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 Post subject: Re: Fallout: New Vegas
PostPosted: 25 Oct 2013, 19:23 
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Joined: 25 Oct 2013, 19:08
Posts: 1
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Using NMC's texture pack, with his 'Washed Out Wasteland' option that makes the ground less red and more tan. (I.E. more like the color of vanilla.)


mutaniac wrote:
@ARK
Yes, i'm using different clouds, but i'm not created them. I can't make proper alpha chanels. The textures from pr mk2, urwl, nevada skies and cot. Here you can add clouds http://imageshack.us/photo/my-images/96/oxa6.jpg/, layer 1 and 2 for horizon, layer 0 and 3 for upper sky. I'm not a good person for explaining geck features, on beth forums should be a lot of people, who knows geck much better then me. Try to ask help there, if you have any questions.

I really must ask-- those clouds are really appealing looking, could you provide some sort of download for them? You've done very well in compiling them.


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Tomoko
 Post subject: Re: Fallout: New Vegas
PostPosted: 28 Oct 2013, 16:50 
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*sensei*
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Joined: 29 Jan 2013, 01:17
Posts: 450
Testing out the ENB lens effects some more.

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 Post subject: Re: Fallout: New Vegas
PostPosted: 28 Oct 2013, 17:24 
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*blah-blah-blah maniac*
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Joined: 28 Dec 2011, 00:50
Posts: 838
ENB 230. Love the supersampling for screenshots :)

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 Post subject: Re: Fallout: New Vegas
PostPosted: 06 Nov 2013, 16:30 
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Joined: 06 Nov 2013, 16:05
Posts: 7
http://imgur.com/0I8kHEk,dOmhJRN,Stg7HZ ... cH,5z6q4FA
Regrettably can not insert in message of the scene
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 Post subject: Re: Fallout: New Vegas
PostPosted: 07 Nov 2013, 11:44 
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Joined: 07 Nov 2013, 11:31
Posts: 4
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First post here, been lurking for quite a long time. First, thanks for all you guys putting a really good effort on this, specially Boris.
Still testing. Using some effects from APEX, Midhrastic and TV's. I guess I should fine tune sharpening and SSAO a bit more.

Is there a way to reduce the DoF effect? I'm currently running with it disabled, I find it really annoying if set too high, but with it disabled it looks really wrong.


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 Post subject: Re: Fallout: New Vegas
PostPosted: 12 Nov 2013, 10:31 
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Joined: 07 Nov 2013, 11:31
Posts: 4
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Still tweaking and I think it's getting better now. In that outside shot I added up a bit of bloom, but to play I prefer to set it a bit lower.


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 Post subject: Re: Fallout: New Vegas
PostPosted: 13 Nov 2013, 00:37 
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Joined: 25 Apr 2013, 23:45
Posts: 79
Hey guys, new version of Apex ENB up, it's now compatible with The newest version of Nevada Skies.

http://www.mediafire.com/download/87syb ... on+v22.rar

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 Post subject: Re: Fallout: New Vegas
PostPosted: 13 Nov 2013, 05:12 
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*sensei*
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Joined: 29 Dec 2011, 20:05
Posts: 350
Location: Санкт-Петербург
Nawtilis2 wrote:
Hey guys, new version of Apex ENB up, it's now compatible with The newest version of Nevada Skies.

Please give a link to the AWM, I love the sniper rifle in the game, and this is simply wonderful.

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 Post subject: Re: Fallout: New Vegas
PostPosted: 13 Nov 2013, 14:25 
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Joined: 25 Apr 2013, 23:45
Posts: 79
@Portal

It's by this guy:

http://newvegas.nexusmods.com/mods/50805/?


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 Post subject: Re: Fallout: New Vegas
PostPosted: 20 Nov 2013, 22:32 
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Joined: 19 Dec 2012, 18:29
Posts: 8
@Nawtilis2 Is this from Beyond Boulder Dome mod?(map)
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