries wrote: jonwd7
Tragedy4you
If you both have zero knowledge in 3d graphics and rendering pipeline, this does not mean i'll keep argue with you forever.
But again, I know nothing.
I also know exactly how you can implement object reflections for Skyrim's water. Not to mention underwater caustics and crepuscular rays, which I myself did for Oblivion.
But again, I know nothing.
Last edited by jonwd7 on 24 Oct 2013, 09:06, edited 1 time in total.
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Re: TES Skyrim 0.229
ENBSeries wrote:viewtopic.php?f=2&t=2457&start=210
Second post clearly show what i knew and what not.
and your point is?? 3 people posted the same thing one with video and your still arguing what you think you know? who cares at this point? you could have been lying then just cover your ass, I could have easily taken a screenshot to make it seem like there was no bug. And again this bug has nothing to do with your enb.... but you didn't know that. smartboy
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Re: TES Skyrim 0.229
jonwd7 wrote:That's the one decal that actually does it without ENB. The issue at hand is every other single decal in that cell. For example Phinix's video.Diegog5 wrote:Deleted everything that has to do with ENB and the decal problem happens in my game, I don't think it's ENB.
@Tragedy4you: If you're not using TRAA, you won't see the other decals flicker (See: Phinix's video). That specific panel does that in Vanilla as well. I fixed it a long time ago in USKP, if you want to use USKP anyway.
You can keep arguing with me all you want I guess, but it's clear you haven't read anything I said. Continually asserting I know nothing about graphics only further shows the extent of your delusions of grandeur, since I've repeatedly explicitly stated that not only am I very knowledgeable about advanced graphics, I create my own games. Implementing TRAA isn't exactly complicated compared to Sample Distribution Shadow Mapping (uses compute shaders to go over the scene and get much better fits for shadow cascades) or light scattering using epipolar sampling. I also quite enjoyed implementing box-projected/parallax corrected cube mapping, and with it the cube map probes and reflection impostors. Not to mention my physically based shaders.ENBSeries wrote: jonwd7
Tragedy4you
If you both have zero knowledge in 3d graphics and rendering pipeline, this does not mean i'll keep argue with you forever.
But again, I know nothing.
I also know exactly how you can implement object reflections for Skyrim's water. Not to mention underwater caustics and crepuscular rays, which I myself did for Oblivion.
But again, I know nothing.
wow- real help! Thank you!
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Re: TES Skyrim 0.229
Overfiend
Time of the day is not linked to dispersion and you can always decrease dispersion amount. I wrote three or four times that dispersion is not fast effect to compute it precisely enough, no sense to waste performance on such minor addition.
Tragedy4you
Time of the day is not linked to dispersion and you can always decrease dispersion amount. I wrote three or four times that dispersion is not fast effect to compute it precisely enough, no sense to waste performance on such minor addition.
Tragedy4you
Okay, time to ban, sayonara freak.you could have been lying then just cover your ass, I could have easily taken a screenshot to make it seem like there was no bug.
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