TES Skyrim 0.234

Forum rules
new topics are not allowed in this subsection, only replies.
Post Reply
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17552
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

TES Skyrim 0.234

The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries / patch ENBoost 0.234

Sorry, i don't want to describe all changes, most of them invisible, but it's various tweaks and bugfixes, preparation for underwater effects, etc etc etc. Tried to apply reflections to underwater, but having problems with using only reflections and remove by filter ssao (other effects of course too) and transparent objects like smoke (haven't seen it underwater, but who knows...).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1034
Joined: 15 Mar 2013, 10:24
Location: Earth

Re: TES Skyrim 0.234

can we have something like this? please discard if you have seen this already http://www.geforce.com/games-applicatio ... water-demo

dunno know if this is game related or ENB, the ripples are not in sync with motion. displacement are way off set. here's few examples with .234 using W.A.T.E.R. thanks for updates

Image
Image
Image
Image

with WATER TWO, its even worse, the shore line does not blend/fade accordingly.
Image
Image
Image
Image
Last edited by OhKay on 10 Nov 2013, 07:16, edited 1 time in total.
_________________
cpu Ryzen 5 3600 gpu RTX 3070 ram 32GB os Win11 64

Flickr Gallery

Offline
*master*
Posts: 164
Joined: 23 Sep 2013, 17:30

Re: TES Skyrim 0.234

I noticed the same thing as OhKay and was about to report it with screenshots but that doesn't seem necessary. I realize that Boris said in response to Diegog5's post in the 0.233 thread that this can't really be fixed but it is noticeably worse in 0.234 than it was in 0.233. Is this due to new underwater parameters?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 572
Joined: 23 Aug 2013, 21:59
Location: United States

Re: TES Skyrim 0.234

I was actually coming to report the same thing with screens, but the above screens show exactly what I was seeing in 0.233 (haven't used 0.234 yet, just downloaded) using Realistic Water Two. It's pretty distracting and very odd... there's really no way to fix? I'd rather turn off displacement than see water ripple 5 feet from where my character is standing...

EDIT: Decided to add a couple screens... These are from 0.233 (as I said haven't used 0.234 yet. Will tomorrow)
Image
Image
_________________
AMD Ryzen 5 3600 6C/12T @4.4GHz // 16GB G.Skill Ripjaws V DDR4 3600MHz // ASRock AMD Radeon 5700XT Taichi X 8GB OC+// Samsung 850 Evo 256GB and 500GB SSD // 4 TB Seagate Barracuda // Windows 10 x64
Lumen ENB
My Flickr

Offline
User avatar
Posts: 40
Joined: 01 Mar 2013, 07:26

Re: TES Skyrim 0.234

Image

Hi, Have no problem here. using the river water version i made few days ago. but didnt get around to updating to new enb version either yet.

If it is esp related, i am using pure waters mod but just replaced the textures for it.

Image
I went on your new version now and everything is looking good, is it reasonable to make the intensity of particle effect for water bubblings or otherwise distorted to fit with the water displacement?

It would be nice to be able to make plugin for adding this bubble effect onto a large sea water to get the white top waves.
_________________
Please try my new speculars and normalmap for ur head and let me know if its bugs or whatever.

Current version is 0.4b

Bryn's SPF 42

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17552
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.234

Baduk
Impossible to apply any water decals to displacement.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17552
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.234

Found issue, by some reason one axis must be flipped for displacement of dynamic waves. Will be updated soon.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 734
Joined: 26 Jan 2012, 17:56

Re: TES Skyrim 0.234

I'm getting a static white foam at shore lines. Is this intentional? It is caused by Displacement. Can see it in some of Jafins pics above also. Didn't have this with 0.233.

Also enabling Displacement underwater causes the water to just disappear.
_________________
Unreal Cinema ENB

ENB Binary Archive

Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17552
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.234

Unreal Warfare
Disable silhouette and report if underwater fixed.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 734
Joined: 26 Jan 2012, 17:56

Re: TES Skyrim 0.234

Silhouette was disabled when I tested. I basically unchecked all settings then flicked one on at a time to see which caused it. It was Displacement alone that caused it mate.
_________________
Unreal Cinema ENB

ENB Binary Archive

Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
Post Reply