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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 16:08 
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Joined: 15 Mar 2012, 15:51
Posts: 19
Hi guys, im new around and wanted to join the community :) been looking around and there are very awesome shots and configs... keep it up!
Now, got a little problem here, see if someone could get me to the right edit line. I'm using Opethfeldt's enb and i dont know if it its different for anyone but here it is:

Where is the line to edit the colours ? its too colorful

Image

Without enb
Image

Thanks


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 16:21 
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*blah-blah-blah maniac*
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Joined: 26 Jan 2012, 17:56
Posts: 734
Opethfeldt probably knows his ENB better but for a direct transformation saturation in enbeffect.fx is the one you want.

Quote:
//POSTPROCESS 2
//Opethfeldt's "NightDay" separation

//DAY
float EBrightnessV2Day=1.3;
float EAdaptationMinV2Day=0.03;
float EAdaptationMaxV2Day=0.2;
float EToneMappingCurveV2Day=2.0;
float EIntensityContrastV2Day=1.0;
float EToneMappingOversaturationV2Day=80.0;

//NIGHT
float EBrightnessV2Night=1.7;
float EAdaptationMinV2Night=0.21;
float EAdaptationMaxV2Night=0.2;
float EToneMappingCurveV2Night=4.8;
float EIntensityContrastV2Night=1.0;
float EToneMappingOversaturationV2Night=100.0;

float EColorSaturationV2=1.7;


Higher the number equals more colourful if I recall correctly.

If you decrease saturation you'll make the game brighter (at least HD6's does) so you'll likely need to set brightness/contrast accordingly to offset it.

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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 16:38 
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Joined: 23 Jan 2012, 18:24
Posts: 184
Image

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Image

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My old 0.119 ENB for CoT http://skyrim.nexusmods.com/mods/23202/


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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 16:58 
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Joined: 15 Mar 2012, 15:51
Posts: 19
Unreal Warfare wrote:
Opethfeldt probably knows his ENB better but for a direct transformation saturation in enbeffect.fx is the one you want.

Quote:
//POSTPROCESS 2
//Opethfeldt's "NightDay" separation

//DAY
float EBrightnessV2Day=1.3;
float EAdaptationMinV2Day=0.03;
float EAdaptationMaxV2Day=0.2;
float EToneMappingCurveV2Day=2.0;
float EIntensityContrastV2Day=1.0;
float EToneMappingOversaturationV2Day=80.0;

//NIGHT
float EBrightnessV2Night=1.7;
float EAdaptationMinV2Night=0.21;
float EAdaptationMaxV2Night=0.2;
float EToneMappingCurveV2Night=4.8;
float EIntensityContrastV2Night=1.0;
float EToneMappingOversaturationV2Night=100.0;

float EColorSaturationV2=1.7;


Higher the number equals more colourful if I recall correctly.

If you decrease saturation you'll make the game brighter (at least HD6's does) so you'll likely need to set brightness/contrast accordingly to offset it.


Ok thankyou i'll give it a try and see how it goes.


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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 17:59 
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Joined: 25 Feb 2012, 01:30
Posts: 596
Location: Somewhere between the Wastelands and Notepad++
Propa ENB, I can slowly see it emerging. Man those shots are finger-licking good.

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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 18:32 
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Joined: 23 Jan 2012, 18:24
Posts: 184
midhras wrote:
Propa ENB, I can slowly see it emerging. Man those shots are finger-licking good.
^

Yeeeeahhh ;)

Image

Image

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My old 0.119 ENB for CoT http://skyrim.nexusmods.com/mods/23202/


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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 19:32 
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Joined: 05 Jan 2012, 11:30
Posts: 168
A brutal scene of the wolf

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LOL
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:evil:

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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 20:02 
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Joined: 12 Jan 2012, 13:22
Posts: 10
Nooooo...not Uthgerd! :cry:

Well, I guess chat time really IS over for her now... :lol:


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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 20:15 
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*master*
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Joined: 06 Jan 2012, 06:00
Posts: 184
R3volter wrote:
Hi guys, im new around and wanted to join the community :) been looking around and there are very awesome shots and configs... keep it up!
Now, got a little problem here, see if someone could get me to the right edit line. I'm using Opethfeldt's enb and i dont know if it its different for anyone but here it is:

Where is the line to edit the colours ? its too colorful

Thanks


UnrealWarfare already said it, Ecolorsaturation acts like a gamma setting too, so it will get even brighter, plus you disabled SSAO. Better lower AmbienLightIntensity too in enbseries.ini.


theradikal11 wrote:

Image

:evil:


LoL.

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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2012, 20:51 
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*master*

Joined: 03 Jan 2012, 17:19
Posts: 214
Paid my boy Drelas a quick visit at his cabin last night....

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Met this guy...

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And saw a nice wall...

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Other than that, a pretty calm evening....


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