Fallout 3 / New Vegas 0.230

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Re: Fallout 3 / New Vegas 0.230

I have nothing to say.
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Re: Fallout 3 / New Vegas 0.230

Tried it with Fallout 3 for a few hours tonight. No transparent weapons, performance is great, and only had one crash, although that could've been caused by something else. I'll try it with FNV tomorrow.

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Re: Fallout 3 / New Vegas 0.230

I'm currently rebuilding my game after losing it... so it could be that my current mod load is the cause of this, but did you change anything to the way hair on characters is rendered? I'm getting some strange looks that could have something to do with alpha layers or depth rendering. There's definitely something going on with the way shadows interact with hair meshes and faces...
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Re: Fallout 3 / New Vegas 0.230

midhras
Didn't changes to hairs, but they may be affected, better to compare current and previous versions. Can't see difference with characters of saved games which i have. May be you noticed hair fix in older versions? It was removed in 0.225 too (because of reports that it do something wrong, fine for me anyway).
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Re: Fallout 3 / New Vegas 0.230

Boris
Never mind. I just tested using older versions, and at least nothing's changed in the rendering of hair between .225 and .230, as you said. It was a trick of light. Under certain lighting conditions and times of day, in my current build, I get these obnoxious interactions between mesh and shadows:

Image

Sometimes I don't see them at all, or not as much.
I may just have to redo my lighting setup.

Still, looking on to see what you did. I am noticing some more texture pop-in while running, but that may be because I'm loading more and more texture replacers.
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Re: Fallout 3 / New Vegas 0.230

It's because ambient is low, but detailed shadows have very high precision and low detailed mesh is very visible. May be i'll randomize direction next time to make smoother.
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Re: Fallout 3 / New Vegas 0.230

ENBSeries wrote: May be i'll randomize direction next time to make smoother.
THAT is a GREAT idea.

While you're on, could you maybe look at the enbsunsprite.tga supplied with this? Currently, it doesn't produce sunglare in NV.

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Re: Fallout 3 / New Vegas 0.230

Dazaster
It work for me without any problems. Increase intensity of lens flare and better use fx file of it from skyrim version.
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Re: Fallout 3 / New Vegas 0.230

@Dazaster,

the sunsprite tga file doesn't produce sunglares at all, it produces a sunsprite with the default sunsprite shader file.
however, the version of sunsprite shader Kyo made/altered on the Skyrim nexus can produce a sunglare, if you also use a tga file that has a sunglare on the alpha layer.
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Re: Fallout 3 / New Vegas 0.230

Hm, still can't get supersampling to work. It's still enabled by going to enbseries, engine, then AddDisplaySuperSamplingResolutions=true, then by the game launcher's resolution settings right? For some reason the res won't appear in either the gamelauncher or FOMM's settings, and setting it manually via the ini files causes a crash.

I'll mess around with some of the settings and try and get it to work.

Edit: It works if I swap out the .230 DLL for the .194 version.
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