Thanks for not abandoning FO3, Boris! I'm getting some strange transparency in Megaton. It looks like it only effects the water and my character (look on head in 2nd pic, goggles are visible). I assume this is because you removed the transparency bug fix. Any plans on reincorporating it?
edit: direct link to 2nd pic http://i.imgur.com/f0iQ7BH.png
Fallout 3 / New Vegas 0.230
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- *blah-blah-blah maniac*
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Re: Fallout 3 / New Vegas 0.230
@Boris
Ok, will try 225 and see if I have the Alt-tab issue there.
EDIT: Um... 225 is not available for Fallout, only 216?
@Jawz
Did you happen to put together some documentation on the variables in the enblocal.ini file? I was out of the loop when this was added to ENB, so much of what is in there is rather unfamiliar... any help would be appreciated! I have a 1GB nVidia GPU from a few years ago, 8GG DDR3 RAM, and a 1st-gen i7 quad-core 1.8gHz (with 'turbo boost' to 2.8gHz). Also, should any type of 4GB loader still be used along with ENB? In my experience, it's tricky to get ENB to work with the latest version of the 4GB loader on the Nexus...
Ooh, and one more question... would it be easy to add GUI controls for basic variables in enbeffect.fx, such as EAdaptationMinV2Day, EToneMappingCurveV2Day etc? I tried looking at one of your GUI-enabled 'Boris original' enbeffect.fx files from your thread here, but the variables available in the GUI were different than the standard ones I am familiar with?
Ok, will try 225 and see if I have the Alt-tab issue there.
EDIT: Um... 225 is not available for Fallout, only 216?
@Jawz
Did you happen to put together some documentation on the variables in the enblocal.ini file? I was out of the loop when this was added to ENB, so much of what is in there is rather unfamiliar... any help would be appreciated! I have a 1GB nVidia GPU from a few years ago, 8GG DDR3 RAM, and a 1st-gen i7 quad-core 1.8gHz (with 'turbo boost' to 2.8gHz). Also, should any type of 4GB loader still be used along with ENB? In my experience, it's tricky to get ENB to work with the latest version of the 4GB loader on the Nexus...
Ooh, and one more question... would it be easy to add GUI controls for basic variables in enbeffect.fx, such as EAdaptationMinV2Day, EToneMappingCurveV2Day etc? I tried looking at one of your GUI-enabled 'Boris original' enbeffect.fx files from your thread here, but the variables available in the GUI were different than the standard ones I am familiar with?
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Re: Fallout 3 / New Vegas 0.230
tapioks
If 0.216 work for you without alt tab issue, then it's a bug in the mod. But i can't fix it easily, version 0.225 is almost completely was ported from skyrim, everything changed, impossible to compare to old sources. So, i need exactly the same preset with files which you use (of course if it's something with other d3d9 mods, not my problem) and may be fallout.ini too. Trials and errors is the only way to fix.
Cooldude93
I will not restore transparency fix, say thanks to those who bothered me with it, because some of their mods won't work.
If 0.216 work for you without alt tab issue, then it's a bug in the mod. But i can't fix it easily, version 0.225 is almost completely was ported from skyrim, everything changed, impossible to compare to old sources. So, i need exactly the same preset with files which you use (of course if it's something with other d3d9 mods, not my problem) and may be fallout.ini too. Trials and errors is the only way to fix.
Cooldude93
I will not restore transparency fix, say thanks to those who bothered me with it, because some of their mods won't work.
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Re: Fallout 3 / New Vegas 0.230
Hello, can somebody please remind me how to stop the flickering (light/dark) from happening at sunrise/set?
I have adaptation set to off but it does it with it on too. I saw how a while ago on the Skyrim? thread but I've forgotten.
I have adaptation set to off but it does it with it on too. I saw how a while ago on the Skyrim? thread but I've forgotten.
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Re: Fallout 3 / New Vegas 0.230
Hey Boris, quick question. Can you make it so that by default, screenshots go to the My Documents directory instead of game root folder? I ask because I have my game on an SSD and a screenshot session when I'm using supersampling (dozens of pics at least) can easily get into the gigabytes of pictures... I'm trying to prevent unnecessary writes to my SSD, and I came up with three possible solutions.
1: Write screenshots to My Documents
2: Make screenshot path user configurable
3: Write screenshots as PNG's to take less space
Whichever of these is easiest to do is fine, if none are possible then that's OK too.
Glad you are still working on Fallout, not too many people play these games any more but we sure are a tight community.
1: Write screenshots to My Documents
2: Make screenshot path user configurable
3: Write screenshots as PNG's to take less space
Whichever of these is easiest to do is fine, if none are possible then that's OK too.
Glad you are still working on Fallout, not too many people play these games any more but we sure are a tight community.
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Re: Fallout 3 / New Vegas 0.230
chiknnwatrmln
First of all, screenshots will not do anything to ssd, reading or writing data to this device types have the same impact on lifetime. Second, i don't like to use extra functions and especially to use standart os folders. Third, any changes from standart path means more complains here that screenshots not work or drive c is full after playing with the mod.
First of all, screenshots will not do anything to ssd, reading or writing data to this device types have the same impact on lifetime. Second, i don't like to use extra functions and especially to use standart os folders. Third, any changes from standart path means more complains here that screenshots not work or drive c is full after playing with the mod.
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Re: Fallout 3 / New Vegas 0.230
Hi Boris,
I tried with ENB 216 and I also have an alt-tab issue there. It behaves a bit differently, but I am not able to return to the game.
One other minor issue I experience is with SOME lockpicking screens, the sunsprite is displayed at full intensity for some reason...?
Anyway, really loving 230 overall, many thanks
I tried with ENB 216 and I also have an alt-tab issue there. It behaves a bit differently, but I am not able to return to the game.
One other minor issue I experience is with SOME lockpicking screens, the sunsprite is displayed at full intensity for some reason...?
Anyway, really loving 230 overall, many thanks
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Re: Fallout 3 / New Vegas 0.230
Probably can't help then. Try everything vanilla, no presets, no other mods, no crapware.
Lock picking probably the same as when you searching in the box, interior mode activating, unfixable.
Lock picking probably the same as when you searching in the box, interior mode activating, unfixable.
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Re: Fallout 3 / New Vegas 0.230
ENB 230. Love the supersampling for screenshots
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Re: Fallout 3 / New Vegas 0.230
@Tapioks,
you can simply replace the variable for a Gui controllable version like this;
make sure that the range you set is correct.
so if you would want to make PP3 controllable from the shift-enter menu you would make it like this;
you can simply replace the variable for a Gui controllable version like this;
Code: Select all
//POSTPROCESS 3
//float EAdaptationMinV3=0.05;
float EAdaptationMaxV3=0.125;
float EToneMappingCurveV3=4.2;
float EToneMappingOversaturationV3=50.0;
float EAdaptationMinV3
<
string UIName="AdaptationMin V3";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=1.0;
> = {0.05};
so if you would want to make PP3 controllable from the shift-enter menu you would make it like this;
Code: Select all
//POSTPROCESS 3
float EAdaptationMinV3 <
string UIName="Adaptation Minimum V3";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=1.0;
> = {0.05};
float EAdaptationMaxV3 <
string UIName="Adaptation Maximum V3";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=1.0;
> = {0.125};
float EToneMappingCurveV3 <
string UIName="ToneMappingCurve V3";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=10.0;
> = {4.2};
float EToneMappingOversaturationV3 <
string UIName="ToneMapping Oversaturation V3";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=100.0;
> = {50.0};
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