Thanks for the input Marco! So to be clear, in enbeffect.fx I would REPLACE the following:
float EAdaptationMinV3=0.05;
with this:
float EAdaptationMinV3
<
string UIName="AdaptationMin V3";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=1.0;
> = {0.05};
Is that correct?
EDIT: Yay it worked! This is awesome
Fallout 3 / New Vegas 0.230
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- *blah-blah-blah maniac*
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Re: Fallout 3 / New Vegas 0.230
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Re: Fallout 3 / New Vegas 0.230
Damn, too bad some people don't know when they have a crap mod. Thanks for everything BorisENBSeries wrote:tapioks
If 0.216 work for you without alt tab issue, then it's a bug in the mod. But i can't fix it easily, version 0.225 is almost completely was ported from skyrim, everything changed, impossible to compare to old sources. So, i need exactly the same preset with files which you use (of course if it's something with other d3d9 mods, not my problem) and may be fallout.ini too. Trials and errors is the only way to fix.
Cooldude93
I will not restore transparency fix, say thanks to those who bothered me with it, because some of their mods won't work.
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Re: Fallout 3 / New Vegas 0.230
I was able to add the shader annotations so that I can manage enbeffect.fx variables from the ENB GUI. However, it seems that changes made to the enbeffect.fx files through the GUI are never saved, even after clicking Save? Can only changes to the enbeseries.ini file be saved?
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Re: Fallout 3 / New Vegas 0.230
&Tapioks,
Sorry, i assumed you understood that you also need to add the name and first value into the enbeffects.fx.ini in the enbseries folder.
it saves the value in the accompanying ini file.
like this;
[ENBEFFECT.FX]
AdaptationMin V3=0.05
you need to use the string UIName value here.
Sorry, i assumed you understood that you also need to add the name and first value into the enbeffects.fx.ini in the enbseries folder.
it saves the value in the accompanying ini file.
like this;
[ENBEFFECT.FX]
AdaptationMin V3=0.05
you need to use the string UIName value here.
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Re: Fallout 3 / New Vegas 0.230
Thanks Marco, that works like a charm! I did not realize how it all works, but now it's great
Do you have your own ENB config for FNV? Would love to try it out...
Do you have your own ENB config for FNV? Would love to try it out...
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Re: Fallout 3 / New Vegas 0.230
You're welcome Tap..
Yes i do actually, but it is for use with URWLNV, the one i recently released.
It actually evolved a lot since the latest release (the mod as well as the ENB config) cause Boris added a lot of the Skyrim features and Kyo released a bunch of new shader files.
I tweaked and changed a lot of stuff in the shader files to make it work like i want.
But, if you like to try it out i can pack the stuff for you and send you a link, just let me know.
The mod can be cleanly uninstalled if you want to get rid of it cause it comes with a thourough FOMM installer and all the assets are packed in a BSA file.
You can also enable/disable each weather separately in the climate and you can disable rain and stuff totally so it won't hurt performance at all.
ttyl.
Yes i do actually, but it is for use with URWLNV, the one i recently released.
It actually evolved a lot since the latest release (the mod as well as the ENB config) cause Boris added a lot of the Skyrim features and Kyo released a bunch of new shader files.
I tweaked and changed a lot of stuff in the shader files to make it work like i want.
But, if you like to try it out i can pack the stuff for you and send you a link, just let me know.
The mod can be cleanly uninstalled if you want to get rid of it cause it comes with a thourough FOMM installer and all the assets are packed in a BSA file.
You can also enable/disable each weather separately in the climate and you can disable rain and stuff totally so it won't hurt performance at all.
ttyl.
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Re: Fallout 3 / New Vegas 0.230
Marcurios, maybe it would be a good idea to upload it here in the user files download section? Would be good as well as you would miss out on a lot of the people on the Nexus who don't know what they are doing as much! Just a suggestion
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Re: Fallout 3 / New Vegas 0.230
Hi Marco,
Ok, found your updated URWL at ModDB! Please do send me your config, will give it a test drive...
Ok, found your updated URWL at ModDB! Please do send me your config, will give it a test drive...
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Re: Fallout 3 / New Vegas 0.230
No no, what i was saying was, that the version i have on my harddisk is more evolved then the one on Moddb.
Cause i'm still working on it every now and then it changed a lot, for the better ofcourse.
i will pack it and send it to you tomorrow.
But let's not talk about it on this thread anymore, Boris doesn't like that cause it has nothing to do with the .230 version.
maybe PM when we need to discuss stuff further.
Cause i'm still working on it every now and then it changed a lot, for the better ofcourse.
i will pack it and send it to you tomorrow.
But let's not talk about it on this thread anymore, Boris doesn't like that cause it has nothing to do with the .230 version.
maybe PM when we need to discuss stuff further.
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Re: Fallout 3 / New Vegas 0.230
I just noticed that shadows aren't rendered properly in .230
the shadow parts all get rendered with 1 particulair texture.
It looks like it is the default land texture that is set in the Falloutprefs.ini file
i can make a mod with 1 black texture in the game if you like, then you can use that to render shadows with.
the shadow parts all get rendered with 1 particulair texture.
It looks like it is the default land texture that is set in the Falloutprefs.ini file
i can make a mod with 1 black texture in the game if you like, then you can use that to render shadows with.
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