ENBSeries wrote:
Marty McFly
Have an idea, may be that ghosting artifact appear at certain weather or time of the day?
I don't think so, though I'm not sure about weather, had to test this. I know that I have weather and time of day problems with older ENB's, 0.076 disables SSAO for me at 6 am.
Btw this here appears only in these GTA SA ENBs with new file standard with these float4 temp variables, 0.076 uses old standard but multipass and I don't have this issue. The neew GTA IV or Skyrim ENBs don't have this problem for me, only 0.158 and now 0.238.
Also I'm not alone with this, 0.158 was mostly ignored by the community because everyone had this problem. It's no shader problem because every shader which does anything with the screen has this problem. When I write a simple shader that makes nothing but shifting the image to the left by subtracting a value from texcoord.x, it also appears, I have no idea what this shader could do wrong. If you can't fix that, I won't be able to use this ENB
