Boris
you are correct, Ssao works the same as always
What seems different is that FixSsaoWaterTransparency is always true when water effect is enabled. Setting it to false has no effect.
Just reporting.
TES Skyrim 0.233
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Re: TES Skyrim 0.233
If you mean waviness/wobbliness of the image that is not an actual physical phenomenon. Lots of games use this full screen distortion effect, but this isn't real. It's just to differentiate from above water, in lieu of other better effects. I did this for Oblivion with OBGE (a long long time ago), but I knew that it wasn't realistic.Jafin16 wrote:There just has to be some sort of distortion when underwater. It looking the same as air would just be unrealistic.
Refraction doesn't really happen in a continuous (homogenous) medium, unless there are temperature differentials (e.g. fire in air). Refraction mostly happens at boundaries between different media (air/water, water/air, oil/water, etc).
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Re: TES Skyrim 0.233
No slider for blur or toggling it, just two options: 1) blur and no underwater effects; 2) no blur and underwater effects. There is no other option!!! Water is not a vapor to have blurring, it's totally different nature which don't look like blurring.
sheson
I'm trying to tweak ssao water filter, thanks for pointing me on this issue.
Tried to apply depth correct offset for waves to make them visible as volumetric with intersections, but this fail in certain camera angles and places. Looks good when you underwater, but not very much noticable imho. Awful on the flat shores where waves moving "individually" detached from water plane, kind of jelly or alien worms. When waves not completely "detached" from water (a bit deeper places), then looks very nice. Hope to find solution.
sheson
I'm trying to tweak ssao water filter, thanks for pointing me on this issue.
Tried to apply depth correct offset for waves to make them visible as volumetric with intersections, but this fail in certain camera angles and places. Looks good when you underwater, but not very much noticable imho. Awful on the flat shores where waves moving "individually" detached from water plane, kind of jelly or alien worms. When waves not completely "detached" from water (a bit deeper places), then looks very nice. Hope to find solution.
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Re: TES Skyrim 0.233
I would agree with that (excluding standard DOF effects, which would affect any camera system, including human eyes). That said, water is a volumetric fluid, with suspensions and a specific refractive index. Even clean pool water in an olympic doesn't allow you to see perfectly sharp detail all the way at the other end of the pool...there is some warping involved. Natural sources of water will have a variety of suspensions, silt, and other detritus that would affect distant visibility. Not exactly the same as DOF or the kind of blurring that exists in the vanilla game, but neither would underwater be crystal clear and pristine either.ENBSeries wrote:Water is not a vapor to have blurring, it's totally different nature which don't look like blurring.
Personally, I vote for "something" as a replacement for what the vanilla game offers, rather than no alternative at all.
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Re: TES Skyrim 0.233
The Blur also indicates that you are actually underwater the only hint you have else is the surface and the depth recognition of objects, caustics would add another layer so would particles on your character or emitting from your character while underwater
Jrista isnt some of the Blur you mention also created by the Chlorine in the Water that was added for hygenical reasons, water visibility can differ highly
Jrista isnt some of the Blur you mention also created by the Chlorine in the Water that was added for hygenical reasons, water visibility can differ highly
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Re: TES Skyrim 0.233
I don't get it. Boris says he'd like to remove blur so he can add underwater effects. Why aren't people jumping at this? I'm sure he can manage some form of effect that will end up better than the ugly vanilla blur. I mean, he's already managed to make the game look this good, I think he's probably got something good in mind with the underwater effects.
I say get rid of the blur, especially if you plan on adding other effects.
I say get rid of the blur, especially if you plan on adding other effects.
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Re: TES Skyrim 0.233
I have to agree to what Mistahtokyo is saying, any effect introduced by Boris, when he succeeds with it, will over shine anything Bethesda originally had in their to begin with.
Just look at the new Water effect he introduced!
Remove anything you need to be able to produce better results Boris
Just look at the new Water effect he introduced!
Remove anything you need to be able to produce better results Boris
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Re: TES Skyrim 0.233
i surely wont disagree with that as i also was the one who brought this underwater rendering and it's problems up i would be already happy with a remove blur for underwater testing, though boris has much bigger things in mind naturally and it will be interesting to see if underwater caustics is one of them (yeah)
Boris in regards to the SSS issues i will retest the older fixes you did i have a better test base now then when you did those fixes test wise so i gonna reevaluate them.
Boris in regards to the SSS issues i will retest the older fixes you did i have a better test base now then when you did those fixes test wise so i gonna reevaluate them.
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Re: TES Skyrim 0.233
If it's the only way to get extra underwater effects then I say go for it and remove blur
Looking forward to seeing the results
Looking forward to seeing the results
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Re: TES Skyrim 0.233
Yep also the Bethesda team itself had great ideas but as allways Deadlines http://www.youtube.com/watch?feature=pl ... IPmk#t=163
I really love Bethesda they are so close to Looking Glass
I really love Bethesda they are so close to Looking Glass
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard