TES Skyrim 0.236

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Posts: 4
Joined: 23 Nov 2013, 14:33

Re: TES Skyrim 0.236

DigitalPrinceX wrote: Install the enbhelper mod from Alexander blade's site.
I've done that already, thanks. It does not fix the issue .Disabling sli does neither..If the effect runs flawless on your machine I would like to have a look in your enbseries.ini file, especially in the water/underwater section..

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Posts: 4
Joined: 23 Nov 2013, 14:33

Re: TES Skyrim 0.236

I think it works finally.. Awesome!A few tweaks and everything solved. It is also awesome the compatibility between ENB and SLI, where on the same time major multinational companies and nvidia herself struggle to do that on certain titles..
Edit: Sorry, I was wrong, underwater everything is crystal clear just like above water, problem persists.. :( It will be a loong night.. :)

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Re: TES Skyrim 0.236

Do you have underwater enabled in skyrimprefs.ini at all? I know some variable disabling it completely, so if you touched it, restore back to original. If underwater not work anyway, then antialiasing enabled or game version is not latest compatible with helper plugin (look in to "statistic" of editor, if "helper plugin started" is checked).
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Posts: 4
Joined: 23 Nov 2013, 14:33

Re: TES Skyrim 0.236

ENBSeries wrote:Do you have underwater enabled in skyrimprefs.ini at all? I know some variable disabling it completely, so if you touched it, restore back to original. If underwater not work anyway, then antialiasing enabled or game version is not latest compatible with helper plugin (look in to "statistic" of editor, if "helper plugin started" is checked).
The helper starts normally but the option does not exist at all inside skyrimprefs.ini.. Am i supposed to add a line such as bunderwater=1?

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Posts: 81
Joined: 04 May 2012, 23:40

Re: TES Skyrim 0.236

I'm having same issue. Enabling underwater shadows just kills the framerate but doesn't make anything look any different. I have the enbhelper.dll in the enbseries folder. Using SMAA wouldn't affect anything right?

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Posts: 55
Joined: 17 Jan 2013, 01:29

Re: TES Skyrim 0.236

Forgive me it's a wall of text and no Spoiler to hide it all... Please tell me if it's just my eye sight or I've missed something somewhere as I cannot see this shadow stuff underwater where light is casting into it or whatever like in some screenies (RealVision ENB FULL V2.2a.236). Skyrim ini's are game ini's nothing changed there. Please help me?

enbseries.ini looks like this:

Code: Select all

[GLOBAL]
UseEffect=true

[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=true
UseOriginalObjectsProcessing=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=true
EnableImageBasedLighting=true
EnableSoftParticles=true
EnableParticleLights=true
EnableSubSurfaceScattering=true
EnableSunGlare=true
EnableLens=true
EnableWater=true
EnableUnderwater=true

[WEATHER]
EnableMultipleWeathers=false

[BLOOM]
Quality=0
AmountDay=0.32
AmountNight=0.1
BlueShiftAmountDay=2.0
BlueShiftAmountNight=0.2
ContrastDay=1.0
ContrastNight=1.0
AmountInterior=1.0
ContrastInterior=1.0
BlueShiftAmountInterior=1.0
AmountInteriorDay=0.3
AmountInteriorNight=0.2
ContrastInteriorDay=1.0
ContrastInteriorNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountSunrise=0.3
AmountSunset=0.3
BlueShiftAmountSunrise=1.5
BlueShiftAmountSunset=1.5

[LENS]
ReflectionIntensitySunrise=0.3
ReflectionIntensityDay=0.4
ReflectionIntensitySunset=0.3
ReflectionIntensityNight=0.13
ReflectionIntensityInteriorDay=0.12
ReflectionIntensityInteriorNight=0.12
ReflectionPowerSunrise=0.9
ReflectionPowerDay=1.1
ReflectionPowerSunset=0.9
ReflectionPowerNight=2.4
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=0.13
DirtIntensityDay=0.19
DirtIntensitySunset=0.14
DirtIntensityNight=0.16
DirtIntensityInteriorDay=0.13
DirtIntensityInteriorNight=0.13
DirtPowerSunrise=1.9
DirtPowerDay=2.1
DirtPowerSunset=1.9
DirtPowerNight=1.78
DirtPowerInteriorDay=1.9
DirtPowerInteriorNight=1.9

[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=-1
SamplingPrecision=-1
SamplingRange=0.6
FadeFogRange=1.0
SizeScale=0.5
SourceTexturesScale=0.7
FilterQuality=-1
FilterType=0
AOAmount=0.7
AOAmountInterior=1.0
ILAmount=3.5
ILAmountInterior=1.0
AOIntensity=1.0
AOIntensityInterior=1.0
AOType=0
AOMixingType=0
AOMixingTypeInterior=0
UseOldType=true
EnableDenoiser=true

