Fallout 3 / New Vegas 0.237

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Re: Fallout 3 / New Vegas 0.237

And (this if for @Boris): I heard about Enboost Utility, but the link is unreacheable http://www.iparadigm.org/pages/pnenb/ENBoost.html.
I think something goes wrong when you try to reach their servers from Brazil.
I'm able to access this page using proxy.

About textures, I recommend you to use a app called Optimizer Textures: select Maximum profile, Fallout NV profile and resize to 2048 resolution (since you are using a low resolution, there is no point in using huge texture files and suffer). Also, select backup options, if something goes wrong. The autor is also a brazilian, lol

It will correctly compress textures in wrong formats (like DTX5 textures without alpha channel, thus reducing vRAM usage without any impact in quality), create mipmaps (it will reduce GPU load) and like stated before, reduce texture resolution (and that will be unnoticed at 1600x900, so you can safely do it).

If your framedrops are caused by graphic mods, doing this will fix it and give you a smoother gameplay.

Just search for it at nexus pages.
Right now Nexus servers are running like crap here, slow as fuck.

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Re: Fallout 3 / New Vegas 0.237

Marcurios wrote:Yeah i don't know if you use the HQ Ojo Bueno textures or the smaller ones.
But if you use the HQ (4096) textures it will definitely hurt performance, and indeed will make less difference with low Ugrids.

Microstutter ?
You not using stutter remover then ?
With stutter remover you have no microstutter at all, it solves the 64Hz framerate bug.

But, just sounds like your PC just can't keep up with all the stuff and settings you have to give you 40-60 fps on exteriors.
Mine does 40-60fps because it's like 2x faster, so if i where you i would be happy it's still pretty playable.

But as i said before, the gameengine is just of a poor design concerning performance, it's a bit of a cluncky old machine.
In the Skyrim version of rewritten Gamebryo they adressed some problems, and i hope they do even more in the FO4 version.
Who knows, maybe one day the engine will be performance friendly if we're Lucky.
Oh, I stopped NVSR just because Enboost! Don't know use both are ok... I'll give a try.

My Tex pack is the lite version but as Im using NVEC (and Nevada Skies and Dynavision 3 too - but these two are uninstalled now to test Enb), yes tou right, Im near good framerate on my specs.

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Re: Fallout 3 / New Vegas 0.237

Scarecrow wrote:
And (this if for @Boris): I heard about Enboost Utility, but the link is unreacheable http://www.iparadigm.org/pages/pnenb/ENBoost.html.
I think something goes wrong when you try to reach their servers from Brazil.
I'm able to access this page using proxy.

About textures, I recommend you to use a app called Optimizer Textures: select Maximum profile, Fallout NV profile and resize to 2048 resolution (since you are using a low resolution, there is no point in using huge texture files and suffer). Also, select backup options, if something goes wrong. The autor is also a brazilian, lol

It will correctly compress textures in wrong formats (like DTX5 textures without alpha channel, thus reducing vRAM usage without any impact in quality), create mipmaps (it will reduce GPU load) and like stated before, reduce texture resolution (and that will be unnoticed at 1600x900, so you can safely do it).

If your framedrops are caused by graphic mods, doing this will fix it and give you a smoother gameplay.

Just search for it at nexus pages.
Right now Nexus servers are running like crap here, slow as fuck.
Yes, Nexus is very temperamental :)

Im behind Net Virtua, probably you right about proxies... But I'll not insist, I don't know if this utility works for FNV or only for Skyrim anyway.

Optimizer? Risk operation! :) But I'll try its a good hint because really my vram is low.

To avoid PM thing and if you like, contact me on Nexus, Im AlienSheppard there too. We can then spoke in portuguese on PM there. And good to know Optimizer author is from our contry, too!

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Re: Fallout 3 / New Vegas 0.237

That utility only calculates the right settings for your game, based in the info you have to type in the site.
It does not modify any file on your system. You still have to manually modify enblocal.ini

So, in worst scenario, the settings will not be so effectives and you can safely change them back.

I will add you in nexus, as soon it comes back to normal (slow, but functional, lol).

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Re: Fallout 3 / New Vegas 0.237

Report update:

Same settings from last post.
Using NVSR again, default settings, fast exit enabled.
Using DOF enabled in general settings, in enbseries.ini too, and using DOF effect file hint by Marcurios.

A bit better now: about 28 to 34 Fps in empty exteriors, 24 to up in little battle, 35 to 60 on interiors according number of lights and Npcs.

Still having a little little micro-stutter when turning camera to the sides, but its ok.

Still having to understand the profiler numbers! :)
Shows me:
Available Video Memory about 900.
Mod Video Memory Usage about 152.

My question is: If I correctly read what 'Available Video Memory' and 'Mod Video Memory Usage' are supposed to be, then why I have 900MB of video memory available? And my mods, are they using only 152MB? I really don't undersand. The values are inaccurated? The GUI are deprecated? Works only for Skirim, or some kinds of drivers? For sure I missing some important.

About Optimize Textures app, hint by scarecrow, I'm about to use, and will report too.

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Re: Fallout 3 / New Vegas 0.237

I always thought it's obvious that mod memory usage is how much memory cost to run the mod.
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Re: Fallout 3 / New Vegas 0.237

ENBSeries wrote:I always thought it's obvious that mod memory usage is how much memory cost to run the mod.
Don't get me wrong man :)

Enboost save my life, and yes its obvious to any person with a knowledge of memory buffers, swappers, and the trade off memory cost x processing time stuff.

But my goal is contribute and pray Enboost for FO3 and FNV can be keeped and evolve. Also, I'm trying to understand exactly the numbers of Enboost before, to contribute to Enbseries after. My goal is optimize my VRAM at maximum, and the term 'Memory Video Available' leads me to think if I missing something, for example, if ReservedMemorySizeMb to low (1024), despite my card have only 1536MB; or think if 'available', in this case, is 'reported', I mean, I cannot interfere with this because its availabe, but not for me, in fact is reserved to render. Note Enb Guides are a good source, but not mention the Profiler in specifics. So, its obvious, yes, but only on common sense! Can lead a mistakes, example, "oh if I have 1536MB of VRAM and 900MB of available video memory, I'm doing all wrong!, let me use my video card!" :)

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Re: Fallout 3 / New Vegas 0.237

Updating my report:

NVSR is running well with Enboost.
As both contains FPS management, I thought cant use this two together...

Now I cap fpslimit to 60 (in NVSR, not Enboost). Running solid 40 to 60 exteriors, 25 to 40 battles, very good to my specs! Remember, Im running NVEC and Ojo Tex Pack (Lite), its wonderful my game is playable now.

So, @Marcurios, I'm ready to dive again in Nevada Skies (works if [Sky] is false on enbseries.ini) and use again your URLWified by Dynavision 3 (yes I know, a part of Dynavision will conflict with enbseries). :)

My veredict so far is 0,237 is fantastic.

@scarecrow, used Optimed Textures - maximum - new vegas profile, according you hint. A lot of disk space free! :) Ingame, better loading time and less microfreezing. Thanks for the tip!

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Re: Fallout 3 / New Vegas 0.237

Hahaha, Boris you are one of a kind..you always make me laugh with your quirky answers..reminds me of myself sometimes..

It seems pretty obvious indeed that Mod Memory Usage stands for the mem consumed by ENB.
And it's pretty obvious too that those mods cannot be the mod mem usage in your ENB panel, that would be undoable with 100+ mods installed.
But since Fallout HAS other mods i can understand some people get confused, probably a language barrier thing.
Maybe ENB Memory Usage would make sure they understand rightaway..
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Re: Fallout 3 / New Vegas 0.237

Marcurios wrote:Hahaha, Boris you are one of a kind..you always make me laugh with your quirky answers..reminds me of myself sometimes..

It seems pretty obvious indeed that Mod Memory Usage stands for the mem consumed by ENB.
And it's pretty obvious too that those mods cannot be the mod mem usage in your ENB panel, that would be undoable with 100+ mods installed.
But since Fallout HAS other mods i can understand some people get confused, probably a language barrier thing.
Maybe ENB Memory Usage would make sure they understand rightaway..
Boris was joking or being a bit sarcastic? No problem, Im glad Boris is talking to me, I feel honored. Certainly Boris has short time to write. And maybe I need to learn to write short posts too. But my brain is a kind of sequential processing, old school programming :) I tend to write long posts, boring and repetitive information I know. But a report is a report... If one can learn with my posts, lession learnings stuff, and for myself, learning a lot with experiments of others, its the goal for me.
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