SiSaSyco;
Yeah it is, I dunno it was some random Google search, Try coc "Google Ice images"
Either way desaturating with ENB causes every type of light bulb to be desaturated while the CK method I mentioned only affects the specific light bulbs.
When the Wife's gone the Husband dances on the table To borrow an ol' Swedish saying and twist it to have meaning here.
piwi;
Unfortunately I can't verify that now as I'm not home and have my PC in range.
You will have to wait until Friday when I get home for me to be able to make any claim of whether or not it's compatible. Or if someone is willing to step in here in the mean time.
wolfgrimdark;
I'll send you my early sketch up of the CK Lighting guide/guide line tutorial in a PM right away, luckily I have some of my assets in the "clouds"
That is a good way to get familiar with how different settings can affect certain things in game.
That or "destroy" an for example imagespace or weather settings and adjust one at a time.
Imagespaces - start by setting 1.0 or 0.0 values in their appropriate places and adjust one at a time to see what is affected.
Weathers - Same process above but also set the RGB values to 0 or 127 (Grey) and adjust one thing at a time to see what they effect.
Enhanced Lighting for ENB, updated 25 November-14
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Re: Enhanced Lightning for ENB, updated 11/03
Yeah I found that the trick to crystal textures was in the normal map... so currently just using the vanilla one... will look into creating a new one later since I kinda like the look I got now.
Also for weather tweaking you can to some extent use the CK render to get a rough idea of what is changed. Sadly it is not at all accurate in terms of colors, so you cannot fine tune using it.
But luckily most weathers even vanilla ones come in groups where one group all share the same values, so once you nail one then you got em all without the need to go test every single one.
Also for weather tweaking you can to some extent use the CK render to get a rough idea of what is changed. Sadly it is not at all accurate in terms of colors, so you cannot fine tune using it.
But luckily most weathers even vanilla ones come in groups where one group all share the same values, so once you nail one then you got em all without the need to go test every single one.
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Re: Enhanced Lightning for ENB, updated 11/03
I'd also like to see that ck lighting guide if that's possible. Also I wish there was a faster way to look at your changes.. it'd be nice especially when you have no idea what you're doing lol.
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Re: Enhanced Lightning for ENB, updated 11/03
Aiyen;
I'm going to take on 2 approaches for that, Photoshop/2D and Zbrush/3D, as I found ZBrush to be a good tool for drawing yet work in 3D space on such things.
I use CK with the ENBSeries 0.168 versions activated with a vanilla preset, Detailed shadows and Sky activated only to allow better rendering inside the Creation Kit and then I have a look in game and it's almost always identical. And I have gotten used to the differences between in-game and in-CK looks so I can easily "auto-correct" my changes on the go now.
Actually no almost every weather has some difference in them I have yet to stumble upon two identical weathers. Sure they might look the same at the first glance but when one looks closer one will notice differences from here and there.
Not a single one or perhaps one of my weathers have the same values. Some have bigger differences even if they both are for instance Clear types but they still look different enough to make it "feel right".
rashbeep;
Ok but it is just a sketch up of a small amount of info, it will surely help the novice but for those who have already tweaked with weathers it's currently more or less useless to them I would think.
The only way to compare the settings is to do what wolfgrimdark mentioned. By having multiple Creation Kit's open and compare the same weather patterns and it's settings to vanilla and my weathers to see what have been changed.
I'm going to take on 2 approaches for that, Photoshop/2D and Zbrush/3D, as I found ZBrush to be a good tool for drawing yet work in 3D space on such things.
I use CK with the ENBSeries 0.168 versions activated with a vanilla preset, Detailed shadows and Sky activated only to allow better rendering inside the Creation Kit and then I have a look in game and it's almost always identical. And I have gotten used to the differences between in-game and in-CK looks so I can easily "auto-correct" my changes on the go now.
Actually no almost every weather has some difference in them I have yet to stumble upon two identical weathers. Sure they might look the same at the first glance but when one looks closer one will notice differences from here and there.
Not a single one or perhaps one of my weathers have the same values. Some have bigger differences even if they both are for instance Clear types but they still look different enough to make it "feel right".
rashbeep;
Ok but it is just a sketch up of a small amount of info, it will surely help the novice but for those who have already tweaked with weathers it's currently more or less useless to them I would think.
The only way to compare the settings is to do what wolfgrimdark mentioned. By having multiple Creation Kit's open and compare the same weather patterns and it's settings to vanilla and my weathers to see what have been changed.
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Re: Enhanced Lightning for ENB, updated 11/03
I wasn't even able to switch on my PC at home yesterday
Sooner or later I will get the latest ELE, whatever version it will be then
Sooner or later I will get the latest ELE, whatever version it will be then
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Re: Enhanced Lightning for ENB, updated 11/03
Hi. Thanks for replying to me about More Rain and More Snow … I will wait for the tests to be done.
On the other hand, I wanted to install Version 44 with MO, it seems that the installation turns out wrong. None of the esp’s are available in the installation options. I had to unzip the archive and recreate one with the esp’s that interest me, to be able to activate them in MO.
Anyhow, keep on doing like this, it’s super!!!
On the other hand, I wanted to install Version 44 with MO, it seems that the installation turns out wrong. None of the esp’s are available in the installation options. I had to unzip the archive and recreate one with the esp’s that interest me, to be able to activate them in MO.
Anyhow, keep on doing like this, it’s super!!!
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Re: Enhanced Lightning for ENB, updated 11/03
I m using more Rain and more Snow, too. I guess its compatible, at least I didn't notice any problems
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Re: Enhanced Lightning for ENB, updated 11/03
SiSaSyco;
Really, how come? Wasn't caused by some hardware malfunction I hope??
Perhaps v0.0.4 or v45 perhaps
I don't want to make any claim before I had a proper look at the mods myself. but I'm 99% sure it will not cause any technical conflicts or bugs. 99% because one can never be sure about anything in this life
piwi;
It's just ~24 hours away from those tests, so I think you can wait that long right
It's weird indeed, the uploaded version worked just fine for me in both NMM and MO before I uploaded it. But will take a look at my fomod code this weekend and see how it can be optimized.
And as I said before;
Really, how come? Wasn't caused by some hardware malfunction I hope??
Perhaps v0.0.4 or v45 perhaps
I don't want to make any claim before I had a proper look at the mods myself. but I'm 99% sure it will not cause any technical conflicts or bugs. 99% because one can never be sure about anything in this life
piwi;
It's just ~24 hours away from those tests, so I think you can wait that long right
It's weird indeed, the uploaded version worked just fine for me in both NMM and MO before I uploaded it. But will take a look at my fomod code this weekend and see how it can be optimized.
And as I said before;
And the v in v44 stands for "vecka" not version, just so you knowYeah sometimes it works sometimes it doesn't, the ones who helped me out during the testing of the fomod installer
had problems with it and sometimes it worked for them. And how they made it worked was very frustrating to find out. This was with testing with Nexus mod manager.
I've tried Mod Organizer and it works with that though currently the Nexus mod manager works as well for me, so...
Anyway I will work on optimizing the code for the fomod installer and see what can be done about it.
This is the reason why I haven't updated the official release with a new NMM installer.
Weekend releases (These are test versions!)
v42, v44
* v42 as an example stands for "vecka 42". Vecka is the Swedish word for week, it's not a abbreviation of the word version!
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Re: Enhanced Lightning for ENB, updated 11/03
No, nothing like that. I just had to work overtime and was not in the mood to sit infront of the PC again in the evening - Oh and I had to cook the dinner, too
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Re: Enhanced Lightning for ENB, updated 11/03
Hehe JawZ
Well I am not at the point where I can "auto-correct" the differences between the CK render and ingame.
Also there is the apparent brightness difference between fullscreen and a tiny window that really make it difficult.
But yeah I guess when you stare at it for long enough you get to do that!
Also I did not mean that they are 100% identical!
Just when you have two clear weathers then the sky colors are almost about the same.. for a rainy weather the same... almost. The main differences is in the ambient colors, but I think vanilla weathers are really close to each other there as well.... they did not really do much variation. But ofc. being under time pressure will make you take shortcuts somewhere, so I can understand that they have not done more.
Would really be nice if they had made a random cloud generator instead of having to define every single one. This is the only reason CoT is so annoying to edit.... since its just copy on copy on copy with different cloud layers mainly. One can hope that the next engine will have the random cloud generator!
Also I tend to forget that I have disabled most of the ingame imagespace effects when running with ENB... So that makes stuff look even more uniform on my build.
About the normal maps.
Sounds interesting. I am still so novice at it that I can only do a normal map from the actual texture, I dunno how to really make one that looks different. So guess I will just have to make an entirely different looking texture in black n white and then normal map that instead!
About the FOMOD.
With MO then remember that you have both the internal and external FOMOD installer, if one does not work then the other one most likely will.
This is still one of the most annoying issues, but at least it is simple to fix.
Well I am not at the point where I can "auto-correct" the differences between the CK render and ingame.
Also there is the apparent brightness difference between fullscreen and a tiny window that really make it difficult.
But yeah I guess when you stare at it for long enough you get to do that!
Also I did not mean that they are 100% identical!
Just when you have two clear weathers then the sky colors are almost about the same.. for a rainy weather the same... almost. The main differences is in the ambient colors, but I think vanilla weathers are really close to each other there as well.... they did not really do much variation. But ofc. being under time pressure will make you take shortcuts somewhere, so I can understand that they have not done more.
Would really be nice if they had made a random cloud generator instead of having to define every single one. This is the only reason CoT is so annoying to edit.... since its just copy on copy on copy with different cloud layers mainly. One can hope that the next engine will have the random cloud generator!
Also I tend to forget that I have disabled most of the ingame imagespace effects when running with ENB... So that makes stuff look even more uniform on my build.
About the normal maps.
Sounds interesting. I am still so novice at it that I can only do a normal map from the actual texture, I dunno how to really make one that looks different. So guess I will just have to make an entirely different looking texture in black n white and then normal map that instead!
About the FOMOD.
With MO then remember that you have both the internal and external FOMOD installer, if one does not work then the other one most likely will.
This is still one of the most annoying issues, but at least it is simple to fix.