Enhanced Lighting for ENB, updated 25 November-14

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Re: Enhanced Lightning for ENB, updated 12/05

hey jaws, this is just something i have been thinking about the past few weeks but would it be possible to make different snowing weather patterns use a different snow texture. have some of the light snowfall weathers use smaller lighter flakes and have the hard snowfall weathers use bigger heavier looking flakes, something like that. i do not have the expertise to create a mod like this i was just wondering if it would be possible. i think it would increase immersion quite a bit. i live in a snowy area and its always bugged me a bit that all the snowfall weathers use exactly the same looking snowflakes.

by the way the new sun and realistic sunglare texture is great, ive been looking for a texture set i like since ive been playing and now ive finally found one thank you.
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Re: Enhanced Lightning for ENB, updated 12/05

Funny you should post such a request as I'm actually working on that right now ;)

I too live in snowy parts, when it's winter that is, and was also bothered with the limited amount of texture difference between weathers, not just these particle texture but cloud textures as well, as another example.

I'm also working on adding different types of textures for weathers between time periods of that weather. To create a more dynamic weather system, and this will also reduce the need of creating 500 unique weathers, instead one "only" have to create half of it to bring in the same or even more unique weather patterns.


Great that you like them, sadly the realistic sunglare.dds suffers from what I would call severe gradient banding. But I'm working on a new similar glare without banding or very, very limited amount of gradient banding at least.

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Re: Enhanced Lightning for ENB, updated 12/05

that would add a really cool effect to the game. never really thought about being able to make the weathers more dynamic, very cool. thats part of why i asked you about that actually, i knew you were from Sweden and figured you would know what i was talking about.

i didnt notice that about the sunglare but i didnt test or tweak it for very long and havnt played since then. im trying to take a break from tweaking my enb but keep getting sucked back in every time you come out with an update. haha. great work though. looking forward to see what you come up with for the snowy weathers.
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Re: Enhanced Lightning for ENB, updated 12/05

Yeah I thought it would, I hope the idea works as I think it will be able to work though. I haven't tried it out yet only have it "setup" in my head so far.
Yeah I know what you meant ;)

With default settings it is not noticeable but when you increase the intensity it will become more and more noticeable the higher intensity you use.
I know the feeling, doesn't go long before one is back in the tweaking seat.


Anyways here is my new snow weather - 4d7fb. I threw out my old values and started from scratch now that I have reference shoots and hadn't go after what I remembered last year snow weathers looked like from memory :P
Also I created a new fxsnowsub.dds using parts from Nicer snow flakes texture as an experiment to see what kind of alpha intensity was needed to achieve a good blend. Will not release this texture as it is grabbed from the Nicer snow flakes textures.

New day overcast snow (No more "glowing"/bright shore lines)
Image

New night overcast snow (A bit more work needed on the blend between land, fog and clouds)
Image


Here is one of the reference shoots, I took this early this week, tuesday I think it was. This is where I take most of my reference shoots, out on the porch, and this allows me to compare different photos taken during different climates and weather types.
It's not intended too look good just informative.
Image

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Re: Enhanced Lightning for ENB, updated 12/05

New skyrimclouds03.dds texture
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Some more work of the alpha texture, but otherwise an improvement over the vanilla one in my eyes.

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Re: Enhanced Lightning for ENB, updated 12/05

Things are looknig really nice Jawz and so far my game play has been smooth with ELE and RLS. By the way I so wish I had a backyard like yours - all that wonderful woods and land!
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Re: Enhanced Lightning for ENB, updated 12/05

Thanks :)
Working on improving my weathers for the new cloud shadow effect and a new corrected and updated version will be available soon.

That's the front yard actually, the backyard has the wood line way closer to the house, kilometers after kilometers of dense woods, with old mines, mine shafts and other goodies that will make for some interesting shoots during this winter, hopefully ;)

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Re: Enhanced Lightning for ENB, updated 12/05

Ah I am envious lol my dogs would love it. Just don't fall down any of those mine shafts! You will end up like one of those skeletons in Skyrim you always find at the bottom of a dungeon shaft ;)

Here are three winter shots of my dogs for ... well no reason really other than to share and they have snow in them :)

Image

Image

Image

Looking forward to the next update as well. Excited about the new cloud shadows Boris added.
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Re: Enhanced Lightning for ENB, updated 12/05

On your new snow night overcast image, is the subtle dark green tint on purpose?

I like the fantasy feel it produces, quite different from the mainly dark blue tints that I have on all my stuff.

I really like the day time one. Has some nice ambient general feel to it.

As for the cloud texture, then either you have a large FoV value, or your cloud is really circular. I hope it is the FoV that does it, since otherwise it kinda has a bit too much of the "Eye of the storm" over it hehe!

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Re: Enhanced Lightning for ENB, updated 12/05

wolfgrimdark;

I bet they would, the 7 dogs I have here with me does not complain at least :)
Your second dog seems to have been a bit playful in the snow :D Thanks for sharing.

They really added a good looking effect in the game. One can soon have CGI art during game-play if Boris keeps adding these super nice effects into the game.


Aiyen;

The red and green colors are a bit too strong at least on my end. The clouds will be more "white" with very slight cyan tint to them. Or at least that is what I want to reproduce. But even 255x3 values produces a slight greenish tint in the render window of the CK while in Photoshop, the web and viewing gradient maps through FSviewer produces more accurate whites.
This cloud coloring is more appropriate for a regular/non-snowy cloudy weather occurring in the Tundra or Reach regions, I at least think so.

I tried really hard to achieve that bright ambient lighting and sadly I reached the limit with 240, 247, 255-ish. I would recommend to increase the overall lighting by 0.3 if using a brightness lever similar to that of the vanilla imagespaces and reduce Fog, Sky and cloud intensity slightly. Exposure, tonemapping or Ambient settings are a different story.


Was using fov 90 there I think, but you are right in thinking it being circular.
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