@Midhras,
I think that your setup has just an error in it, probably a bad shader file in your ENB plugin shaders, or incompatibility with sweetfx or something.
If you want me to check it out, send it to me and i'll see if i have problems with that setup too.
But since Boris also has sdp013 i presume the info on Tweakguides is indeed faulty.
@Boris,
I have no problems with shadows, everything is fine with me.
Fallout 3 / New Vegas 0.237
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- *sensei*
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Re: Fallout 3 / New Vegas 0.237
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Re: Fallout 3 / New Vegas 0.237
Thanks you guys.
My current WIP build (don't laugh, it's nowhere near done) is here:
http://puu.sh/5x0Z2.7z
This is my rendererinfo.txt. The only real difference I spot is the fact that I'm using nvd3dum.dll, where Boris uses another. But that's probably a driver thing.
My current WIP build (don't laugh, it's nowhere near done) is here:
http://puu.sh/5x0Z2.7z
This is my rendererinfo.txt. The only real difference I spot is the fact that I'm using nvd3dum.dll, where Boris uses another. But that's probably a driver thing.
Code: Select all
Renderer Device Information:
NVIDIA GeForce GTX 680
nvd3dum.dll
RenderPath : BSSM_SV_2_A
PSversion : 300
VSversion : 300
VStarget : vs_2_0
PStarget : ps_2_a
PS2xtarget : ps_2_a
maxPS20inst : 512
3.0 Support : yes
3.0 Lighting : yes
Nonpowerof2textures : yes
FP16ARGB blending : yes
FP16ARGB filtering : yes
High dynamic range : yes
Bloom lighting : no
Refraction : yes
2.0 hairw : yes
SLI mode : no
Water shader : yes
Water reflections : yes
Water displacement : no
Water high res : yes
Multisample Type : 0
Transparency MS : no
Shader Package : 13
HW Thread Count : 2
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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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Re: Fallout 3 / New Vegas 0.237
That setup for Vanilla Fallout ?
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Re: Fallout 3 / New Vegas 0.237
midhras
Are you sure it's not specific problem of some sky/sun mod or location/weather? For me both FNV and F3 work fine at any camera angle and any rotation of it to the sun, actually when sun is not visible in camera, but was visible previously, mod keep it direction from last time, if i remember. Such issues can't be because of drivers, only another game shaders or native mods (crapware not in count).
Are you sure it's not specific problem of some sky/sun mod or location/weather? For me both FNV and F3 work fine at any camera angle and any rotation of it to the sun, actually when sun is not visible in camera, but was visible previously, mod keep it direction from last time, if i remember. Such issues can't be because of drivers, only another game shaders or native mods (crapware not in count).
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Re: Fallout 3 / New Vegas 0.237
That's the config I use for Fallout 3, yeah. Of course I use a shit ton of mods. I'll see if disabling them will help.
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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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Re: Fallout 3 / New Vegas 0.237
Looks fine with me those shadows with your setup (with URWL off).
Only thing is, with suncoronaintensity on (you have it at 2.00) shadows dissapear when you look into the sun,
so i Always set that at 0.04, the you still have shadows when looking into the sun, only no corona.
I just made the default game's sunglare a big white fuzzy ball to mimic the corona.
Other than that, shadows don't glitch with your ENB on my rig.
I did use my own enblocal.ini, it differs from yours..
i gues your memory manager needs to be different, but you might try to adapt some other settings, maybe it works.
Only thing is, with suncoronaintensity on (you have it at 2.00) shadows dissapear when you look into the sun,
so i Always set that at 0.04, the you still have shadows when looking into the sun, only no corona.
I just made the default game's sunglare a big white fuzzy ball to mimic the corona.
Other than that, shadows don't glitch with your ENB on my rig.
I did use my own enblocal.ini, it differs from yours..
Code: Select all
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=false
ProxyLibrary=
[PERFORMANCE]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=true
ReservedMemorySizeMb=512
VideoMemorySizeMb=3072
EnableCompression=true
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=12
AddDisplaySuperSamplingResolutions=false
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=35
KeyEditor=13
KeyFreeVRAM=115
[ANTIALIASING]
EnableEdgeAA=true
[FIX]
FixGameBugs=true
FixTransparencyBugs=false
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Re: Fallout 3 / New Vegas 0.237
Sun corona is transparent object, so shadows and ssao is filtered out for it, they do not dissapear.
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Re: Fallout 3 / New Vegas 0.237
They do with me.
And i'm pretty sure that it's not only with me.
And i'm pretty sure that it's not only with me.
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Re: Fallout 3 / New Vegas 0.237
I've been testing a bit using the newest binary with the new shader and for the few tod's and weathers I've seen, there weren't problems. It may be that it's only during some times/circumstances, or that it has now fixed itself via the update. I'll report back if I know more.
Is it at all possible that it is a problem that could be baked into a specific save-file? Probably not, right?
Is it at all possible that it is a problem that could be baked into a specific save-file? Probably not, right?
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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Re: Fallout 3 / New Vegas 0.237
I don't believe that savegame contain any data which modify rendering anyhow.
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