Version updated, download again
Added waves amplitude parameter dependent from weather and time of the day (by request).
Modified parallax code to make it look closer to displacement (not much of course, but at some angles...). Also fixed minor bug when water height was not properly computed.
TES Skyrim 0.233
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.233
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- *sensei*
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Re: TES Skyrim 0.233
Now this is a seriously great feature.
With RWT properly updated things look great.
Time to go to vanilla weathers and tweak the hell out of it.
With RWT properly updated things look great.
Time to go to vanilla weathers and tweak the hell out of it.
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Re: TES Skyrim 0.233
Hi. I decided to try to make own water texture for this version u got and this is test version. Its got the displacement turned on all the way on the pics.
I have a couple of tiling bugs on it that u can see sometimes. I think i know how to fix the bugs tho. I only smalled the file a little also so u might want to resize it/change format.
Just 1 version so far tho.
U can try if u want.
And I wouldnt mind some advices also.
http://www.mediafire.com/?cmk599em8c6sc93
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Please try my new speculars and normalmap for ur head and let me know if its bugs or whatever.
Current version is 0.4b
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Please try my new speculars and normalmap for ur head and let me know if its bugs or whatever.
Current version is 0.4b
Bryn's SPF 42
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- *sensei*
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Re: TES Skyrim 0.233
I don't see the sunrise/sunset sun reflection on the water surface, so I switched to 0.231 and it came back.
I'm using W.A.T.E.R, so is this mod related?
EDIT: Setting Water's EnableDisplacement=false brought back the water surface reflection.
It looked better than 0.231 surface reflection.
Boris did say "because water displacement in skyrim is very tricky thing, water consist from many separated planes"
I'm using W.A.T.E.R, so is this mod related?
EDIT: Setting Water's EnableDisplacement=false brought back the water surface reflection.
It looked better than 0.231 surface reflection.
Boris did say "because water displacement in skyrim is very tricky thing, water consist from many separated planes"
Last edited by skysan4298 on 06 Nov 2013, 04:43, edited 2 times in total.
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- *master*
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Re: TES Skyrim 0.233
Skysan
My water is fine, but I use RWT TWO.
My water is fine, but I use RWT TWO.
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Re: TES Skyrim 0.233
Thanky Boris, i think that is a great feature and add of immersion.ENBSeries wrote:Version updated, download again
Added waves amplitude parameter dependent from weather and time of the day (by request).
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Re: TES Skyrim 0.233
Video is better than screenshots:
http://www.youtube.com/watch?v=_1AIQLdnhT0
http://www.youtube.com/watch?v=_1AIQLdnhT0
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Re: TES Skyrim 0.233
I noticed some oddly bright water at the mineral springs with water enabled. I'm using Pure Waters 4.6 with the parallax enabled textures from that mod author. I'm not sure if this is expected or not.
0.233, water disabled
0.233, water enabled
0.233, water disabled
0.233, water enabled
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Re: TES Skyrim 0.233
I didnt double check and make sure but i dont think pure waters is affecting the texture on that eastmarch travertine pools.
cause i replaced those ones and it looks same.
cause i replaced those ones and it looks same.
_________________
Please try my new speculars and normalmap for ur head and let me know if its bugs or whatever.
Current version is 0.4b
Bryn's SPF 42
Please try my new speculars and normalmap for ur head and let me know if its bugs or whatever.
Current version is 0.4b
Bryn's SPF 42
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.233
Maeldun
Turn off water lighting.
Turn off water lighting.
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