The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries / patch ENBoost 0.236
Added volumetric shadows for water. Fixed wrong deepness computation.
TES Skyrim 0.236
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TES Skyrim 0.236
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim 0.236
You are an unstoppable modding machine Boris! It's been like an update every day or two for almost a month! Massive props!
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I7-4750k @ 4.00ghz, Radeon R9 290x 4gb, 32gb Ripjaw RAM, Win 7 x 64 on SSD
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Re: TES Skyrim 0.236
You have turned Skyrim into a completely different game that the original developers couldn't even DREAM of. They're going to have to work REAL hard on TES:VI's visuals
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Re: TES Skyrim 0.236
Boris, great work! I love this ENB.
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Re: TES Skyrim 0.236
@Boris
All the changes so far you made are underwater related right none will impact anything else ?
Boris you introduced back then a SSAO fix for transparent water it seems this fix fails on Cloudy weather states, i can see right through the water ?
Especially the Rainy cloudy weathers seem to trigger this
Skyrimclear SSAO On
Skyrim Cloudy Storm Rain SSAO on
SSAO off hmm still slightly visible
Though i can see this effect actually also with ENB disabled , maybe trying finding the answer in Creation Kits weather setup and trying rather to compensate from their then from ENB ?
All the changes so far you made are underwater related right none will impact anything else ?
Boris you introduced back then a SSAO fix for transparent water it seems this fix fails on Cloudy weather states, i can see right through the water ?
Especially the Rainy cloudy weathers seem to trigger this
Skyrimclear SSAO On
Skyrim Cloudy Storm Rain SSAO on
SSAO off hmm still slightly visible
Though i can see this effect actually also with ENB disabled , maybe trying finding the answer in Creation Kits weather setup and trying rather to compensate from their then from ENB ?
Last edited by CruNcher on 16 Nov 2013, 09:28, edited 5 times in total.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim 0.236
Semi off-topic
Today, I wanted to do something I didn't for a looooong time : I shifted-F12 to vanilla.
My kids have gone crying, I was about to throw my PC in the toilets and my dog wanted to commit suicide by jumping right off the balcony.
I love to remember about what we came from sometimes....
Today, I wanted to do something I didn't for a looooong time : I shifted-F12 to vanilla.
My kids have gone crying, I was about to throw my PC in the toilets and my dog wanted to commit suicide by jumping right off the balcony.
I love to remember about what we came from sometimes....
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim 0.236
Yeah my 460 GTX really likes the Crunch Boris throws @ it and it's quiet interesting how good it still can holdup a playable experience even with the crazy overhead
Definitely the answer to my translucent storm weather water seems not to be ENB alone
SSAO off still everything becomes visible underwater
Hmm could it be the LOD system i guess they never thought about using the Camera like this ?
it looks really like i have to take a look @ the Engine setup or weather itself Skyrimclear also falls apart @ this camera distance, though only for the ship the seaweed stays under the surface SSAO just amplifies it if enabled so ENB cant be the cause
Default Rendering Arggghhh not visible @ all so its a HDR ENB effect apart from SSAO ?
Boris any idea which knob could be turned to reduce this translucency of the water surface maybe the Direct Light or Ambient hmm or the Sky options, Skylighting maybe ?
Definitely the answer to my translucent storm weather water seems not to be ENB alone
SSAO off still everything becomes visible underwater
Hmm could it be the LOD system i guess they never thought about using the Camera like this ?
it looks really like i have to take a look @ the Engine setup or weather itself Skyrimclear also falls apart @ this camera distance, though only for the ship the seaweed stays under the surface SSAO just amplifies it if enabled so ENB cant be the cause
Default Rendering Arggghhh not visible @ all so its a HDR ENB effect apart from SSAO ?
Boris any idea which knob could be turned to reduce this translucency of the water surface maybe the Direct Light or Ambient hmm or the Sky options, Skylighting maybe ?
Last edited by CruNcher on 16 Nov 2013, 10:09, edited 8 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim 0.236
@ Oyama
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Re: TES Skyrim 0.236
can't even remember what is Skyrim looked like anymore
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Re: TES Skyrim 0.236
I found it
it's my all time favorite Depth issue troublemaker in 1st person again the IBL, disabling it and the surface is rock solid, 1 click problem solved
Jep SSAO can make it problematic and IBL as well
IBL though can completely eradicate the water surface texture, not even SSAO is this powerful you have to carefully tweak the balance here and recheck results often
it's my all time favorite Depth issue troublemaker in 1st person again the IBL, disabling it and the surface is rock solid, 1 click problem solved
Jep SSAO can make it problematic and IBL as well
IBL though can completely eradicate the water surface texture, not even SSAO is this powerful you have to carefully tweak the balance here and recheck results often
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard