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 Post subject: Re: TES Skyrim
PostPosted: 09 Nov 2013, 05:30 
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@DemonWhite, Superl3, majk360, paganmetalfan :)
Tree textures are vanilla. For density I'm using a mod called Ultimate Lush overhaul, search at nexus, . Clover patch texture from mindflux, he has the link in his particle's thread, Glorious Grasses .esp's and the grass texture from "Dat Grass" (not the esp)+

Here is the config for those who want to try it, only skyrimclear and cloudy at daytime is done in CK(fw 81a) and was made for ENB 0.119: http://www.sendspace.com/file/e5nimd

@Confidence-Man
Don't make me do that work, please :lol: , the current config is less "risky" and boring I would say, but I will take some pics with it this weekend, in the same place, first I want to port the same daytime lighting or something similar from the old one, of course ssao and skylighting is not the same.

some more.
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 Post subject: Re: TES Skyrim
PostPosted: 09 Nov 2013, 06:23 
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Opethfeldt wrote:
@DemonWhite, Superl3, majk360, paganmetalfan :)
Tree textures are vanilla. For density I'm using a mod called Ultimate Lush overhaul, search at nexus, . Clover patch texture from mindflux, he has the link in his particle's thread, Glorious Grasses .esp's and the grass texture from "Dat Grass" (not the esp)+

Here is the config for those who want to try it, only skyrimclear and cloudy at daytime is done in CK(fw 81a) and was made for ENB 0.119: http://www.sendspace.com/file/e5nimd

@Confidence-Man
Don't make me do that work, please :lol: , the current config is less "risky" and boring I would say, but I will take some pics with it this weekend, in the same place, first I want to port the same daytime lighting or something similar from the old one, of course ssao and skylighting is not the same.

some more.
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Cant wait for a current approach compare, this "crystal light" is impressive and everything blends so nicely could you show a normal fov player 3rd person result as well, showing the light and shadow levels on the distant tress ? are you using a normal Ultra quality setup ? :)

Especially in total Shadow results are crazy good and this is without skylighting so no risk of any noise :)
And the amount of Visual perceptible difference is still crazy high, Opethfeldt you are truly Painting with Light and this mostly with pure vanilla assets it's just a gangbang for the eyes and your presets are the base for some already like Unreal, Guzio and Mine (though im concentrating on something entirely different with it) :)

And i wish you would have created some Light Styles in Games like Crysis 3 or BF4, sometimes i really think you must have a renderfarm in your brain and pre rendering this on the fly or some crazy retired math professor maybe ;)

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 Post subject: Re: TES Skyrim
PostPosted: 09 Nov 2013, 08:25 
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 Post subject: Re: TES Skyrim
PostPosted: 09 Nov 2013, 08:34 
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Ohkyay nice Cloudy,Foggy weather result :)

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 Post subject: Re: TES Skyrim
PostPosted: 09 Nov 2013, 09:07 
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 Post subject: Re: TES Skyrim
PostPosted: 09 Nov 2013, 09:41 
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Opethfeldt
Thanks for sharing! Looks gorgeous. My graphics-card isn't a fan of that DoF though :) I wish Boris could bring back the old SSAO/Skylightning...

Some shots of my preset with Opethfeldt's DoF:
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 Post subject: Re: TES Skyrim
PostPosted: 09 Nov 2013, 15:29 
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I've been admiring the work on here for sometime - absolutely awesome guys!!

Though I'd share some my efforts, I've not posted here before so please be kind.. ;)

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 Post subject: Re: TES Skyrim
PostPosted: 09 Nov 2013, 15:37 
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Really good stuff opethfeldt


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 Post subject: Re: TES Skyrim
PostPosted: 09 Nov 2013, 16:02 
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 Post subject: Re: TES Skyrim
PostPosted: 09 Nov 2013, 16:05 
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