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.12
DetectorLevelCurve=0.5
DetectorOldVersion=false

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.1
AdaptationTime=0.2
AdaptationMin=0.2
AdaptationMax=1.0

[ENVIRONMENT]
DirectLightingIntensityDay=1.25
DirectLightingIntensityNight=0.75
DirectLightingCurveDay=1.77
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.8
DirectLightingDesaturationNight=0.8

SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=2.1
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=2.0   
SpecularFromLightDay=0.1
SpecularFromLightNight=0.0

AmbientLightingIntensityDay=1.45
AmbientLightingIntensityNight=0.45
AmbientLightingCurveDay=0.72  
AmbientLightingCurveNight=0.8	
AmbientLightingDesaturationDay=0.8
AmbientLightingDesaturationNight=0.0

PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.15
PointLightingCurveDay=0.9
PointLightingCurveNight=0.6
PointLightingDesaturationDay=0.5
PointLightingDesaturationNight=0.2

FogColorMultiplierDay=0.6
FogColorMultiplierNight=0.2
FogColorCurveDay=0.75
FogColorCurveNight=1.0

ColorPowDay=1.3
ColorPowNight=1.0
DirectLightingIntensityInterior=1.0
DirectLightingCurveInterior=1.0
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierInterior=1.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityInterior=1.0
AmbientLightingCurveInterior=1.0
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityInterior=1.0
PointLightingCurveInterior=1.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierInterior=1.0
FogColorCurveInterior=1.0
ColorPowInterior=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensityInteriorDay=0.75
AmbientLightingIntensityInteriorNight=0.55
AmbientLightingCurveInteriorDay=0.6
AmbientLightingCurveInteriorNight=0.6
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0
PointLightingIntensityInteriorDay=1.0
PointLightingIntensityInteriorNight=1.1
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationInteriorDay=0.2
PointLightingDesaturationInteriorNight=0.2
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
DirectLightingIntensitySunrise=1.0
DirectLightingIntensitySunset=1.0
DirectLightingCurveSunrise=1.6
DirectLightingCurveSunset=1.6
DirectLightingDesaturationSunrise=0.8
DirectLightingDesaturationSunset=0.8
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierSunset=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierSunset=1.0
SpecularFromLightSunrise=0.1
SpecularFromLightSunset=0.1
AmbientLightingIntensitySunrise=1.2
AmbientLightingIntensitySunset=1.2
AmbientLightingCurveSunrise=0.9
AmbientLightingCurveSunset=0.9
AmbientLightingDesaturationSunrise=0.8
AmbientLightingDesaturationSunset=0.8
AmbientColorFilterAmountSunrise=0.0
AmbientColorFilterAmountDay=0.0
AmbientColorFilterAmountSunset=0.0
AmbientColorFilterAmountNight=0.0
AmbientColorFilterAmountInteriorDay=0.0
AmbientColorFilterAmountInteriorNight=0.0
AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=1, 1, 1
AmbientColorFilterTopSunset=1, 1, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1
AmbientColorFilterMiddleSunrise=0, 0, 0
AmbientColorFilterMiddleDay=0, 0, 0
AmbientColorFilterMiddleSunset=0, 0, 0
AmbientColorFilterMiddleNight=0, 0, 0
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0, 0, 0
AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 1, 1
AmbientColorFilterBottomSunset=1, 1, 1
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1
PointLightingIntensitySunrise=1.0
PointLightingIntensitySunset=1.0
PointLightingCurveSunrise=0.9
PointLightingCurveSunset=0.9
PointLightingDesaturationSunrise=0.5
PointLightingDesaturationSunset=0.5
ParticleLightsIntensitySunrise=1.0
ParticleLightsIntensityDay=1.0
ParticleLightsIntensitySunset=1.0
ParticleLightsIntensityNight=1.0
ParticleLightsIntensityInteriorDay=1.0
ParticleLightsIntensityInteriorNight=1.0
FogColorMultiplierSunrise=0.65
FogColorMultiplierSunset=0.65
FogColorCurveSunrise=0.75
FogColorCurveSunset=0.75
ColorPowSunrise=1.3
ColorPowSunset=1.3

[SKY]
Enable=true

StarsIntensity=3.0
StarsCurve=1.0

AuroraBorealisIntensity=1.0
AuroraBorealisCurve=0.7

CloudsIntensityDay=1.5
CloudsIntensityNight=0.4
CloudsCurveDay=1.5
CloudsCurveNight=1.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.3

GradientIntensity=0.6
GradientDesaturation=0.4

GradientTopIntensityDay=1.1
GradientTopIntensityNight=0.9
GradientTopCurveDay=0.7
GradientTopCurveNight=0.8

