TES Skyrim 0.241

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 1034
Joined: 15 Mar 2013, 10:24
Location: Earth

Re: TES Skyrim 0.241

Volumetric Rays also not working here. even if i saved then apply, nothing. i'm also getting these strange white screens and artifacts issues. every time i pan the camera, these popped up. did not installed any mods since v0240.

Image

Image

Image
_________________
cpu Ryzen 5 3600 gpu RTX 3070 ram 32GB os Win11 64

Flickr Gallery

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.241

Don't know about artifacts, but tried myself and rays do not work. Strange, may be something is different because of another shader compiler used for release and debug builds or am i forgot something. Will do update asap.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.241

OhKay
Do you have that bug with meshes when rays are on only?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1034
Joined: 15 Mar 2013, 10:24
Location: Earth

Re: TES Skyrim 0.241

even if on or off. when first loaded with v0241, these white screen flashing and artifacts. i tried to enable VR, still problems persist. i will have one more go and with screen shots again
_________________
cpu Ryzen 5 3600 gpu RTX 3070 ram 32GB os Win11 64

Flickr Gallery

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.241

Well, it's shader compiler bug, i'll write a notice on the news page, but how much time will take to find what is wrong, i don't know, it's trials and errors method with looking in to dissasembled result. When i make an update, please also check if current bugs will happen.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.241

@Boris
gonna try 241 now

could this be a Engine Hardcoded Distance MipMap behavior ?

or rather a Nvidia Driver Bug or maybe one of their optimizations ?

It's a complete new Skyrim Installation Ultra setup :(

viewtopic.php?f=14&t=17&start=14700#p43472
Last edited by CruNcher on 20 Dec 2013, 11:38, edited 2 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1034
Joined: 15 Mar 2013, 10:24
Location: Earth

Re: TES Skyrim 0.241

Boris, sorry i cannot replicate the bugs as i mentioned before. game seems to run fine now. maybe i need to restart computer... shall do
_________________
cpu Ryzen 5 3600 gpu RTX 3070 ram 32GB os Win11 64

Flickr Gallery

Offline
User avatar
*sensei*
Posts: 316
Joined: 12 Aug 2013, 18:55
Location: Scotland

Re: TES Skyrim 0.241

CruNcher, I do believe you're seeing normal behaviour; that's the LOD. You were probably playing at ugrids=7 before the uninstall.
_________________
Intel i7 6700k | AMD Vega 56 8GB | 2x16GB DDR4 @ 3000mhz | Windows 7 64bit | Creative Soundblaster X-Fi Titanium Fatal1ty Pro | Asus z170 Pro Gaming

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.241

ahh the mipmap distance level is ugrids related then, will try the old settings :)

nope no improvement did a new game with new ugrids setting the distant mipmap result doesn't improve :(

Image


Forced (move in/move out)

Image
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.241

Version updated, download again
Fixed shader compiler bug which disabling sun rays (it's computation cycle to be exact). Report issues and prepare for other tests, if you have them.

CruNcher
It's how game threads working, if they don't have cpu time to do something, you start to see what you see. But this doesn't mean cpu is busy or slow, it's own game bugs, threads may block each other or have different priorities, that's why less time for some of them. Wrong tweaks in skyrim.ini and skyrimprefs.ini may produce issues, performance degradations from enbseries effects, quality options of the game, etc.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply