I always thought overclocking your GPU does no good for ENB users. I leave it by only overclocking my CPU. My PC specs are in my sig and with two of those beasts there is no need at all to overclock GPUs even when playing in 2560 x 1440 resolution.
Besides that, similar setup here, over 200 mods, about 120 come along with an .esp. Using RealVision ENB FULL option B preset at moment and there are only a few spots where I actually drop below vsynced 60 fps. The only issue I have are occasional infinite load screens on fast travel or changing cells from outdoor to indoor or a CTD in the first attempt when loading a save. I guess the reason for this is just the Skyrim game engine and the fact that my saves are endgame saves with a player character at lvl 230, all DLCs, all locations explored and all quests finished. Imagine alone the vanilla scripts that are running in the background for all your powers, perks, auras, buffs etc. My saves are 24 MB big and this is no bloat, it's just the info gathered in over 3000 hours of playing.
I never used an ENB before and have to admit my Skyrim is the most beautiful looking game I ever experienced yet.
TES Skyrim 0.233
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Re: TES Skyrim 0.233
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Re: TES Skyrim 0.233
SerggX
Темная, кислотная... Мне наверно виднее, не? Блин, да мне насрать вообще, сделаю в 10 раз больше мультипликатор, только хрен я потом буду что менять в шейдерах если кто орать начнет, что криво выглядит.
dpeasant
Блики не знаю почему пропадают, их уменьшаю только по глубине воды, чтоб не мозолили глаза на берегу. Может какие-то кривые моды на воду стоят и поэтому блики почти не видны и на большой глубине. От солнца блик должен быть, а те что шум по всей поверхности - нет.
Имеет смысл, потому что сейчас много игр будут 64 битными из-за новых коносоплей. Для мода не стоит особо заморачиваться, хотя 1 гиг конечно уже мало.
Темная, кислотная... Мне наверно виднее, не? Блин, да мне насрать вообще, сделаю в 10 раз больше мультипликатор, только хрен я потом буду что менять в шейдерах если кто орать начнет, что криво выглядит.
dpeasant
Блики не знаю почему пропадают, их уменьшаю только по глубине воды, чтоб не мозолили глаза на берегу. Может какие-то кривые моды на воду стоят и поэтому блики почти не видны и на большой глубине. От солнца блик должен быть, а те что шум по всей поверхности - нет.
Имеет смысл, потому что сейчас много игр будут 64 битными из-за новых коносоплей. Для мода не стоит особо заморачиваться, хотя 1 гиг конечно уже мало.
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Re: TES Skyrim 0.233
So Boris, what you are telling me is you can't work any of your crazy Russian magic to tweak water shadows more?ENBSeries wrote:joshezzell
Water don't have ambient, so shadows much darker. But they are not black, the color is the same as color of vanilla water.
If not, no worries. I am just providing feedback and ideas.
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Re: TES Skyrim 0.233
joshezzell
Try other water mods that have more vibrant water colors, that works.
Try other water mods that have more vibrant water colors, that works.
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Re: TES Skyrim 0.233
Sigurd44
Try this mod for your infinite loads, it definitely works (plus 888 others have endorsed in 2 days) - fixed mine
http://skyrim.nexusmods.com/mods/46465/
Nice setup you have there, maybe I'll get a 2nd card sometime next year for some SLI performance
Try this mod for your infinite loads, it definitely works (plus 888 others have endorsed in 2 days) - fixed mine
http://skyrim.nexusmods.com/mods/46465/
Nice setup you have there, maybe I'll get a 2nd card sometime next year for some SLI performance
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Re: TES Skyrim 0.233
Version updated, download again
Increased limit of water scattering variable by requests and modified it's code. Fixed bug of almost invisible waves from character when displacement enabled and applied displacement to that waves. Added displacement to water surface visible underwater.
Trying now to modify underwater, but not sure that it will be done because of artifacts. Blurring by game produce ugly glowing, data is ldr after post processing (so brightness is limited, can't operate much with lighting), depth of field from the mod is corrupted if i apply any kind of math which depends from depth. These bugs very annoying and unfixable, the only hope is to reduce their visibility by some tricks.
Increased limit of water scattering variable by requests and modified it's code. Fixed bug of almost invisible waves from character when displacement enabled and applied displacement to that waves. Added displacement to water surface visible underwater.
Trying now to modify underwater, but not sure that it will be done because of artifacts. Blurring by game produce ugly glowing, data is ldr after post processing (so brightness is limited, can't operate much with lighting), depth of field from the mod is corrupted if i apply any kind of math which depends from depth. These bugs very annoying and unfixable, the only hope is to reduce their visibility by some tricks.
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Re: TES Skyrim 0.233
SSAO showing through water, regardless of water effects on or off.
FixSsaoWaterTransparency=true doesn't seem to work anymore?
NVIDIA, latest driver. Let me know if more information is needed.
FixSsaoWaterTransparency=true doesn't seem to work anymore?
NVIDIA, latest driver. Let me know if more information is needed.
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Re: TES Skyrim 0.233
Frankly awesome effect only use low effect in water displacement, especially at the eventide and dawn.
Thanks Boris.
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Re: TES Skyrim 0.233
Борис, очень круто спасибо, вода ожила с этим эффектом. А тем, кому не понравится, не включат.
Не ругайтесь, не тратьте свои нервы попусту, обратная связь важна, даже если она вас иногда раздражает.
Еще раз спасибо.
Не ругайтесь, не тратьте свои нервы попусту, обратная связь важна, даже если она вас иногда раздражает.
Еще раз спасибо.
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Re: TES Skyrim 0.233
@Boris
I tried a lot now but i don't get Xenius High Quality Scars to blend correctly i got the complexions @ least mostly working i dont lose that much detail anymore still SSS kills some
I tried a lot now but i don't get Xenius High Quality Scars to blend correctly i got the complexions @ least mostly working i dont lose that much detail anymore still SSS kills some
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