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 Post subject: Re: TES Skyrim
PostPosted: 14 Dec 2013, 15:12 
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*sensei*
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Joined: 02 Aug 2013, 23:06
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A real quick post, I just wanted to say I love how detailed faces look with Rudy ENB by Guzio - especially the eyes. Ignore the armor textures - they are not Cabal HR ones so they don't look as good close up.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 14 Dec 2013, 15:19 
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*blah-blah-blah maniac*
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wolfgrimdark;

What body, face and eye textures are you running with? They look to be of a good quality.
And the pics sure looks nice, very "detailed" lighting.


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 Post subject: Re: TES Skyrim
PostPosted: 14 Dec 2013, 15:21 
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Joined: 16 Feb 2013, 18:04
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Very noob question... What is the best way to drop the newer binaries and its features into the existing setup? I thought I just add the new .dll, but things don't seem to be working, despite being checked on.

Messin' around. This dragon has been giving me trouble. The shot is on its way to what I want.

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 Post subject: Re: TES Skyrim
PostPosted: 14 Dec 2013, 15:32 
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*sensei*
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Epic shots guys. Amazing results on the last pages!

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 Post subject: Re: TES Skyrim
PostPosted: 14 Dec 2013, 16:10 
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*sensei*

Joined: 02 Feb 2013, 22:02
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Location: Austria
Something's seriously wrong with my SSS.
The objects category does nothing to vegetation and the likes and the eyes category does nothing at all.
Will probably take me forever to figure out what's going on.

Especially noticable indoors:
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 Post subject: Re: TES Skyrim
PostPosted: 14 Dec 2013, 16:19 
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*blah-blah-blah maniac*
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kaffeekranz;

SSS is dependent on ambient lighting and directional lighting.

Try increasing your direct lighting and you should see an increase in eye SSS intensity for instance, as well as "regular" SSS as well.


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 Post subject: Re: TES Skyrim
PostPosted: 14 Dec 2013, 16:23 
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*sensei*

Joined: 02 Feb 2013, 22:02
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Thanks Jawz, but it seems there was an issue with the latest binary and Boris has already fixed it.
Will try it later on and if it still doesn't work as expected I'll go for your advice.

Thanks though!

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 Post subject: Re: TES Skyrim
PostPosted: 14 Dec 2013, 16:24 
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No matter which version you are running (almost) if you have the same "blackness" SSS it's likely caused by very low lighting settings.


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 Post subject: Re: TES Skyrim
PostPosted: 14 Dec 2013, 16:27 
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*sensei*

Joined: 02 Feb 2013, 22:02
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Just tried to replicate the scene again - yes, you're right. ;)

/e

Or not. I don't know.
The eyes seem to be lighted when looking at them from a little above, but from below they're dark.
Most likely I'm going crazy.

I have to try some different locations.

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Last edited by kaffeekranz on 14 Dec 2013, 16:36, edited 2 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 14 Dec 2013, 16:30 
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*sensei*
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Joined: 02 Aug 2013, 23:06
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--JawZ-- wrote:
wolfgrimdark;

What body, face and eye textures are you running with? They look to be of a good quality.
And the pics sure looks nice, very "detailed" lighting.


Thanks, Well Rudy was the ENB of course :) Pretty sure when I took those I had your ELE and RLS installed which accounts for the lighting.

I use a layered approach for the overall character textures.

- Install complete XCE character package: http://www.nexusmods.com/skyrim/mods/2356/?
- Over that I install Better males sundracon body (just body not head)
- Then a subsurface body map by Urshi
- Then HR dirt and warpaints by XCE

Beards and Brows are by Hvergelmir

I tend to prefer XCE's work for the eyes, pores, lips, etc. Actually he does a far better body as well, with no seams, but I prefer the more athletic look of Sundracon so have to put up with some minor seams in certain lighting.

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