TES Skyrim 0.236

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Re: TES Skyrim 0.236

Boris

I honestly am interested in ANYTHING you do. The first time I installed ENB with a preset my jaw dropped to the floor. I believe it was based on version 0.119. Then, I found a preset based on 0.113 and I was like "This is it! This is the best thing I've ever seen!" Then I found out you were still developing. The first preset I tried post-0.119 was K ENB. Again, floored.

Eventually I started trying out a variety of presets and tweaking them to my tastes, I even started developing an ENB of my own for my own use design based originally on Project ENB by Bronze316. And since I've been following your work closely, updating every binary and amazed that you still had more to do. After the memory optimizations I thought maybe we'd reached a "final" version for Skyrim. And then you kept adding effects, making things more and more beautiful and now you're rivaling and in many ways surpassing the newest "next-gen" DX11 games (like Crysis 3 or BF4). I never give much in the way of suggestions except TAA *cough* because I figure you've got much better ideas in store. I simply wait for whatever you come up with, oggle at it and then give my feedback. So Boris, if you're fried or need to get out or whatever, go ahead and do it. Take a break and come back and do whatever it is YOU want to do.

As stated above, I think it's just a case of the silent majority. We'll appreciate whatever you do and I for one LOVE what you did with water. Underwater isn't a big thing for me but finally, in the rare case I do go underwater, it's as beautiful as everything else. So, whatever you've got coming, I'm looking forward to, whenever you decide to bring it.
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Re: TES Skyrim 0.236

I don't know if you realize this Boris but a lot of people are interested in ENBseries but they stay silent. I have been coming to your website almost daily since the first San Andreas Enb (I get exited like little girl when I see a new effects added), but i just made an account not long ago. You have shown many of us that graphics do matter and you've made good games even more enjoyable.

As much I like seeing updates, please don't drive yourself mad, take a break.

Thank you for everything you've done.
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Re: TES Skyrim 0.236

ENBSeries wrote:Only few interested in water and nobody in shadows.
Im VERY interested in shadows ! this game's shadows really sucks.
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Re: TES Skyrim 0.236

I don't think that users know what batched shadows are, so i ignoring posts "we hate vanilla shadows".
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Re: TES Skyrim 0.236

Aren't batched shadows...Shadows calculated for all the objects in a set distance, rather than individually?

Am I mistaken?

If I am, an explanation would be awesome.
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Re: TES Skyrim 0.236

FiftyTifty
I replied when you asked about batched shadows and you are correct, but now everything the same silly way as:
ME: "tesselation for water is slow thing and users not interested in water much as i see from statistics"
SOMEONE: "omfg! i'm waiting of tesselation for years, it will do stones so much realistic"

For those who don't understand yet, batched shadows is ONLY performance optimization and nothing else.
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Re: TES Skyrim 0.236

Boris, sometimes I don't understand a single thing you say. You are constantly putting words into peoples mouths. Yes, occasionally someone says something they don't have a clue about. But I will tell you what, we are all genuinely interested in anything you add to ENB. If you can increase the performance of Skyrim's shadows, why not do it? About people not understanding you; perhaps you could explain your statements or ideas better?
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Re: TES Skyrim 0.236

joshezzell wrote:If you can increase the performance of Skyrim's shadows, why not do it?
Because it takes effort, and could break things, and isn't guaranteed to work in the end, and might be ridiculously difficult, and will give people who don't know how to troubleshoot things themselves even more things to potentially complain about and blame on ENBseries. Because time is not infinite, and hours wasted on this stuff can only be repaid in hearing a few people say "Wow, thanks!". Because there are other things that could be done with other games that could be both a better improvement for the game and a better way to spend time.
Like, come on, dude. It's not like this stuff is finding the switch that controls the shadow processing and flicking it. There might be a whole lot of work that needs to be done.
If batched shadow processing is added, there's no guarantee that it would be worth the effort. What are the chances of it being 5 or 10FPS greater compared to it being 1 or 2? And even so, not everyone uses shadow distances of 10000.0000 at ridiculously high resolutions - will people who use the normal, small-scale shadow settings benefit much?

It has to be considered, rather than just done simply because it is the current fad of people who want better graphics.

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Re: TES Skyrim 0.236

Looking into the download counts of several ENB presets on Nexus (only for Skyrim) I would not say, that noone is interested in ENB and all it's features.

Sharpshooter ENB: 914.000
RealVision: 553.000
Skyrim Enhanced Shader ENB: 533.000
Project ENB: 379.000
Cinematic Light ENB: 216.000
K-ENB Kinematic: 120.000
Opethfeldt ENB: 60.000
E-ENB: 40.000
Somber ENB: 32.000
K-ENB Extensive: 31.000
Kountervibe-ENB Extensive: 24.000

-> almost 3 million downloads (only for Skyrim presets, add to that Fallout, GTA etc.).

In addition I realize increasing demand for ENB presets. More and more people try ENB because they watch the screenshots and just realize they do not come even close in grafical expression even with a heavy modded Skyrim, but without ENB. The Realvision site is full of them (and yes sometimes it is annoying to deal with people who just need to switch a few files manually into a Skyrim folder and have no knowledge about basic program or hardware functions, but they try. I was one of them not long ago...)

Your masterstroke was indeed ENBoost to circumvent the 3.1 GB RAM limitation. It boosted not only the RAM limitation it boosted ENB downloads too.

At moment I use a special Kountervibe preset by prod80:CoT Weather Patch with a mix of CoT, ELFX and ELE and do use that because of three reasons:

1) It does use my beast system and delivers every effect possible
2) It delivers shadows of untold quality
3) It comes along with less saturation

I am just a user, Boris, you should decide if an effort is worth doing it, because you are the one who actually has to do the work. I am just a greedy user who will take everything you give me :-)
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Re: TES Skyrim 0.236

ENBSeries wrote:FiftyTifty
I replied when you asked about batched shadows and you are correct,
Ah yeah, I remember now. Thanks for reminding me :)
ENBSeries wrote: but now everything the same silly way as:
ME: "tesselation for water is slow thing and users not interested in water much as i see from statistics"
SOMEONE: "omfg! i'm waiting of tesselation for years, it will do stones so much realistic"
You shouldn't let that one person dishearten you. And tesselated water gives those 4x SLI Titan users something to cry about. :lol:
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