GradientMiddleIntensityDay=2.3
GradientMiddleIntensityNight=0.7
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=0.8

GradientHorizonIntensityDay=2.5
GradientHorizonIntensityNight=0.8
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=0.8

SunIntensity=1.0
SunDesaturation=0.5
SunCoronaIntensity=1.0
SunCoronaCurve=0.8
SunCoronaDesaturation=0.7

MoonIntensity=1.5
MoonCurve=1.0
MoonDesaturation=0.0
CloudsIntensityInterior=1.0
CloudsCurveInterior=1.0
CloudsDesaturationInterior=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0
GradientIntensityDay=1.0
GradientIntensityNight=0.2
GradientIntensityInterior=1.0
GradientDesaturationDay=0.0
GradientDesaturationNight=0.0
GradientDesaturationInterior=0.0
GradientTopIntensityInterior=1.0
GradientTopCurveInterior=1.0
GradientMiddleIntensityInterior=1.0
GradientMiddleCurveInterior=1.0
GradientHorizonIntensityInterior=1.0
GradientHorizonCurveInterior=1.0
DisableWrongSkyMath=true
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
CloudsIntensitySunrise=1.5
CloudsIntensitySunset=1.5
CloudsCurveSunrise=1.0
CloudsCurveSunset=1.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationSunset=0.0
GradientIntensitySunrise=1.0
GradientIntensitySunset=1.0
GradientDesaturationSunrise=0.0
GradientDesaturationSunset=0.0
GradientTopIntensitySunrise=1.5
GradientTopIntensitySunset=1.5
GradientTopCurveSunrise=0.7
GradientTopCurveSunset=0.7
GradientMiddleIntensitySunrise=2.3
GradientMiddleIntensitySunset=2.3
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveSunset=1.0
GradientHorizonIntensitySunrise=2.5
GradientHorizonIntensitySunset=2.5
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveSunset=1.0
SunIntensitySunrise=1.2
SunIntensityDay=0.9
SunIntensitySunset=1.2
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationSunrise=0.6
SunDesaturationDay=0.6
SunDesaturationSunset=0.6
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
SunGlowIntensitySunrise=0.1
SunGlowIntensityDay=0.2
SunGlowIntensitySunset=0.1
SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=0.0
SunGlowIntensityInteriorNight=0.0
SunGlowHazinessSunrise=0.0
SunGlowHazinessDay=0.0
SunGlowHazinessSunset=0.0
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0
MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityNight=1.2
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonCurveSunrise=1.0
MoonCurveDay=1.0
MoonCurveSunset=1.0
MoonCurveNight=1.0
MoonCurveInteriorDay=1.0
MoonCurveInteriorNight=1.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0

[OBJECT]
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
SubSurfaceScatteringMultiplierInterior=0.0
SubSurfaceScatteringPowerDay=1.2
SubSurfaceScatteringPowerNight=1.4
SubSurfaceScatteringPowerInterior=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.2
SubSurfaceScatteringPowerSunset=1.2

[LIGHTSPRITE]
IntensityDay=1.1
IntensityNight=0.9
CurveDay=1.2
CurveNight=1.0
IntensityInterior=1.0
CurveInterior=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensitySunrise=1.1
IntensitySunset=1.1
CurveSunrise=1.2
CurveSunset=1.2

[WINDOWLIGHT]
Intensity=2.5
Curve=1.5
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=1.0
CurveSunset=1.0

[VOLUMETRICFOG]
IntensityDay=1.2
IntensityNight=0.2
CurveDay=0.5
CurveNight=0.8
IntensityInterior=1.0
CurveInterior=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
IntensitySunrise=1.2
IntensitySunset=1.2
CurveSunrise=0.5
CurveSunset=0.5
LightingInfluenceSunrise=1.0
LightingInfluenceSunset=1.0

[FIRE]
IntensityDay=1.0
IntensityNight=2.0
CurveDay=0.7
CurveNight=0.7
IntensityInterior=1.0
CurveInterior=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=0.7
CurveSunset=0.7
AdditiveBlending=true

[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.0
UseProceduralCorrection=false

[SHADOW]
ShadowObjectsFix=true
ShadowCastersFix=false
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=-1
ShadowFilterQuality=0
ShadowBlurRange=4.0
ShadowBlurRangeInterior=2.0

[DEPTHOFFIELD]
FadeTime=0.2
Quality=-1

[RAYS]
SunRaysMultiplier=1.5
SunRaysMultiplierSunrise=1.5
SunRaysMultiplierDay=1.2
SunRaysMultiplierSunset=1.5
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4

