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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 12:22 
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*blah-blah-blah maniac*
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Joined: 25 Feb 2012, 01:30
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Location: Somewhere between the Wastelands and Notepad++
Thanks, propa. Say, does anyone know how I can alleviate my light pop-up? In dungeons, I can clearly see light appearing when I move to a new area, and I have to move really close. For instance in Septimus Signus' Outpost, when I walk in from the high ramp, I see the light pop in, while the distance is very short. Is this a SkyrimPrefs setting? Or is it ENB related?

Setting fLightLODStartFade to something ridiculously high doesn't alleviate the problem. The light that is cast even depends on which way I'm looking... Like a circle of light moving along with me.

Oh and it's even FOV dependent: high FOV is larger area lit up, low FOV is very narrow area of light. I'm puzzled.

EDIT: Eye-candy

Image
Click for 3840x1606px version on the flickr.

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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 13:58 
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Is there a way to play on custom widescreen resolution like that on a 1280x1080 monitor? Or did you crop it in photoshop?


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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 14:06 
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Photoshop? Pfah.
As I've mentioned earlier, hack this and leave the guy some love.

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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 14:23 
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Joined: 05 Jan 2012, 11:30
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Awesome midhras. I'm in love with your screens :) .
---
I have updated the other config Enb hollywood Next Generation:
http://skyrim.nexusmods.com/downloads/file.php?id=11799
Some screens:

Image
Image
Image
Image
Image
Image

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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 14:34 
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Oh my word. Those Hollywood shots keep getting better. I think I'm going to try that ENB verrrrrry soon.

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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 14:40 
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Image

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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 14:48 
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Funny how ENB make such a big difference that it makes us want to walk up to nondescript walls with some ivy and take screenshots of them.

Seriously. I've done it too. Those walls look damn good.


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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 14:53 
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Lets not forget the ivy-covered logs. Or the woodwork EVERYWHERE. Or the sword-pommels, the skin, road gravel... etcetera ad infinitum.
But UW, that shot looks surrealistically real. Canny valley.

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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


Last edited by midhras on 15 Mar 2012, 14:53, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 14:53 
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jim2point0 wrote:
Funny how ENB make such a big difference that it makes us want to walk up to nondescript walls with some ivy and take screenshots of them.

Seriously. I've done it too. Those walls look damn good.


Catch the right lighting and it looks pretty photorealistic. Love it.

Depth of Field works wonders too.

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Unreal Cinema ENB

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Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz


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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 15:32 
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Besides hegdes, willow fences, I also like menu screens. You have to hit it fast to get it clean (besides a couple mods that help):

Image

Image

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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


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