Wow, chill out, as far as I can tell he did not say anything worthy of such a treatment.
Granted the first question with the carpet should have been better asked in a PM as he is not using any of my interior lighting modules, and that the only fix for it would be to edit or exchange the texture for a better one.
candymanXXL;Forget the bEquippedTorchesCastShadows as it won't have any effect on that issue. It's caused by to many light bulbs emitting on the same surface and can only be corrected by going in the CK and remove one or two light bulbs or make it so one or two of those light bulbs does not emit any light on landscape.
Spock;As I appreciate the intended gesture for me and my work I don't see how you have the right to tell him where he can or can not post.
As I mentioned I can't see any trace of candymanXXL being rude to me or my work, first he asked if I knew of a way to limit the light cast on the carpet without affecting the light intensity, not doable with ENB or light bulbs edit and has to be edited through the texture and mesh.
Secondly he wondered what caused the darkness, which is shit because of this damn idiot engine with it's numerous issues and bugs.
Both of them should have been better suited as PM's as they don't have anything specific to do with ELE, but judging by the amount of posts he is not able to send PM yet if I remember the PM limit correct.
Did not try to be rude towards you with this comment, just wanted to point out that the "attack" towards candymanXXL was an unnecessary thing to do.
Anyways...
Thanks for the appreciation of my work so far, hopefully it will enter the Beta stage soon enough

The modules that are play through "safe"/most complete are my interior lighting modules, Spell & Torch lighting, ELE Plugin - RS color, ELE -FX Emittance. The others are for testing purposes to see how it could possibly look in the end.
narphous:The Direct Lighting in my Interior Lighting modules are very subtle they are stronger in Ice caves though. you should be able to see a difference in emitted direct light when going from 0.0 to 1.0. I can't remember the exact amount now but it should be somewhere around 5, 10, 15 with an intensity of 1.0 for the "normal" none ice and snow themed interior cells.
Are you sure there are nothing that might over write my settings?
Can you give me a location where you are not able to perceive any direct lighting effect so I can compare it on my side as well to see if it is an area where I might have "turned off" the direct lighting for testing purposes.
I have repurposed the direct lighting to be just what you are referring to, character enhanced lighting. As I too find it to "pop" the interior scenes. And it is very useful and good looking in ice caves!
I would suggest looking into the "AmbientColorFilterAmount" setting, try turning it up to between 0.05 to 0.2 (or higher based on your current used settings) with the default RGB color values and you should see an improvement of the overall ambient lighting.
About the Solitude light issue, I that is still in development/testing stage with not full coverage yet. And it's a hard place (as is Markarth) to lit up without causing the infamous light pop in and out making textures black.