[SKYLIGHTING]
Quality=0
FilterQuality=0
AmbientMinLevel=0.9
AmbientMinLevelSunrise=0.6
AmbientMinLevelDay=0.78
AmbientMinLevelSunset=0.6
AmbientMinLevelNight=0.5
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1

[VEGETATION]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerSunset=1.0

[EYES]
SubSurfaceScatteringMultiplierSunrise=0.36
SubSurfaceScatteringMultiplierDay=0.48
SubSurfaceScatteringMultiplierSunset=0.36
SubSurfaceScatteringMultiplierNight=0.24
SubSurfaceScatteringMultiplierInteriorDay=0.24
SubSurfaceScatteringMultiplierInteriorNight=0.24
SubSurfaceScatteringPowerSunrise=4.9
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerSunset=4.9
SubSurfaceScatteringPowerNight=8.0
SubSurfaceScatteringPowerInteriorDay=8.0
SubSurfaceScatteringPowerInteriorNight=8.0

[PARTICLE]
IntensityDay=1.0
IntensityNight=0.6
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=0.5
IntensitySunrise=1.0
IntensitySunset=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceSunset=1.0

[REFLECTION]
Quality=-1
FilterQuality=0
FilterBluriness=0.3
SizeScale=0.35
SourceTexturesScale=0.25
Amount=1.0
Power=1.0
GlosinessMin=0.0
GlosinessMax=0.0
EnableDenoiser=true
DenoiserType=0
EnableSupersampling=false
ExteriorEnable=true
InteriorEnable=true

[IMAGEBASEDLIGHTING]
AdditiveAmountDay=0.04
AdditiveAmountNight=0.04
MultiplicativeAmountDay=0.0
MultiplicativeAmountNight=0.0
ReflectiveAmountDay=0.1
ReflectiveAmountNight=0.1
AdditiveAmountSunrise=0.04
AdditiveAmountSunset=0.04
AdditiveAmountInteriorDay=0.04
AdditiveAmountInteriorNight=0.04
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1

[RAIN]
Enable=false
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=1.0
MotionTransparency=0.9

[TIMEOFDAY]
Enable=false
DawnDuration=1.5
SunriseTime=7.25
DayTime=13.5
SunsetTime=19.25
DuskDuration=1.5
NightTime=1.0

[SUBSURFACESCATTERING]
Quality=0
Radius=3.0
Amount=0.5
EpidermalAmount=1.5
SubdermalAmount=6.2
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.25
EpidermalMix=0.3
SubdermalMix=0.3
SubdermalTranslucency=0.3
SubdermalPhase=0.0

[WATER]
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableShadow=true
EnableLighting=true
EnableSelfReflection=true
EnableDisplacement=true
EnableShadowNoise=true
ShadowQuality=0
DisplacementQuality=0
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=0.3
CausticsAmount=3.0
SunSpecularMultiplier=1.0
SunScatteringMultiplier=1.0
SunLightingMultiplier=0.3
WetMultiplier=1.0
WavesAmplitudeSunrise=1.1
WavesAmplitudeDay=1.2
WavesAmplitudeSunset=1.1
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0

[UNDERWATER]
EnableDispersion=true
EnableParallax=true
EnableDisplacement=true
EnableSilhouette=true
EnableBlurring=true
EnableShadow=true
ShadowQuality=0
DispersionAmount=0.9
ReflectionAmount=1.0
TransparencyFade=1.0
TransparencyCurve=1.5
DeepnessFade=2.0
DeepnessDarkening=0.5
TintAmount=2.0
TintFade=2.0
SunScatteringMultiplier=0.5
EnableReflection=true
Image
Image
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Re: TES Skyrim 0.236

Why everyone bother me with shadows? You have clear water, how in the hell shadows can be visible in it, huh?
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Re: TES Skyrim 0.236

Eu4orick -- The light shafts underwater are very subtle, and depends mostly on SunScatteringMultiplier. I'm using Realistic Water Two, and these values:

[UNDERWATER]
EnableDispersion=true
EnableParallax=true
EnableDisplacement=false
EnableSilhouette=true
DispersionAmount=0.7
ReflectionAmount=1.0
EnableBlurring=false
EnableReflection=true
EnableShadow=true
ShadowQuality=1
TransparencyFade=2.3
TransparencyCurve=6.0
DeepnessFade=0.6
DeepnessDarkening=0.4
TintAmount=6.0
TintFade=2.0
SunScatteringMultiplier=6.5

The light shafts are visible, especially in ocean water.
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Joined: 17 Jan 2013, 01:29

Re: TES Skyrim 0.236

Thanks Guzio,

I'll give those settings a try.
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Joined: 17 Jan 2013, 01:29

Re: TES Skyrim 0.236

Cheers Guzio,

It's worked :) many thanks, it is very subtle like you said ><.
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