Fallout New Vegas / Fallout 3
ENBSeries graphic mod / ENBoost patch 0.232
Added precision parameter for ambient occlusions to control noise at cost of performance (the same as in Skyrim version). Modified shadows to make them smoother, requested because shadows accenting polygonal simplicity of the faces.
Fallout 3 / New Vegas 0.232
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- *blah-blah-blah maniac*
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Fallout 3 / New Vegas 0.232
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Re: Fallout 3 / New Vegas 0.230
Thank you, Boris. I've been playing a lot of Fallout 3 lately since your last ENB update. Can't wait to try this out later today.
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Re: Fallout 3 / New Vegas 0.230
Boris, just a clarification; the transparency fixes that you said you won't do, does that include the issues with hair and beards?
If not, could you look into fixing it?
Thanks for the update btw.
If not, could you look into fixing it?
Thanks for the update btw.
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Re: Fallout 3 / New Vegas 0.230
Transparency issues is not my problem, i can't fix without touching other objects. Edit models instead to use proper alpha test value.
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Re: Fallout 3 / New Vegas 0.230
Version updated
Restored that damned transparency fix, any complains will be punished.
Restored that damned transparency fix, any complains will be punished.
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Re: Fallout 3 / New Vegas 0.230
What transparency fix ?
I have no transparency issues at all.
Please don't hit me for asking !
Only some shadow issues being rendered incorrect, and i discovered it is only on the ground, shadows on all other objects are correct.
Just terrain shadows use a game terrain texture for shadowing.
Thanks for your continuing work on the ENB Boris, it is very much appreciated.
I have no transparency issues at all.
Please don't hit me for asking !
Only some shadow issues being rendered incorrect, and i discovered it is only on the ground, shadows on all other objects are correct.
Just terrain shadows use a game terrain texture for shadowing.
Thanks for your continuing work on the ENB Boris, it is very much appreciated.
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Re: Fallout 3 / New Vegas 0.230
Some hairs have artifacts when detailed shadows or ssao applied, because their transparency is zero, but depth in such places is drawed like opaque.
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Re: Fallout 3 / New Vegas 0.230
Thank you Boris for your continuing support for FO3/FONV even though I know at times you want to give up this version of the Gamebryo engine...
I just downloaded version 232.
I just downloaded version 232.
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Re: Fallout 3 / New Vegas 0.230
Oh that transparency, i edited the hair meshes to alpha blend (value 120) so i do not have a transparency problem.
whenever i encounter a problem like that i edit the mesh.
whenever i encounter a problem like that i edit the mesh.
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Re: Fallout 3 / New Vegas 0.230
About the SFX thing not working in thw 232 version in pics...
does anyone knows how to take pics with SFX?
i have the 1.3 version i tried updating with 1.4 but still i don't know how to take pics...tried the skyrim one with pics taking but gave me CTD...
and have u tried value 40 for hairs?
for me fixes most of the thing except rendering ordr of faces...
does anyone knows how to take pics with SFX?
i have the 1.3 version i tried updating with 1.4 but still i don't know how to take pics...tried the skyrim one with pics taking but gave me CTD...
and have u tried value 40 for hairs?
for me fixes most of the thing except rendering ordr of faces...