Opethfeldt wrote:
@DemonWhite, Superl3, majk360, paganmetalfan
Tree textures are vanilla. For density I'm using a mod called Ultimate Lush overhaul, search at nexus, . Clover patch texture from mindflux, he has the link in his particle's thread, Glorious Grasses .esp's and the grass texture from "Dat Grass" (not the esp)+
Here is the config for those who want to try it, only skyrimclear and cloudy at daytime is done in CK(fw 81a) and was made for ENB 0.119:
http://www.sendspace.com/file/e5nimd@Confidence-Man
Don't make me do that work, please

, the current config is less "risky" and boring I would say, but I will take some pics with it this weekend, in the same place, first I want to port the same daytime lighting or something similar from the old one, of course ssao and skylighting is not the same.
some more.





Cant wait for a current approach compare, this "crystal light" is impressive and everything blends so nicely could you show a normal fov player 3rd person result as well, showing the light and shadow levels on the distant tress ? are you using a normal Ultra quality setup ?

Especially in total Shadow results are crazy good and this is without skylighting so no risk of any noise

And the amount of Visual perceptible difference is still crazy high, Opethfeldt you are truly Painting with Light and this mostly with pure vanilla assets it's just a gangbang for the eyes and your presets are the base for some already like Unreal, Guzio and Mine (though im concentrating on something entirely different with it)

And i wish you would have created some Light Styles in Games like Crysis 3 or BF4, sometimes i really think you must have a renderfarm in your brain and pre rendering this on the fly or some crazy retired math professor maybe

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