Started working on meshes, no they will not cause any incompatibility with other mods and no I don't plan on creating new ones, at least not now.
Only mesh mod I an think of that I have planned working on are the Aurora meshes.
The one mesh I have completed my first iteration of was the Sky mesh with the intention to reduce sky banding and improve the transition between Horizon, Middle and Top sky. So far I have succeeded very well with the latter but the banding is a bit harder to get rid off but it has been reduced a bit at least.
This is a weather I created in a separate plugin when I was working on HLSL code involving color manipulation and I wanted to have a good environment with solid colors and greyscale for all settings.
Anyways...
The mesh improvement so far, improvements are being made as I write this but. Also in regards to viewing banding on internet through uploader and as these images are in jpg format they will tend to enhance the banding instead of showing the accurate amount/intensity.
Color blending
Vanilla mesh;
My mesh;
Color blending
Vanilla mesh;
My mesh;
Enhanced Lighting for ENB, updated 25 November-14
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- *blah-blah-blah maniac*
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- *master*
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Re: Enhanced Lightning for ENB, updated 12/05
Huge difference there, I was actually getting annoyed about this today when I was playing around with my sky colours. Great work as usual.
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Re: Enhanced Lightning for ENB, updated 12/05
Thanks, glad you like my first iteration of the mesh improvement. I will perhaps go as far as to improve the mesh in 3DS Max.
Though it's been 6 years since last time I created/edited meshes and game 3D in this aspect. I work with construction/"blueprint" 3D every day more or less but game 3D was not yesterday I sat and worked with exactly.
Another thing I'm amazed no one else tried improving. Aurora and this are sorely lacking good material and options currently.
Though it's been 6 years since last time I created/edited meshes and game 3D in this aspect. I work with construction/"blueprint" 3D every day more or less but game 3D was not yesterday I sat and worked with exactly.
Another thing I'm amazed no one else tried improving. Aurora and this are sorely lacking good material and options currently.
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Re: Enhanced Lightning for ENB, updated 12/05
Are you making your own ENB preset for ELE and if yes, could you share it, even if it's unfinished?
I kinda become tired of searching the "right" preset.
I kinda become tired of searching the "right" preset.
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Re: Enhanced Lightning for ENB, updated 12/05
I have but neither of them are playable. Just assigned values here and there until such time where I find/create HLSL code I can be pleased with.
That goes for all .fx files
That goes for all .fx files
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- *master*
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Re: Enhanced Lightning for ENB, updated 12/05
Hi JawZ!
I just updated to v49 Weekend release. This time I even removed ELFX and only use your Lighting Modules. I noticed that the Dragonborn Weathers Module is missing in that release, is this intended?
Greetings!
Syco
I just updated to v49 Weekend release. This time I even removed ELFX and only use your Lighting Modules. I noticed that the Dragonborn Weathers Module is missing in that release, is this intended?
Greetings!
Syco
_________________
AMD Ryzen 3700X - 32GB Ram 3200Mhz - Asus Geforce RTX3080 - Win 10 64Bit
AMD Ryzen 3700X - 32GB Ram 3200Mhz - Asus Geforce RTX3080 - Win 10 64Bit
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Re: Enhanced Lightning for ENB, updated 12/05
Using the new Sky mesh I fixed up and a new method for grabbing more accurate RGB colors straight from my HDR images, I have created what I think is very natural exterior lighting.
Using a vanilla state preset without Vanilla Post-Processing, Moon is the only thing I have tweaked for a more appropriate look for the night scene.
Also not everything have been setup in the CK for the new Sky, Ambient and Direct lighting color yet so some things will look a bit off, for instance volumetric fog and atmosphere fog.
And clouds have been deactivated during the Sky color assignment.
Night;
Sunrise;
Day;
Sunset;
Sunsets ambient lighting might need some more adjustments, but overall an improvement in my eyes.
And to compare here is my old weather colors for that weather.
Night;
Sunrise;
Day;
Sunset;
I admit the Old sunsets color balance is better and I will work in it as I said. Probably meet up in the middle between the new and old Sunset.
Using a vanilla state preset without Vanilla Post-Processing, Moon is the only thing I have tweaked for a more appropriate look for the night scene.
Also not everything have been setup in the CK for the new Sky, Ambient and Direct lighting color yet so some things will look a bit off, for instance volumetric fog and atmosphere fog.
And clouds have been deactivated during the Sky color assignment.
Night;
Sunrise;
Day;
Sunset;
Sunsets ambient lighting might need some more adjustments, but overall an improvement in my eyes.
And to compare here is my old weather colors for that weather.
Night;
Sunrise;
Day;
Sunset;
I admit the Old sunsets color balance is better and I will work in it as I said. Probably meet up in the middle between the new and old Sunset.
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Re: Enhanced Lightning for ENB, updated 12/05
SiSaSyco;
I hope you like the areas I have covered with my light bulbs modules so far. It is not in par with ELFX coverage yet so it can't be used as a replacement for ELFX or RS yet.
Yes it is because I don't think my old version is worth uploading as it is awful in terms of colors, at least in my eyes.
I'm working on the new version though so it shouldn't be long until it is included again.
I hope you like the areas I have covered with my light bulbs modules so far. It is not in par with ELFX coverage yet so it can't be used as a replacement for ELFX or RS yet.
Yes it is because I don't think my old version is worth uploading as it is awful in terms of colors, at least in my eyes.
I'm working on the new version though so it shouldn't be long until it is included again.
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Re: Enhanced Lightning for ENB, updated 12/05
One word.... GIEFFFFFFFFFFFFFFFf me (okay it was two, but the point remains!)
If you can actually manage to fix the sky globe... amg that would be stuff of epic proportions!
If you can actually manage to fix the sky globe... amg that would be stuff of epic proportions!
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Re: Enhanced Lightning for ENB, updated 12/05
Hehe thanks Aiyen
I have actually managed to improve it by simply making the vertex colors blend together better, then there is the possibility to increase the amount of vertices and move the vertices around with a 3D application which hopefully will improve the gradient further.
I have actually managed to improve it by simply making the vertex colors blend together better, then there is the possibility to increase the amount of vertices and move the vertices around with a 3D application which hopefully will improve the gradient further.