TES Skyrim 0.233
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- *sensei*
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Re: TES Skyrim 0.233
Am I the only one who has problems with specular with displacement enabled? I mean all specular completely dissapears(im not talking about fake ones that appear on default vanilla water without enb, but specularity from the sun). It works fine with all options on, excet for displacement(neither with vanilla textures nor WATER mod)
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.233
? Didn't notice any issue... Can it be related to Skylighting / IBL settings ?...dpeasant wrote:Am I the only one who has problems with specular with displacement enabled? I mean all specular completely dissapears(im not talking about fake ones that appear on default vanilla water without enb, but specularity from the sun). It works fine with all options on, excet for displacement(neither with vanilla textures nor WATER mod)
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Re: TES Skyrim 0.233
Specular work for me properly, if it's multiplier set to 1. It's linked to directional light.
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Re: TES Skyrim 0.233
Displacement can't be toggled on and off by itself in the WATER settings, but the water effects (including displacement) can be all toggled in the EFFECTS settings.
Might want to check it out?
Also since we have displacement should we continue to use parallax also?
Might want to check it out?
Also since we have displacement should we continue to use parallax also?
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Re: TES Skyrim 0.233
Somebody, please kill me, i don't want to live any more.
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Re: TES Skyrim 0.233
Geez all I did was ask a question...sorry if it was stupid. :/
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Re: TES Skyrim 0.233
You have to save it and then press "apply". At least it works for me this way.Displacement can't be toggled on and off by itself in the WATER settings, but the water effects (including displacement) can be all toggled in the EFFECTS settings.
Might want to check it out?
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Re: TES Skyrim 0.233
Boris mentioned several times before that to toggle individual water effects you need to reload shaders means you have to save and apply.cruelflames wrote:Displacement can't be toggled on and off by itself in the WATER settings, but the water effects (including displacement) can be all toggled in the EFFECTS settings.
Might want to check it out?
Also since we have displacement should we continue to use parallax also?
Displacement and parallax are different things.
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Re: TES Skyrim 0.233
dpeasant
For me it works just fine. Even with multiplier higher than 1.
I just wanted to let you know that isoku has released an update on his texture for Realistic Water 2:
http://skyrim.nexusmods.com/mods/44566/ ... w%3D&pUp=1
Haven't tested it myself yet.
For me it works just fine. Even with multiplier higher than 1.
I just wanted to let you know that isoku has released an update on his texture for Realistic Water 2:
http://skyrim.nexusmods.com/mods/44566/ ... w%3D&pUp=1
Haven't tested it myself yet.
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Re: TES Skyrim 0.233
I did save and re-apply using the reload button but in my case displacement was not toggled off when I did that. Guess I didn't properly word the question.DigitalPrinceX wrote:Boris mentioned several times before that to toggle individual water effects you need to reload shaders means you have to save and apply.cruelflames wrote:Displacement can't be toggled on and off by itself in the WATER settings, but the water effects (including displacement) can be all toggled in the EFFECTS settings.
Might want to check it out?
Also since we have displacement should we continue to use parallax also?
Displacement and parallax are different things.
And what exactly is different between parallax and displacement? Don't they both use height maps to achieve an illusion of depth to textures?
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