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 Post subject: Re: TES Skyrim
PostPosted: 12 Mar 2012, 19:40 
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Unreal Warfare: You got it.. It was the LenzReflectionPower I needed to turn down :) Thanks!

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 Post subject: Re: TES Skyrim
PostPosted: 12 Mar 2012, 20:08 
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kalicola wrote:
Unreal Warfare: You got it.. It was the LenzReflectionPower I needed to turn down :) Thanks!


No problem. ;)

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 Post subject: Re: TES Skyrim
PostPosted: 12 Mar 2012, 20:18 
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Joined: 15 Feb 2012, 04:33
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@TAZ - I would love the new updates you have done!


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 Post subject: Re: TES Skyrim
PostPosted: 12 Mar 2012, 20:22 
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kalicola wrote:
mindflux: Great composition in that screenshot!

Thanks! Much appreciated.

Unreal Warfare, really cool shots with your latest set. The guy in the second shot looks almost too real.

Keeping up appearances...

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 Post subject: Re: TES Skyrim
PostPosted: 12 Mar 2012, 20:28 
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mindflux wrote:
Unreal Warfare, really cool shots with your latest set. The guy in the second shot looks almost too real.


Thanks. Decided to step away from the usual fantasy style and go for a little more realism for a change.

Judging by some of the comments so far it looks like I succeeded, hehe. :D

Nice shot by the way.

@Jim: Correct me if I'm wrong but didn't you start off with one of my old configs? If so are you still modifying it or did you move onto another? Because I have to say I'm deeply impressed by the night shots you keep throwing out and would love to see where I was going wrong with mine if you're still modifying my old settings (I really just can't nail nights as well as I can my days, it's a bit depressing). Great job so far, regardless.

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 Post subject: Re: TES Skyrim
PostPosted: 12 Mar 2012, 20:36 
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Unreal Warfare wrote:
mindflux wrote:
Unreal Warfare, really cool shots with your latest set. The guy in the second shot looks almost too real.


Thanks. Decided to step away from the usual fantasy style and go for a little more realism for a change.

Judging by some of the comments so far it looks like I succeeded, hehe. :D

Nice shot by the way.


Haha well, I think it's just that change is good. I'm not very good at that, though :D

And thanks! Still striving to find balance with the lighting.

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 Post subject: Re: TES Skyrim
PostPosted: 12 Mar 2012, 21:10 
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Joined: 05 Jan 2012, 11:39
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Great job everyone! Your pics do not cease to please me ;)

Meanwhile some test screens from tweaked Jasmin's 4.2 (sorry for similar places with my old ones, but for me it just easier to compare with other presets)
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Helgen
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so if you are interested more test screens in this topic: viewtopic.php?f=11&t=410&start=30

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Last edited by fedorrrz on 12 Mar 2012, 21:16, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 12 Mar 2012, 21:11 
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Joined: 07 Jan 2012, 11:29
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A nice money shot LOL
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 Post subject: Re: TES Skyrim
PostPosted: 12 Mar 2012, 21:18 
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Joined: 26 Feb 2012, 21:09
Posts: 164
Edit:@Pmind

Is that 2.35:1? Looks like it :) My only suggestion is to consider increasing your FOV just a bit; 70 seems to work well for me. There's something slightly claustrophobic about some of those screens lol, or maybe that was the intent.

@jim2point0
I envy your patience with RL. Once I saw the scope of the .ini file I immediately gave up. I doubt it lacks anything in versatility, but man does it require a lot of testing. In any case, your screens so far look pretty damn nice. Mind posting your RL .ini modifications?

@UW

I don't really know how else to describe EToneMappingOversaturationV2 (it seems to reduce highlights), but your solution is definitely the more elegant one as far as lens reflection goes :)
Also, I too like the more realistic take, although I seem to be drifting toward the fantasy side of things for now...

My steadfast resistance to bloom has finally cracked:
Album: http://imgur.com/a/FLTlL#0

Example:
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Last edited by trillville on 12 Mar 2012, 22:53, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 12 Mar 2012, 21:53 
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Ha-Do-Ken! Lol.

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Ok I'm off to go play some Mass Effect 3.

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Last edited by Unreal Warfare on 12 Mar 2012, 22:10, edited 1 time in total.

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