Volumetric Rays also not working here. even if i saved then apply, nothing. i'm also getting these strange white screens and artifacts issues. every time i pan the camera, these popped up. did not installed any mods since v0240.
TES Skyrim 0.241
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Re: TES Skyrim 0.241
Don't know about artifacts, but tried myself and rays do not work. Strange, may be something is different because of another shader compiler used for release and debug builds or am i forgot something. Will do update asap.
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Re: TES Skyrim 0.241
OhKay
Do you have that bug with meshes when rays are on only?
Do you have that bug with meshes when rays are on only?
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Re: TES Skyrim 0.241
even if on or off. when first loaded with v0241, these white screen flashing and artifacts. i tried to enable VR, still problems persist. i will have one more go and with screen shots again
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Re: TES Skyrim 0.241
Well, it's shader compiler bug, i'll write a notice on the news page, but how much time will take to find what is wrong, i don't know, it's trials and errors method with looking in to dissasembled result. When i make an update, please also check if current bugs will happen.
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Re: TES Skyrim 0.241
@Boris
gonna try 241 now
could this be a Engine Hardcoded Distance MipMap behavior ?
or rather a Nvidia Driver Bug or maybe one of their optimizations ?
It's a complete new Skyrim Installation Ultra setup
viewtopic.php?f=14&t=17&start=14700#p43472
gonna try 241 now
could this be a Engine Hardcoded Distance MipMap behavior ?
or rather a Nvidia Driver Bug or maybe one of their optimizations ?
It's a complete new Skyrim Installation Ultra setup
viewtopic.php?f=14&t=17&start=14700#p43472
Last edited by CruNcher on 20 Dec 2013, 11:38, edited 2 times in total.
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Re: TES Skyrim 0.241
Boris, sorry i cannot replicate the bugs as i mentioned before. game seems to run fine now. maybe i need to restart computer... shall do
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Re: TES Skyrim 0.241
CruNcher, I do believe you're seeing normal behaviour; that's the LOD. You were probably playing at ugrids=7 before the uninstall.
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Re: TES Skyrim 0.241
ahh the mipmap distance level is ugrids related then, will try the old settings
nope no improvement did a new game with new ugrids setting the distant mipmap result doesn't improve
Forced (move in/move out)
nope no improvement did a new game with new ugrids setting the distant mipmap result doesn't improve
Forced (move in/move out)
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Re: TES Skyrim 0.241
Version updated, download again
Fixed shader compiler bug which disabling sun rays (it's computation cycle to be exact). Report issues and prepare for other tests, if you have them.
CruNcher
It's how game threads working, if they don't have cpu time to do something, you start to see what you see. But this doesn't mean cpu is busy or slow, it's own game bugs, threads may block each other or have different priorities, that's why less time for some of them. Wrong tweaks in skyrim.ini and skyrimprefs.ini may produce issues, performance degradations from enbseries effects, quality options of the game, etc.
Fixed shader compiler bug which disabling sun rays (it's computation cycle to be exact). Report issues and prepare for other tests, if you have them.
CruNcher
It's how game threads working, if they don't have cpu time to do something, you start to see what you see. But this doesn't mean cpu is busy or slow, it's own game bugs, threads may block each other or have different priorities, that's why less time for some of them. Wrong tweaks in skyrim.ini and skyrimprefs.ini may produce issues, performance degradations from enbseries effects, quality options of the game, etc.
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