Unreal wrote:
Nice Photo Light matching unreal except the Grass color still a bit off, though i wonder how many times that XP picture actually has been edited and how in real

The greatest Grass Light Render Results i saw currently, Fox Engine also the DOF is really nice and the lens clarity of course


Not a big Soccer Fan but this whole color light results are great
https://www.youtube.com/watch?v=vB2mB3OHkV8--JawZ-- wrote:
MrRoderick;
A proper name for that preset by the looks of it. Really does give me the impression of movie type looks and quality.
Well as Skyrim is rendering in an LDR state, when you introduce ENB it renders visuals in HDR which reduces the banding quite a lot, most noticeable in the sky in vanilla weathers.
But I don't think there is any .fx file out there that has code in it that enables banding reduction. If it does then you where most likely using a .fx file that reduced the HDR effect to LDR.
Perhaps you are referring to SweetFX Dithering effect, which does nothing as far as I've been able to tell back when I was using SweetFX. Only used the lumasharpen but did experiment with other effects and I have used SweetFX for other games.
Either Dithering or Noise or let the user fix it in the Playback chain in Post, there are several options, though avoiding it 100% is anyways impossible without a 10 bit display on the enduser side, those with 8 bit or rather 6 bit+ FRC TN-Panels would also automatically get the dithering, depending on the quality additional post dithering or noise can help though

Both either the Noise or Dithering can be added in Post Production partly you could maybe even do a better looking DOF in Post (though that would take some time doing the depth maps).
We are still not in the full 10 bit era it's still mostly Hollywood only sad thing after 1000 years

Missing End user Display Technology
------------------------------------
Variable Framerate
10 Bit
PS: Your Storyboard tests look great i mean as good it can be with the problematic DOF

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard